STR_TOWN_CONGESTED_GROW_REDUCED_NEWS     :The roads in {TOWN} are often congested!{}Until it is resolved, town growth rate is significantly reduced.
STR_TOWN_CONGESTED_GROW_STOPPED_NEWS     :Severe congestion in {TOWN}!{}Nobody wants to move into the town until the situation has improved.
# Translators: Ensure that these SIGN strings don't exceed 31 characters!
# That is the maximum limit for signs in OpenTTD.
STR_TOWN_CONGESTED_GROW_REDUCED_SIGN     :Congested - limited growth
STR_TOWN_CONGESTED_GROW_STOPPED_SIGN     :Congested - no growth
STR_REDUCE_TOWN_CONGESTION_GOAL          :Reduce the congestion in {TOWN}

# These are used as [first string] + [num]. So don't reorder them.
STR_0_NEIGHBORS_TOWN_GUI                 :Neighbour towns: none within range{STRING}
STR_1_NEIGHBORS_TOWN_GUI                 :Neighbour towns:{} · {ORANGE}{TOWN}{BLACK}{STRING}{STRING}
STR_2_NEIGHBORS_TOWN_GUI                 :Neighbour towns:{} · {ORANGE}{TOWN}{BLACK}{} · {ORANGE}{TOWN}{BLACK}{STRING}{STRING}
STR_3_NEIGHBORS_TOWN_GUI                 :Neighbour towns:{} · {ORANGE}{TOWN}{BLACK}{} · {ORANGE}{TOWN}{BLACK}{} · {ORANGE}{TOWN}{BLACK}{STRING}{STRING}
STR_4_NEIGHBORS_TOWN_GUI                 :Neighbour towns:{} · {ORANGE}{TOWN}{BLACK}{} · {ORANGE}{TOWN}{BLACK}{} · {ORANGE}{TOWN}{BLACK} · {ORANGE}{TOWN}{BLACK}{STRING}{STRING}

# This string is appended at the back of STR_[num]_NEIGHBORS_TOWN_GUI strings
STR_NEIGHBOUR_GROWTH_INFO                :{}Large neighbour populations give lower cargo delivery requirements.

# Stockpile Info text
# Note: the last {NUM} when having 5 stockpiled town effects and 4 neighbour towns will not be shon
# due to overrunning the 20 parameters limit.
STR_0_TOWN_GOAL_STOCKPILE_INFO_GUI       :{}{}Stockpile Info:{}No cargo is stored
STR_1_TOWN_GOAL_STOCKPILE_INFO_GUI       :{}{}Stockpile Info:{}{CARGO_LONG} stored ({NUM} %)
STR_2_TOWN_GOAL_STOCKPILE_INFO_GUI       :{}{}Stockpile Info:{}{CARGO_LONG} stored ({NUM} %){}{CARGO_LONG} stored ({NUM} %)
STR_3_TOWN_GOAL_STOCKPILE_INFO_GUI       :{}{}Stockpile Info:{}{CARGO_LONG} stored ({NUM} %){}{CARGO_LONG} stored ({NUM} %){}{CARGO_LONG} stored ({NUM} %)
STR_4_TOWN_GOAL_STOCKPILE_INFO_GUI       :{}{}Stockpile Info:{}{CARGO_LONG} stored ({NUM} %){}{CARGO_LONG} stored ({NUM} %){}{CARGO_LONG} stored ({NUM} %){}{CARGO_LONG} stored ({NUM} %){}
STR_5_TOWN_GOAL_STOCKPILE_INFO_GUI       :{}{}Stockpile Info:{}{CARGO_LONG} stored ({NUM} %){}{CARGO_LONG} stored ({NUM} %){}{CARGO_LONG} stored ({NUM} %){}{CARGO_LONG} stored ({NUM} %){}{CARGO_LONG} stored ({NUM} %)



# Empty string for clearing the town GUI when the script is disabled
STR_EMPTY_TOWN_GUI                       :

STR_TOWN_GROWTH_MANUALLY_DISABLED        :Town growth is {RED}disabled{BLACK} via sign control

STR_NOTICE_DISABLING_TAKES_TIME          :{YELLOW}Script disabled{BLACK}{}{}Please note that it takes some time for all towns to restore to default growth.{}{}The script needs to visit all towns and give control back to OpenTTD. If you use OpenTTD 1.4+ or nightly, OpenTTD takes back control quicker than in older versions.
STR_NOTICE_NEW_TOWN_COMPARE_METHOD       :{YELLOW}Compatibility notice{BLACK}{}{}Your save game was created with an older version of the "Neighbours are important" Game Script (version 5 or older). In version 6, town sizes are changed in a different way to avoid problems with oscillation. This new method have automatically been selected for your game (although it will take up to a month for all towns to have their goals updated), but for some existing games the old method might be preferred. Some differences are to be expected between the two methods.{}{}{YELLOW}Follow these instructions to revert to the old method:{BLACK}{}{}1. Go into the help menu (rightmost button in the main toolbar){}2. Select "AI/Game script debug"{}3. Click on the "Game Script" tab/button if it is not already selected{}4. Click on the "settings" button{}5. Change "Legacy: Neighbour compare method" to "absolute difference"{}6. Wait up to a month for the change to be applied to all towns.{}{}


# Story book strings
STR_PAGE1_TITLE :About NAI
STR_PAGE1_TEXT  :You are playing a game with the Game Script "Neighbours are important" (NAI). This script modifies town growth so that:{}{} · Towns require cargo to grow {STRING}{} · Large neighbouring towns reduce cargo requirement {STRING}{} · Congested towns will grow slower or not at all {STRING}{} · Overflow cargo is stockpiled for use in the next month {STRING}{} · Town growth can be manually toggled using signs {STRING}{}{}Each point (except the first) can be turned on/off individually in the GS settings. Manual toggle of town growth uses signs and is thus not recommended in public games, but exist for those who wish to use it in private games.{}{}For further information, please see the readme of this script or view the forum thread:{}http://www.tt-forums.net/viewtopic.php?f=65&t=57963
# enabled is an empty string
STR_ENABLED  :
STR_DISABLED :  {RED}Disabled{BLACK}

STR_PAGE2_TITLE :Stockpile key
STR_PAGE2_1_TEXT :When more than one cargo has the same town effect*, only the first one is displayed in the town window. However, all cargoes actually are stockpiled, and contribute to the town goal. Here you can see a list of all cargoes included in each stockpile:
STR_PAGE2_2_TEXT_STOCKPILE :{CARGO_LIST} = {CARGO_LIST}
STR_PAGE2_3_STAR :{}* = For example if you play with the ECS industries NewGRF, both passengers and tourists provide the same town effect.
