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Auzind V6 - Australian Industries - highly based on FIRS version 1.4.3 & SPI 1.1
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Dated:  18th April 2016.


All comments good and bad very much appreciated.

Can email me at grgibson@hotmail.com

Mark Subject AUZIND otherwise I might think the email is spam/junk and delete it with out opening it.

or

visit this website http://www.tt-forums.net/viewtopic.php?f=26&t=74471&start=20

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FIRS and SPI are great industry sets much credit goes to those who designed them.

I would like to show my appreciation and thanks to the following:

Andythenorth, FooBar, planetmaker, Terkhen and Yexo, and many others who designed the FIRS Industry sets.

3iff for guidence and teaching me to use NML and the use of his project SPI which he also based on FIRS.

The FRISS Team - I used the parcel office graphics from the Finnish Rail Infrastructure & Stations Set (grf file Kurkimaki).

Andythenorth, planetmaker and yexo for some graphics I used from the CHIP Station Set.

Sanchimaru, Oz, norfolksouthern37, Zimmlock, Ben_K, Born Acorn, mph, Arte Pro 34 and andythenorth for the Livestock pen graphics from Industrial Stations Renewal (ISR) v1.0.2.

Also much thanks goes to Kamnet and McZapkie who have helped me with this and other projects.

The Pub - credits goes to Coalroads_Artists.

Also like to thank MIKK for testing this set over the past several weeks helping iron out some problems I had.

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I have made this Industry Set for my own personal liking.  I like the old ways where cargos where taken to rail heads and thence transported by rail.

It may or may not suit everyones idea of game mods for OpenTTD.

There is no guarantee this project will work successfully. It works for what I want, but may not work how you had hoped.

I'm still don't fully understand the programming so it all trial and errors to make this Industry Set and
pray it works successfully for everyone to enjoy.

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AUZIND INDUSTRY LIST: (# changes as of 18th April, 2016)
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ABATTOIRS: Accepts - Livestock, Supplies; Prod - Food, Farm Supplies
AGRICULTURE FARM: Accepts - Farm Supplies; Prod - Vegetables, Fruit
ARABLE FARM: Accepts - Farm Supplies; Prod - Grain, Cotton
BREWERY: Accepts - Grain, Fruit; Prod - Alcohol
BRICK WORKS: Accepts - Sand, Clay, Coal; Prod - Building Materials
BUILDER YARD: Accepts - Building Materials; Prod - Goods
BULK TERMINAL A: Accepts - Grain, Wool, Cotton; Prod - Farm Supplies, Supplies
BULK TERMINAL B: Accepts - Fruit, Vegetables, Alcohol; Prod - Fish, Timber
CEMENT PLANT: Accepts - Gravel, Clay; Prod - Building Materials
CLAY PIT: Accepts - Petrol; Prod - Clay
COAL: Accepts - Timber; Prod - Coal
CREAM SHED: Accepts - Nothing; Prod - Milk
DAIRY: Accepts - Milk, Supplies; Prod - Food
DAIRY FARM: Accepts - Farm Supplies; Prod - Livestock, Milk
FERTILIZER PLANT: Accepts - Chemicals; Prod - Farm Supplies
FISHING HARBOUR: Accepts - Nothing; Prod - Fish
FLOUR MILL: Accepts - Grain, Supplies; Prod - Food
FOOD PROCESSOR: Accepts - Vegetables, Fruit, Fish; Prod - Food
FOREST: Accepts - Nothing; Prod - Wood
FRUIT PACKING SHEDS: Accepts - Nothing; Prod - Vegetables, Fruit
FRUIT PLANTATION: Accepts - Farm Supplies; Prod - Fruit, Vegetables
FUEL DEPOT: Accepts - Petrol, Chemicals; Prod - Farm Supplies, Goods
FURNITURE FACTORY: Accepts - Timber, Metal, Supplies; Prod - Goods
GLASS WORKS: Accepts - Sand, Chemicals; Prod - Building Supplies, Supplies
GOODS SHED A: Accepts - Fruit, Fish, Goods; Prod - Building Supplies, Farm Supplies
GOODS SHED B: Accepts - Goods, Vegetables, Building Materials; Prod - Farm Supplies, Supplies
# GRAIN SILOS: Accepts - Nothing; Prod - Grain  (Changed Graphics - production depends on size of town)
IRON ORE MINE: Accepts - Timber; Prod - Iron Ore
IRON WORKS: Accepts - Iron Ore, Wood; Prod - Metal
LIME KILN: Accepts - Gravel, Coal; Prod - Chemicals
LIQUIDS TERMINAL: Accepts - Oil; Prod - Petrol, Chemicals
# LIVESTOCK SIDING: Accepts - Nothing; Prod - Livestock  (Changed Graphics - production depends on size of town)
# LIVESTOCK SALE YARDS: Accepts - Livestock; Prod - Livestock, Food (Changed graphics - production depends on size of town)
LOADING BANK A: Accepts - Timber, Supplies, Vegetables; Prod - Scrap Metal, Goods
LOADING BANK B: Accepts - Building Material, Fish, Wood; Prod - Goods, Timber
LUMBER YARD: Accepts - Timber, Chemicals; Prod - Building Material
MACHINE SHOP: Accepts - Metal; Prod - Building Supplies, Supplies
METAL FABRICATION: Accepts - Metal; Prod - Goods
METAL WORKSHOPS: Accepts - Metal, Chemicals; Prod - Goods, Scrap Metal
MIXED FARM: Accepts - Farm Supplies; Prod - Livestock, Grain
OIL REFINERY: Accepts - Oil; Prod - Chemical, Petrol
OIL RIG: Accepts - Nothing; Prod - Oil, Passengers
OPEN CUT COAL MINE: Accepts - Petrol; Prod - Coal, Gravel
PAPER MILL: Accepts - Wood, Chemicals; Prod - Goods
PARCELS OFFICE: Accepts - Parcels; Prod - Parcels
PORT: Accepts - Coal, Iron Ore, Livestock; Prod - Metal, Scrap Metal
PUB: Accepts - Alcohol; Prod - Nothing
QUARRY: Accepts - Petrol; Prod - Sand, Gravel
SAWMILL: Accepts - Wood; Prod - Timber
SCRAP YARD: Accepts - Nothing; Prod - Scrap Metal
SHEEP FARM: Accepts - Farm Supplies; Prod - Livestock, Wool
SMITHY FORGE: Accepts - Metal; Prod - Goods
STEEL MILL: Accepts - Iron Ore, Coal, Scrap Metal; Prod - Metal
SUGAR PLANTATION: Accept - Farm Supplies; Prod - Sugarcane, Milk
SUGAR REFINERY: Supplies, Sugarcane; Prod - Food
TEXTILE MILL: Accepts - Cotton, Wool, Supplies; Prod - Goods
TIMBER SIDING: Accepts - Nothing; Prod - Wood
VINEYARD: Accepts - Farm Supplies; Prod - Alcohol, Fruit
WOOL DUMP: Accepts - Nothing; Prod - Wool, Cotton
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NOTES:

When I designed Industry set I basically made it for those who make scenarios so can place the industry how you want.

The Goods Sheds, Loading Bank, Wool Dump, Grain Silos, Stock Yards and a few others are all designed so can be placed together if wish in what ever combination you like as they would have been in real life at railway stations and sidings. This in turn makes an interesting industry when they are joined. Just joining a Goods Shed and a Loading Bank increased accept cargos to 5 (might change it to 6 later) and produces 4, which in turns makes it a busy station. Make it good if want to have a Freight train with mixed cargos.

If you feel the cargos from those Industries I added could be better distributed please let me know with your ideas.

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Please note:

The parameters that SPI use is still available in this set.

I do not guarantee if changing of any parameters will effect the game. Use at own risk.

As mentioned, I have made this Industry set to how I like to play the game.  Whether or not it suitable for others liking that you will have to decide yourself.

Additional Info:

This set is designed to also work with the object sets Auz_Lineside_Objects and Auz_Roadside_Objects.



