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0.2.1 (6-26-15)
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 - added/fixed nearby station names for some industries
 - fixed bug with iron ore mine produced cargo
 - increased cargo payment rates for 'bulk' cargoes
 - increased spawning probability for some primary industries

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0.2.0 (5-31-15)
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 - added first road vehicles
 - added better placeholder graphics for houses
 - added canal and river sprites
 - added better road surface sprites for bridges/tunnels/etc
 - added parameters to turn off each part of the set (for possible future add-ons)
 - added better cargo icons, courtesy FIRS and DanMack

 - fixed food lab production mechanics (core industry chain now complete)

 - reorganized house code and added additional houses (breaks savegame compatibility)

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0.1.1 (5-3-14)
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 - added several sprites to scavenged and normal rail (tunnels, crossings, bridge overlays)
 - added several sprites to roads (tunnels, rv terminal pavement, one way roads)

 - changed the town growth failsafe so it places shack buildings instead of self-sustained, also
added new behavior to make growing previously saved cities easier in some cases

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0.1.0 (4-25-14)
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 - initial test release