WeaponData
{
	// Weapon Sprite data is loaded by the Client DLL.
	TextureData
	{
		"grenade"
		{
				"font"		"GrenadeIcons"
				"character"	"\"
		}
		
		"ammo"
		{
				"font"		"GrenadeAmmoIcons"
				"character"	"\"
		}

		"deathnotice"
		{
				"font"		"StatusGlyphsSmall"
				"character"	"\"
		}
	}
	"printname" 	"#FF_WPNHUD_FRAG"
}
