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AUZIND V3 Changelog

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24 November 2015.
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Release version V3
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New cargos:
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- Parcels:	Some say Mail also represents parcels .. but you used to have a choice how you sent your package.  Take to a Post Office and send by Mail.  OR  Take it to a Railway Station and send by
		passenger train as a parcel or by freight train as Goods or freight.
- Vegetables:	I wanted a Agriculture Farm in my games and hence the vegetabes and fruit.

New industries:
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- Agriculture Farm  		(produces Fruit and Vegetables)
- Winery 			(produces Fruit and Alcohol)
- Cream Shed 			(produces milk)
- Fruit packing Shed 		(produces fruit & Vegateables)
- Fuel Depot 			(trains didn't deliver petrol to a Petrol station, but rather to a Fuel Depot)  (receives Petrol and Produces Farm Supplies).
- Grain Storage 		(Silos for storage of grain ..  produces Grain)
- Parcels Office 		(Parcels went by passenger train where Goods went by freight train)
- Stock Races 			(produces livestock)
- Forestry Siding 		(produces wood .. when lumber jack cut down the trees, they bring the logs to this rail head to be transported to Sawmills).
- Wool Dump 			(produces Wool & Cotton)
- Pub 				(for those who like the odd ale or three -- accepts Alcohol)

The following act a lot like the Bulk Terminal and Port in FIRS and SPI Industrial sets.

- Freight Depot 		(In the Cities referred to the place receiving and sending freight as a Freight Depot .. where at smaller towns, specially those in the country was usually called a Goods Sheds).
- Goods Shed A 	& Goods Shed B	(Many towns had Goods Sheds)
- Loading Bank A & Loading Bank B (Some towns had a Goods Shed and a Loading Bank and some towns only had a loading bank).


The normal farms such as Arable Farm, Dairy Farm, Forest, Mixed Farm, Fruit Plantation and Sheep farm are still in the game. You can send by road the cargos from these to the nearest railway station or siding and transfer to a train.

Changes:

Coal Mine and Ore mine (accepts Timber - to support the roof of the mines to prevent cave ins).

Clay Pit and Quarry  accept Petrol (for the trucks and machinery)

Industries been removed:
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- Fishing Grounds 		(Fish now supplied driect from the Fishing Harbour)
- Bauxite Mines
- Aluminium Plant
- Oil Wells			(to my knowledge there are no oil wells in Australia served by rail .. it almost all comes by ship as imports)
- Biorefinery
- Dredging Site
- Hardware Store		(Replaced by the Freight Depot and Goods Sheds)
- Plastic Plant
- Recycling Depot
- Recycling Plant
- Service Station 		(replaced by Fuel Depot)
- Sugar Refinery		(will be re-introduced when I build the North Coast Line Scenario)
- Sugar Plantation		(will be re-introduced when I build the North Coast Line Scenario)
- Wrecking Yard







