0.7.8
	32bpp/ExtraZoom:
		Added Company Colouring to all existing 32bpp vehicles.
		Redone Maglev FAST class to make it look nicer.
		Added more specific colours to SLUG flatbeds to recognize cargo type better, and make RAINBOW SLUGs look more consistent.
		Moved hopper part in SLUG hoppers so the SLUG backs do not show.
		Redone CHAMELEON Tanker cargo to make it look better.
		Nicer details for some flatbed cargoes - Bubbles, Wood, Machinery.
		Added Maglev Express wagon for FAST/MEDIUM classes.
	
	Monorail INTERCITY:
	Loading speed drastically reduced.
	Loading speed is now constant value of 2, so the increasing capacity with increasing length will also increase amount of loading stages by 1 per 1 extra tile.
	Amount of loading stages is 16 at 1 tile, 25 at 10 tiles.
	Engine capacity reduced and made it scale with length.
	
	
0.7.7
	YES.
	SLUGs in 32bpp/EZ now! Including company colours, so RAINBOW SLUGS as well! Also Animal Express.
	
0.7.6
	32bpp/ExtraZoom CHAMELEON!
	Various new cargo models, and also some clones from maglev.
	
	Rail Fast 7 now expires as it should.

0.7.5
	FIRST 32bpp/ExtraZoom sprites for NUTS!
	Maglev MEDIUM and Maglev FAST classes are now replaced
		- cargo wagons included
		- only for 32bpp blitters, if you do not want to see the new stuff, just force 8bpp blitter in your config file
	Minor tweaks to some introduction dates, ...
	
0.7.4
	Fixed monorail medium to reduce tractive effort as it should.
	Fixed monorail intercity wagons to have recolouring applied when cloning trains.
	NEW visual appearance of maglev fast 2 and 3, and changed recolouring of 4. New names assigned as well.
	Fixed minor alignment with Meat Grinder.
	Fixed broken loading stages for YETI dudes of Rail Universal 3 and Monorail Universal wagons.
	
0.7.3
	Making express wagons and express engines not able to carry YETI (Workers).
	Added URAN (Uranium) cargo sprites for hopper wagons. Hopper and Universal wagons can load Uranium.
	Other minor bugfixes.
	
0.7.2
	Reworked Monorail INTERCITY
		Visually:
			- NEW engine and wagon sprites
			- FIRST INTERCITY train with refit RECOLOURING
			- passenger wagons have random sprites
		Functionally:
			- no longer has powered wagons
			- wagons GAIN CAPACITY as the train gets longer
			- base power increased considerably		
		-> Makes Monorail INTERCITY convenient to use in any situation
		-> Makes Monorail INTERCITY superior to use with long trains.
		
	Added YETI (Workers) cargo sprites for wagons. Only Universal wagons can load Workers.
	
	
	New Monorail MEDIUM sprites. Also a new sprite for the first Monorail FAST.
	
0.7.1
	HUGE FEATURE: All engines have 255 year life to prevent red numbers for 255 years :D

0.7.0
	MEOW Caboose now uses MEOW flatbed wagons. (livestock/goods)

0.6.9
	Made the first engine actually available with expiring vehicles.
	Now introduction date is 1661 and it has 254 years before expiring (1915)
	
	Fixed some purchase menu strings (Chameleon and Rail Intercity)

0.6.8
	--------------------------
	2nd NUTS BIRTHDAY IS HERE!
	ARE YOU NUTS?
	--------------------------
	Changes and news:
	
	ALL ENGINES ARE 1 TILE LONG
	For more autoreplace friendliness and generally more convenient vehicle purchase.
	Adapted trains:
	Rail STRONG - same stats, attached wagon
	Rail MEDIUM - same stats, attached wagon
	Rail FAST - dual headed, increased T.E. - should compete more easily with 2-headed Rail MEDIUM and other trains
	
	Monorail MEDIUM - double headed, double weight simply doubles the max T.E.
	Monorail FAST - had to reduce the power, reduced weight, increased T.E. coefficient
	Monorail CHAMELEON - just doubled
	Monorail MENTALLY DISTURBED - dual headed
	
	Maglev MEDIUM - dual headed
	Maglev FAST - dual headed
	
	Only to remain 0.5 tile long are LOGIC engines.
	
	
	NEW parameter added: Wagons choice? with 2 options:
	- ALL - Flatbed, Hopper, Tanker, Universal and Express wagon for each type like before
	- Universal & Express ONLY
		
	NEW early "BASIC" train class:
	In 1900, you get one available train class, you can make your first choice in 1920.
	- 3 trains included - 1900, 1908, 1914
	- 1st "classed" trains get introduced:
		- 1920 STRONG
		- 1922 LOCAL
		- 1924 MEDIUM
		- 1926 INTERCITY
		- 1928 FAST
		to match the later "one train per 10 years per class scheme" without a 10 year gap
	
	CHANGED INTRODUCTION DATES:
	Rail wagon generations: 1900, 1950, 1985
	7th Rail Generation: Strong 1985, Medium 1989, Fast 1993
	
	MEOW base Power and T.E. and speed reduced to increase necessity of other than red PURR and give other classes a chance.
	
	Maglev MEDIUM power rescaled - early maglevs get a bit more power.
	
	Chami got MEOW!
	New head-less Chami train which has the power of rainbow!
	
	NEW Caboose.
	Realism has arrived to NUTS!
	Comes in 1950.
	
	Rail BASIC 1 and 1st gen wagons for rail introduction dates moved to year 0
	Recommended start is in 1900 though.
	
	String colours changed so it is more obvious what engine can attach to which wagon.

0.6.7
	Some new rail 3rd gen wagons for rail MEOW - livestock and goods.

0.6.6
	Rail Fast 8 now also expires.

0.6.5
	VEHICLES NEVER EXPIRE is now possible to change!
	If setting "vehicles never expire is off", trains will stop being available
	-> you always have 1-2 last engines of a class
	-> by the endgame you only have useful engines (41 total)
	- wagons never expire
		
	CLEAN PURR cheaper than other PURRs.

0.6.4
	WETRail cargo-eating ships get +300% power bonus instead of +100% when loaded(fed)
	LARGE ships get cargo capacity (including C4T)
	Maglev wagons weigh less (80t -> 60t)
		
0.6.3
	Rail MEOW now has correct tenders and change colours on rails properly.
	Monorail MEOW Goods and Livestock flatbeds changed, cargo is bigger, looks nicer and with more colour variety.
	The Doombringer now belongs to the MEOW class - it gets bonuses from PURR, but can transport only passengers.
	
0.6.2
	MEOW reworked - all MEOW trains are now 1 tile long
	Rail MEOW - enlarged steamers in style of Rail Intercity
		- rainbow "tenders" are temporary! :D
		- not sure what to do with them Doomies yet
	Monorail MEOW - now dual-headed trains
	
	MEOW performance stats scaled and adjusted
	
	More MEOW improvements to come!


0.6.1
	PURR included in NUTS. Reason below :)

	NEW train class: MEOW
		- trains which change stats based on colour of PURR they drive on (details in purchase menu)
		- two sub-classes:
			- Rail MEOW
				- 7 engines in 1929-1989 (each 10 years)
				- 2 engines in 2020 and 2057
				- uses any rail wagons
			- Mono MEOW 
				- 6 engines from 1995 to 2068
				- uses monorail (not chami) wagons
				- has special visual appearance of attached cargo wagons
			and more!
				
	More smaller changes like introduction dates of some vehicles or minor bugfixes.

0.6.0
	WETRAIL Cargo-Eating ships now double power when they have any cargo loaded.
	
	Fixes around new ships.

0.5.9
	WETRAIL POPULATION GROWS!
	- 2 new classes - SMALL and LARGE ships
		- SMALL are suitable for refit networks
		- LARGE are suitable for when you need large capacity
	- ship wagons change their stats based on which ship they are attached to	
	
	- WETRAIL engines while driving on UNIVERSAL rails lose:
		- 30% power
		- 30% tractive effort 
		- 30% max speed

	RAINBOW SLUGS have one head changed (new), Animal Express gets the cat instead.

	Slight increase of tractive effort for modern Rail FAST class.
	Chameleon Brickwalker: only first engine makes steam.

0.5.8
	RAINBOW SLUG random reworked by frosch
		- hopefully operational now

0.5.7
	Touches to RAINBOW SLUG
		- colour random has more possibilities, mainly the ZEBRA colour scheme
		- sprites are randomized independently, meaning you can get the unique heads with any colour
		- unique heads:
			- standard
			- bigger eyes
			- unicorn
			- cat
			- FASHION!! (hat)
		- small chance to drive backwards
		- the total amount of possible combinations is very high :)
			
	Reduced weight of maglev express wagons (it was accidentally doubled when making them articulated)
	Reduced power gain of monorail FAST class.
	Maglev Express wagons should look a bit nicer with SLUGs in || direction.
	
	
0.5.6
	NEW RAINBOW SLUG, comes in 2099!
		- random colour scheme
		- including RAINBOW and ZEBRA
		- chance for RAINBOW scheme to have unique head
		- same stats as THE SLUG
		
	C4T Introduction date -> 2052
	various smaller fixes like strings etc.
	
0.5.5
	Compatibility things related to new rail newGRF - PURR!
	Return of expensive univ rail (no clue why it dissapeared)

0.5.4
	Fixed a bug where maglev had WETRail signals on both semaphores and normal signal types.
	More small fixes like corrections of strings in purchase menu about capacity of rail express wagons with cargo-engines.

0.5.3
	Monorail Mentally Disturbed trains now have tilt
	Added traditional Chinese translation (from dirace)

0.5.2
	Fixed WETRail universal & express wagons
	 - CAN break newGRF compatibility if changed in running game from version 0.5.1!
	 - only if you have any WETRail univ/express wagons
	 
	Appearance of WETRail express wagon adjusted so they also show with C4T correctly.
	
	Animal Express speed set to 211 to truly never slow down in curves. (90 deg turns do not count)
		
	Monorail INTERCITY extra power per wagon increased by 50%.

	Fixed middle units of Animal Express to look the same way Slug middle units do.
	Fixed Mail/Gold/Valuable/Diamond Slug wagons showing correctly.
	
	C4T universal wagons actually reall truly do show correct sprites now.
	
	Added hints into purchase menu for some LOCAL rail trains to demonstrate their sub-class better.
	(as described on wiki at nuts.openttdcoop.org)
	
0.5.1
	Mono FAST introduction dates rescaled to make 2019 come in 2019.
	
	Animal Express speed increased to 222 km/h.
	Animal Express wagon capacity same as THE SLUG now.

0.5.0
	THE SLUG just got some new friends!
	
	WETRail express wagon added.
	
	Various small balance changes in train stats
	- a bit more tractive effort for modern rail FAST
	- a bit less power for monorail MEDIUM
	- less power for chameleons
	
0.4.9
	WETRail road crossings added.
	WETRail tunnels now have the dirty shore on the sides.
	 - this disables itself when BK tunnels are loaded as it does not fit with BK tunnels
		- applies to 0.3b and 1.0 both from download content
	WETRail signals made thicker in the | directions by 1px.
		
	Chameleon base speeds slightly reduced,
	additionally speed reduction per unit reduced.
	Chameleon tractive effort reduced.
	Chameleon power slightly increased.
	
	Rail and Monorail Express wagon capacity increased when hauled by cargo trains.
	Loading speed adjusted correspondingly.
	
	Monorail fast class tractive effort reduced by 25%
	Monorail fast 4 (Reality) max speed increased from 370 to 415.
	
	Monorail wagons loading speed from 6 to 8. (4 loading stages now)
	
	Maglev ICE 4 The Day I Die now has the same max speed as Maglev Medium 4 Get Heavy.
	Meat Grinder capacity/loading speed changed slightly.
	
	Early steamers redrawn!
	
	All of rail fast class redrawn or improved and their appearance moved around a bit.
	
	Chameleon class appearance re-coded.
	When engine is in the middle of the train, it will show as 1 wagon + one (new) middle engine
	
	C4T universal wagons show correct sprites now.
	
	Added some purchase costs to the superstrong engines.

0.4.8
	1st NUTS BIRTHDAY IS HERE!

	NEW Railtype! WETRails, bringing WTF and 2 new engines!
	WETRails introduce new signals!
	Those signals can also be used as Semaphores on all other railtypes.	
	
	Bauxite colour changed to match FIRS/CHIPS better in future.
	
	Coal hoppers always metal-grey	
	Changed colours in the purchase menu a bit.
	
0.4.7
	Proper support for Martian Industries cargoes.
	RailLocal9 wagon capacity is now 110 to correspond to purchase menu info.
	Fixed visual appearance for Chameleon engines while in the rear of the train.

0.4.6
	Chameleons now randomize from 20 colours instead of length-colour fixation.
	They randomize in upon unloading, visiting depots and loading any new cargo.
	
	MonoLocal power reduced slightly.

0.4.5
	Monorail Local trains have more capacity and loading speed to make them more useful in general.
	Monorail Medium trains scale tractive efford according to purchase menu info.
	Monorail Mentally Disturbed engines have only 3 random stages instead of 5.
	Maglev Express wagons weight 60t, same as cargo wagons.
	Maglev Fast trains have a little bit more power. 
		
	Fixed major issue where monorail Intercity 2, 3 and 4 did not get powered wagons correctly.
	Monorail Intercity have correct wagon capacities according to purchase menu.
	Maglev passenger wagons do not accidentally double capacity anymore due to consisting of 2 vehicles.
	
	Chami Express wagons purchase menu says 84 which is the capacity it has at the length of 1 tile.
	The Slug has more accurate purchase menu including more info.
	Maglev cargo wagons purchase menu says 22 capacity correctly according to the real capacity.
	Duke NUT'em purchase menu info includes express wagon capacity.
	
0.4.4
	Chameleon express wagon capacity reworked,
	now capacity increases with length of train, for passengers by 2 passengers per tile, for each train unit.
	For mail by 1 per tile for each train unit, mail also has has half capacity in general.
	Valuables / Gold / Diamonds always have the same capacity as normal wagons - 14.
	Loading speed scales so that in all configurations there are 7 loading stages.
	
	Improved chameleon hopper - rubber and grain
	Other minor graphical fixes

0.4.3
	Mentally Disturbed trains now have their power random directly dependent on mood random.
	NEW NUTS WIKI!
	http://dev.openttdcoop.org/projects/nuts/wiki

0.4.2
	Maglev Express wagons are articulated short like other maglev wagons
		- to make them behave the same way as other maglev wagons in curves
		- The Slug now looks acceptable when multiple Slugs are in one consist
		- Maglev Local (Meat Grinder) wagons redrawn due to the shortening
	Maglev INTERCITY class redrawn
		- old Maglev Intercity moved to Monorail Intercity sprites, old Monorail Intercity sprites removed
	Universal Rail introduction date moved to 1958 from 1988 to correspond with Chameleon introduction.
	
	New wagons: Chameleon Express Wagon
	Chameleons can now carry all cargoes.
	Early Chameleon cost reduced to make them more affordable early on.
	Fixed Chameleon speed formulas to correspond to the info in purchase menu.


0.4.1
	NEW Class of trains: CHAMELEON Class
		- special class of trains which changes Maximum Speed and colour based on length of consist
		- the train itself can load any cargo
		- loses maximum speed with increasing length
		- comes with a whole new set of wagons with 28t capacity, but loading in 7 stages
		- first train comes in 1960
	Reduced power of all mentally disturbed trains significantly.

0.4.0
	ALL reversible engines reverse AUTOMATICALLY when at the end of the train.
		This can be over-ridden by flipping the vehicle by Ctrl+click.
			
	Monorail FAST class reworked
	Engine power increases by 10% with every wagon added. This bonus stacks and applies to every engine in the train.
	Extremely effective with long trains - but you have to keep clean curves which is not too easy with longer trains.
	- they no longer have tilt
	
	Monorail INTERCITY clas reworked
	Wagons are powered - they add extra power to the train.
	Extremely effective with long trains - but you have to keep clean curves which is not too easy with longer trains.
	
	Monorail MEDIUM class reworked
	Engine power decreases by 10% with every wagon added. This bonus stacks and applies to every engine in the train.
	Extremely effective with short trains.
	
	Monorail LOCAL class reworked
	Capacity drops by 5 at every ODD amount of units in consist.
	Colour changes based on capacity.
	Loading stages decrease by 1 at every EVEN amount of units in consist.
	You can see the number of loading stages on the front of the vehicle when stopped in depot.
	
	Monorail MENTALLY DISTURBED class reworked
	Power of the engine randomly changes based on the mood of the train.
	This is re-randomized at every station or depot visit.
		
	Normal Maglev cargo wagons capacity reduced from 24 to 22. SLUG capacity stays at 24.
	
	Slight purchase menu icon color improvements.
	
	Other smaller fixes.

0.3.9
	Fixed a minor issue with flatbeds.

0.3.8
	Added flatbeds for the new wagons.
	Fixed some alignments and stuff of the new wagons.

0.3.7
	Slugs are now bigger, and better.
	Cargo wagons can now load GOLD/VALUABLES/DIAMONDS - Flatbed (or Universal) wagons
	Monorail Flatbed wagons now recognize toys properly instead of showing crates.
	RailFlatbed1 - goods now does not have white wagons for rubberducks.
	Various small graphical improvements/fixes to wagons.

0.3.6
	Tankers now have default cargo OIL, not livestock.
	Hoppers now have default cargo COAL.
	Flatbeds now have default cargo GOODS.
	Universal wagons now have default cargo GOODS.
	(Monorail) text is now gold in all cases.
	After reversing symmetric vehicles in the depot by ctrl+clicking them, they will show reversed icon when stopped in the depot. This also shows in train lists.
	Unattached maglev and monorail Express Wagons will now not all appear as rail 1st gen express wagons, but as monorail/maglev.
	All Engineering Supplies flatbeds are now red.
	
0.3.5
	SUPERSTRONG speeds adjusted, now 5 and 6 are with TILT, 5 having CL1, 6 having CL1.5. Speeds of early SUPERSTRONG trains slightly increased.
	Changes to GOLD/DIAMonds/VALUables capacities, they should always be lower than mail capacities.
	Duke NUT'em does not require electrification as it is an Uranium engine.
	Bubbles and batteries loading stages fixed for Rail 2nd gen Flatbed.
	
0.3.4
	Added FRVG - FIRS Fruit, formerly Fruit and Vegetables, amongst supported cargoes.
	Improved || alignment of short wagons; now they look the same in both directions.

0.3.3
	Fixed a bug where 3rd gen rail tankers only had 2 loading stages when in motion. (Moving trains looked empty when 50% full etc)

0.3.2
	All monorail cargo trains gain +1500 power, this makes especially the early monorail trains a bit stronger than before.
	Rail SuperStrong trains are now able to haul 2nd gen hoppers.
	FAST maglev trains now do not claim being MEDIUM.
	Rail SuperStrong 6 (X E Qt R) now does not need electrification.
	
0.3.1
	Maglev Flatbed - livestock redrawn, Now coming in special Holy Shit Animals edition!
	Minor fixes like glowing colours and some recolouring.
	
0.3.0
	Colours for maglev flatbed.

0.2.9
	Rail 1st gen wagon capacity increased from 20 to 24
		- to cause less difference when upgrading to 2nd gen (30)
		- to make early game less hectic, allowing to connect more industries.
		- loading speed is unchanged as of 2 (x2 for articulation), so there is one more loading stage now.
	Maglev Tankers redrawn
	Maglev Flatbed sweets now in various kinds.
	Maglev Flatbed beer (fizzy drinks) improved slightly.
	

0.2.8
	Cargo trains Express wagon capacities increased.
	Enhanced Purchase Menu:
	 - each train has a coloured number next to it. The number means it's chronological number in the train class and the colour indicates the class:
		orange = SUPERSTRONG
		blue = STRONG
		green = MEDIUM
		red = FAST
		grey = INTERCITY
		yellow = LOCAL
		and more extra icons
	 - the info on which rail trains go is also coloured now:
		grey = rail
		blue = electrified rail
		gold = monorail
		white = maglev
	Touched up sprites of Diesel Power and Duke NUT'em, also improved alignment of Duke NUT'em to other vehicles.		

0.2.7
	Making recolouring of maglev express (Meat Grinder only for now) wagons actually work.


0.2.6
	Added a new maglev local train: Meat Grinder
	 - 211 km/h maglev train with tilt means no slowdowns in curves
	 - a bit weaker acceleration than monorail local trains
	 - lower capacity than local monorail trains means that it is very useful in suburbs where traffic is low
	 - is able to recolour by refit!
	Timewave Zero loading stages increased from 2 to 3.
	Timewave Zero engine/wagon capacity decreased from 110/130 to 90/132.
	SLUG speed decreased from 211 to 177.
	Fixed some loading times so engines load as long as their wagons.
	Express wagons now inform about changing capacity and loading speed based on which engine they are hauled to.
	Maglev Intercity trains now inform about loading speeds and capacities in the purchase menu.

0.2.5
	Purchase menu information fixes and loading speed adjustments.	

0.2.4
	Major stat rework of passenger trains:
	- Maglev and Monorail INTERCITY trains swapped around. This is to make them differ a lot.
		The faster ones (monorail now) are very vulnerable to short curves but have high max throughput, being effective on clean networks.
		The slower ones (maglev now) are almost immune to slowdowns on curves but their throughput is capped a bit lower, being effective on networks where space is very limited.
	- Monorail Local speed reduced
		This way they are less overpowered in compare with Rail Local, but are even more comfortable to use than before (full speed in all curves, instant acceleration).
	- rescaled stats of Rail Local to make them more balanced
	- SLUG is slower, but with higher capacity
	"This vehicle has tilt." text made blue to be better visible as there is starting to be a lot of text.
	
	

0.2.3
	Rail local trains redrawn.
	
0.2.2
	Rail local trains have their stats majorly changed.
	Most of these changes are reducing their acceleration drastically.
	This is to make them comparably strong to monorail local trains. You get similar throughput, but you can:
		- either have trains with the same capacity as in previous versions, but with bad acceleration
		- or have trains with less capacity than in the previous versions, but with about as good acceleration as it was
	The throughput is affected the same way as reducing capacities would, but gives a little more choice.
	Also, single-engine 3 tile local trains will have considerable problems with climbing hills, while double-engine 3 tile local trains will not.

	All rail and monorail cargo wagons now have colours so you can recognize them even when empty.
	
	Minor graphical touches to RailMedium9.

0.2.1
	Rail local trains are able to refit to colour liveries.
	Now you can choose how exactly should your rail local trains look. Note that rail intercity trains also can haul these wagons, but will take no recolouring effect.
	Purchase menu sprites stay coloured, to have some difference between trains (until I redraw them to make each one look different).
	
	Loading speed info was added to the purchase menu:
	Cargo wagons have the loading speed at each wagon.
	Articulated wagons consisting of 2 segments have their loading speed wrote per segment, so the effective loading speed for the whole twin-wagon is double of that number.
	Express wagons have loading speed noted on engine as it depends which engine they are attached to
	Passenger engines have loading speed noted on the engine.
	
	3rd gen rail wagon loading speed scaled from 8 to 7 (according to the 40->35 reduction).
	
	Attach info in purchase menu was improved, now says "can haul any RAIL cargo engines or any RAIL cargo wagons", so the logic how attach allowances works is more clear.
	RailFast 2, 3 and 8 redrawn to a different drawing technique, more adjustments to come!
	Alignment of SLUG mail/gold wagons fixed.
	

0.2.0
	All maglev wagons are redrawn!
	All maglev cargo medium engines, and half of the fast engines are redrawn!
	Introduction dates adjusted - modern engines come in longer intervals.
	Last trains now come in 2069.
	Nyan cat removed from the set.
	

0.1.9
	Redrawn maglev hopper wagons.
	Modern Rail Medium trains have slightly lower power.
	3rd gen Rail wagons capacity reduced to 35 units.
	Swapped colours of stone/sugar hoppers for better variety at FIRS farms.
	Swapped colours of clay/bauxite hoppers for better difference of wagons like blue/ltblue+brown-ish clay/iron ore.

0.1.8
	2nd gen rail hoppers, 3rd gen rail hoppers and monorail hoppers now have colours too
	1st and 2nd gen rail hoppers also have 5 random liveries.
	Fixed minor graphical issues of monorail medium trains.

0.1.7
	Many new flatbed cargoes drawn for monorail flatbed wagons.
	Rail Tankers have colours now for all generations.
	1st Rail Hoppers now have colours - each cargo is different!
	1st gen rail tankers are improved and fit the new flatbeds now.
	Water in tankers shows properly now.
	3rd gen rail hoppers loading stages fixed.
	3rd gen rail wagons are back to 1990.

0.1.6
	Many visual changes to rail wagons.
	First generation Rail Flatbeds were completely redrawn.
	Second and third generation Rail Flatbeds now use more specific cargo sprites and many sprites were improved.
	Third generation Rail Hoppers have completely redrawn cargo "heaps" in them.
	Colourful 3rd gen Rail Tankers for more cargoes than just toyland.
	All third generation rail wagons moved to 2010.
	
0.1.5
	Fixed loading speeds of all passenger wagons (capacity was increased but loadspeed was not in the last change)
	Loading speeds synchronized, so trains load as quickly as wagons do.
	Rail cargo wagons now have the Designed date in the purchase menu.

0.1.4
	Maglev ICE passenger/mail capacity +20%
	Doubled capacity of all passenger/mail/gold trains. (maglev gets 20% first, doubled after)
	Maglev ICE trains acceleration slightly reduced.
	Issues with Cereals (ecs) fixed for all wagons.
	

0.1.3
	NEW generation of rail wagons - the 2nd gen flatbed, hopper, tanker and universal wagon.
		With unique sprites for ALL known cargoes including all ECS, FIRS and pikka basic industries!
	Balance changes to ICE trains for monorail and maglev - power raised significantly.
	Hopefully finally fixed issues with railflatbed1 wrong sprites when empty.
		

0.1.2
	Completely re-ordered the code of the whole newGRF so it can compile now without running out of action2 IDs.
	Added Cola, Beer and Plastic tankers for toyland - now with colours!
	Added cargo-specific Railflatbed3 Sweets.

0.1.1
	Fixed major bugs with acceleration models and curve speeds of railtypes.

0.1.0
	UNIVERSAL RAIL added. You can now smoothly autoreplace between track types using universal rail.
	1st gen hopper rail wagons have improved sprites.
	Added 2nd gen hoppers for rail.
	Increased capacity of Local engines to make them more viable.	
	
0.0.9
	Rail INTERCITY got 4 trains redrawn. Hooray!
	RailICE1 - the Firestarter moved to 1920 to be usable from the start, instead of 1926.
	More bugs fixed:
	Empty 1st gen rail flatbed wagons had some wrong sprites when empty.
	Alignment of mail wagons for Rail Local 8 and 9 fixed.
	Fixed some mis-informing strings.


0.0.8
	RailSuperStrong class is now available! Time for some hardcore low curve length Sparta!
	Randomized cargoes now also on normal wagons and on maglev and rail.
	Minor buffs of a early steamer trains.
	Early fast maglevs are a bit faster.
	
	
0.0.7 
	Maglev trains now come in 2000 to compete with monorail better.
	Most maglev cargo trains have increased power.
	Maglev hopers can now load farm supplies.
	All white pixel errors eliminated.
	

0.0.6 
	Maglev Universal wagons now randomize when loaded with: sweets/goods/fruit/livestock/food
	Fixed some minor cosmetic bugs.

0.0.5 Fixed a minor sprite bug.
	

0.0.4 First balance release
	Attempt to balance train stats:
	Maglevs has appropriately heavy wagons now.
	Local trains are useful - their capacity is increased.
	Added a sub-class in local trains - choose between speed or capacity.
	Monorail ICE and Fast trains are speed-compatible for mixed networks.
	

0.0.3 Second bugfix release
	Further bugs fixed, mainly purchase menu and alignments.
	Maglev wagon capacity increased.
	Monorail strength reduced drastically.
	Stats of passenger trains adjusted.
	Rail ICE class now has the same speed as rail fast to encourage mixed networks on rail.


0.0.2 First bugfix relase
	Many detected bugs are fixed, mostly typos and various small problems.
	Train stats are changed a lot.
	Many other fixes :)


0.0.1	First alpha release version
	Many things still missing, but it is 1.4.2012 the first playable version is here! This is no joke!
	Most notably is missing:
			Some wagons will show inappropriate cargo sprites outside temperate climate or with industry sets loaded. Only temperate with original industries works at the moment.
			Train stats are just guessed, testing starts now!
			Many sprites are going to be enhanced and improved in future versions.
			Features like parameter settings or universal rail type are yet to come.