/* $Id: script_tilelist.cpp 23355 2011-11-29 23:15:35Z truebrain $ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file script_tilelist.cpp Implementation of ScriptTileList and friends. */

#include "../../stdafx.h"
#include "script_tilelist.hpp"
#include "script_industry.hpp"
#include "../../industry.h"
#include "../../station_base.h"

void ScriptTileList::AddRectangle(TileIndex t1, TileIndex t2)
{
	if (!::IsValidTile(t1)) return;
	if (!::IsValidTile(t2)) return;

	TileArea ta(t1, t2);
	TILE_AREA_LOOP(t, ta) this->AddItem(t);
}

void ScriptTileList::AddTile(TileIndex tile)
{
	if (!::IsValidTile(tile)) return;

	this->AddItem(tile);
}

void ScriptTileList::RemoveRectangle(TileIndex t1, TileIndex t2)
{
	if (!::IsValidTile(t1)) return;
	if (!::IsValidTile(t2)) return;

	TileArea ta(t1, t2);
	TILE_AREA_LOOP(t, ta) this->RemoveItem(t);
}

void ScriptTileList::RemoveTile(TileIndex tile)
{
	if (!::IsValidTile(tile)) return;

	this->RemoveItem(tile);
}

ScriptTileList_IndustryAccepting::ScriptTileList_IndustryAccepting(IndustryID industry_id, int radius)
{
	if (!ScriptIndustry::IsValidIndustry(industry_id) || radius <= 0) return;

	const Industry *i = ::Industry::Get(industry_id);

	/* Check if this industry accepts anything */
	{
		bool cargo_accepts = false;
		for (byte j = 0; j < lengthof(i->accepts_cargo); j++) {
			if (i->accepts_cargo[j] != CT_INVALID) cargo_accepts = true;
		}
		if (!cargo_accepts) return;
	}

	if (!_settings_game.station.modified_catchment) radius = CA_UNMODIFIED;

	TileArea ta(i->location.tile - ::TileDiffXY(radius, radius), i->location.w + radius * 2, i->location.h + radius * 2);
	TILE_AREA_LOOP(cur_tile, ta) {
		if (!::IsValidTile(cur_tile)) continue;
		/* Exclude all tiles that belong to this industry */
		if (::IsTileType(cur_tile, MP_INDUSTRY) && ::GetIndustryIndex(cur_tile) == industry_id) continue;

		/* Only add the tile if it accepts the cargo (sometimes just 1 tile of an
		 *  industry triggers the acceptance). */
		CargoArray acceptance = ::GetAcceptanceAroundTiles(cur_tile, 1, 1, radius);
		{
			bool cargo_accepts = false;
			for (byte j = 0; j < lengthof(i->accepts_cargo); j++) {
				if (i->accepts_cargo[j] != CT_INVALID && acceptance[i->accepts_cargo[j]] != 0) cargo_accepts = true;
			}
			if (!cargo_accepts) continue;
		}

		this->AddTile(cur_tile);
	}
}

ScriptTileList_IndustryProducing::ScriptTileList_IndustryProducing(IndustryID industry_id, int radius)
{
	if (!ScriptIndustry::IsValidIndustry(industry_id) || radius <= 0) return;

	const Industry *i = ::Industry::Get(industry_id);

	/* Check if this industry produces anything */
	bool cargo_produces = false;
	for (byte j = 0; j < lengthof(i->produced_cargo); j++) {
		if (i->produced_cargo[j] != CT_INVALID) cargo_produces = true;
	}
	if (!cargo_produces) return;

	if (!_settings_game.station.modified_catchment) radius = CA_UNMODIFIED;

	TileArea ta(i->location.tile - ::TileDiffXY(radius, radius), i->location.w + radius * 2, i->location.h + radius * 2);
	TILE_AREA_LOOP(cur_tile, ta) {
		if (!::IsValidTile(cur_tile)) continue;
		/* Exclude all tiles that belong to this industry */
		if (::IsTileType(cur_tile, MP_INDUSTRY) && ::GetIndustryIndex(cur_tile) == industry_id) continue;

		this->AddTile(cur_tile);
	}
}

ScriptTileList_StationType::ScriptTileList_StationType(StationID station_id, ScriptStation::StationType station_type)
{
	if (!ScriptStation::IsValidStation(station_id)) return;

	const StationRect *rect = &::Station::Get(station_id)->rect;

	uint station_type_value = 0;
	/* Convert ScriptStation::StationType to ::StationType, but do it in a
	 *  bitmask, so we can scan for multiple entries at the same time. */
	if ((station_type & ScriptStation::STATION_TRAIN) != 0)      station_type_value |= (1 << ::STATION_RAIL);
	if ((station_type & ScriptStation::STATION_TRUCK_STOP) != 0) station_type_value |= (1 << ::STATION_TRUCK);
	if ((station_type & ScriptStation::STATION_BUS_STOP) != 0)   station_type_value |= (1 << ::STATION_BUS);
	if ((station_type & ScriptStation::STATION_AIRPORT) != 0)    station_type_value |= (1 << ::STATION_AIRPORT) | (1 << ::STATION_OILRIG);
	if ((station_type & ScriptStation::STATION_DOCK) != 0)       station_type_value |= (1 << ::STATION_DOCK)    | (1 << ::STATION_OILRIG);

	TileArea ta(::TileXY(rect->left, rect->top), rect->right - rect->left + 1, rect->bottom - rect->top + 1);
	TILE_AREA_LOOP(cur_tile, ta) {
		if (!::IsTileType(cur_tile, MP_STATION)) continue;
		if (::GetStationIndex(cur_tile) != station_id) continue;
		if (!HasBit(station_type_value, ::GetStationType(cur_tile))) continue;
		this->AddTile(cur_tile);
	}
}
