Version 16:
- Update: translations from eints (see readme.txt for attribution)
- Doc: document that new releases don't happen automatically when you
translate using eints.

Version 15:
- Fix: Crash when some town effect has zero cargo types
- Update: translations from eints: hr_HR (Voyager1), ru_RU (George), fr_FR (krinn), es_ES (SilverSurferZzZ), nl_NL (Alberth)

Version 14:
- Add: Use eints for translations
- Update: translations from eints
- Fix: Stockpile feature did not handle multiple cargo types for a town
effect very well.
- Change: On 1.4+ give back control to OpenTTD faster using a new API flag

Version 13:
- Fix: Founding new town caused the script to crash.

Version 12:
- Fix: Saving during initialization could crash the script
- Add: Faster initialization of large maps with many towns (but 2048x2048
with 'high' amount of towns still takes more than the 2500 initialization 
ticks in world gen)
- Add: Detect FS#5561 and postpone initialization of Story Book to after 
world gen if user has an affected OpenTTD version.

Version 11:
- Fix: Loading of savegames created by version 9 or 10 caused the script to
crash. Now these files (and files from version 11) loads again.
- Fix: Adopt wording of the per town growth toggle feature in the story book
to stay closer with the wording in the settings window.
- Update: French translation

Version 10:
- Fix: Update town display when the stockpile setting is toggled
- Fix: Don't display stockpile info in town window and debug log when 
stockpiling is disabled
- Fix: Neighbour calculation was broken in version 9. All towns got the same
neighbours.
- Update: Russian translation

Version 9:
- Add: Stockpiles (thanks to aantono for the patch)
- Add: Display about information in the story book
- Fix: Detection of dessert towns was not working. On 1.3.1-RC1 and newer
this works just as default OpenTTD desert detection. For older versions, a
fallback mechanism is used to detect desert which will not always give the
correct answer for towns at the border between grass and desert, but still
works better than nothing.
- Fix: default values for easy/hard was mixed up for the congestion setting

Version 8:
- Fix: Towns didn't grow even if required cargo was supplied in version 6 and 7 of this script. (due to setting an OpenTTD setting to the wrong value)

Version 7:
- Add: French translation
- Update: Swedish and German translation

Version 6:
- Change: The neighbour factor has changed to now use the relative rather than absolute town difference as input for calculating the neighbour factor. The old method is still available via a legacy setting. When you upgrade from an old save you will get prompted about this so that you can take action to return to the old behaviour.
- Add: It is now possible to disable town growth for individual towns using
signs (see readme)
- Add: In this version there is a master switch that can be used to return town growth control back to OpenTTD.
- Add: German translation

Versino 5:
- Fix: Typo in tropic goal code
- Add: Russian translation

Version 4: 
- Feature: Show neighbours in town window
- Fix: Non-desert towns on tropic maps do not require water to grow. Instead
       their food requirement grow quicker than desert towns.
- Add: Changelog
- Add: Swedish translation

Version 3:
- Change: Reduced maximum effect on goals of having small neighbours from 800% to 500%
- Fix: Fixed bug when neighbour effect was disabled
- Add: A readme :)


