Eyecandy Vehicles Changelog
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Version 0.1
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- Initial release featuring Ambulance, Fire Truck, and Police Car.


Version 0.2
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- Added to BaNaNaS
- Renamed to "Eyecandy Road Vehicles" to facilitate non-emergency-vehicle development.
- Added Tow Truck, can refit to CC or non-CC [yellow]. Note the tow truck does not have a siren.
- Added USPS-style Mail Truck. Note the mail truck has neither sirens nor flashing lights.
- Corrected errors with flashing lights on some sprites.
- Flashing lights are now always disabled in the purchase menu.
- Added parameter to disable flashing lights.
- Added parameter to determine whether AI-built vehicles tow trucks are in CC or non-CC (currently only affects tow truck).
- Clarified description of the AI siren-controlling parameter.
- Increased Ambulance and Fire Truck speeds to 55 mph.
- Set all introduction dates to 1930.


Version 0.3
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- Added parameters to enable/disable individual vehicles.
- Added Garbage Truck.
	-No sirens, no flashing lights, comes in a "Classic" model from 1930-1978, and a "Modern" model from 1978 onward. (Graphical only, no stats changes.)
	-The "Classic" model is in Company Color, and the "Modern" model is 2CC.


Version 0.4
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- Added Horse & Rider (modified from eGRVTS sprites). Has a 3-frame animation and comes in company color and 3 random horse color variants.
  Available from the 17th century until the 1930s or so.
- Split the two garbage truck models into two separate vehicles. The "Classic" model will retire around 1980.
- Fixed issues with action colored pixels in the non-CC variants of the garbage trucks.
- Added translations for Dutch, German, Polish, UK English, and AU English.


Version 1.0
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- Added translations for Slovak, Malay, Swedish, and French.
- Added a space before cargo subtypes in all languages (related to r24938).
- Fire Engines can now carry water, if the water cargo is defined.
- Added a Black & White livery for police cars, as a random variant (roughly 50-50 chance to be B&W or the grey style).
- Added parameter to raise purchase costs to just above zero; this is useful if you want to configure TownCars AI parameters to not build these vehicles.


Version 1.1
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- Added a parameter to set all vehicles' capacities to zero, useful for preventing them from creating strange Cargodist links.
