/* $Id: game_stationlist.hpp.sq 23737 2012-01-03 20:37:56Z truebrain $ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */

#include "../script_stationlist.hpp"
#include "../template/template_stationlist.hpp.sq"


template <> const char *GetClassName<ScriptStationList, ST_GS>() { return "GSStationList"; }

void SQGSStationList_Register(Squirrel *engine)
{
	DefSQClass<ScriptStationList, ST_GS> SQGSStationList("GSStationList");
	SQGSStationList.PreRegister(engine, "GSList");
	SQGSStationList.AddConstructor<void (ScriptStationList::*)(ScriptStation::StationType station_type), 2>(engine, "xi");

	SQGSStationList.PostRegister(engine);
}


template <> const char *GetClassName<ScriptStationList_Vehicle, ST_GS>() { return "GSStationList_Vehicle"; }

void SQGSStationList_Vehicle_Register(Squirrel *engine)
{
	DefSQClass<ScriptStationList_Vehicle, ST_GS> SQGSStationList_Vehicle("GSStationList_Vehicle");
	SQGSStationList_Vehicle.PreRegister(engine, "GSList");
	SQGSStationList_Vehicle.AddConstructor<void (ScriptStationList_Vehicle::*)(VehicleID vehicle_id), 2>(engine, "xi");

	SQGSStationList_Vehicle.PostRegister(engine);
}
