/* $Id: newgrf_engine.cpp 26157 2013-12-13 20:21:04Z frosch $ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file newgrf_engine.cpp NewGRF handling of engines. */

#include "stdafx.h"
#include "debug.h"
#include "train.h"
#include "roadveh.h"
#include "company_func.h"
#include "newgrf_cargo.h"
#include "newgrf_spritegroup.h"
#include "date_func.h"
#include "vehicle_func.h"
#include "core/random_func.hpp"
#include "aircraft.h"
#include "station_base.h"
#include "company_base.h"
#include "newgrf_railtype.h"
#include "ship.h"

struct WagonOverride {
	EngineID *train_id;
	uint trains;
	CargoID cargo;
	const SpriteGroup *group;
};

void SetWagonOverrideSprites(EngineID engine, CargoID cargo, const SpriteGroup *group, EngineID *train_id, uint trains)
{
	Engine *e = Engine::Get(engine);
	WagonOverride *wo;

	assert(cargo < NUM_CARGO + 2); // Include CT_DEFAULT and CT_PURCHASE pseudo cargoes.

	e->overrides_count++;
	e->overrides = ReallocT(e->overrides, e->overrides_count);

	wo = &e->overrides[e->overrides_count - 1];
	wo->group = group;
	wo->cargo = cargo;
	wo->trains = trains;
	wo->train_id = MallocT<EngineID>(trains);
	memcpy(wo->train_id, train_id, trains * sizeof *train_id);
}

const SpriteGroup *GetWagonOverrideSpriteSet(EngineID engine, CargoID cargo, EngineID overriding_engine)
{
	const Engine *e = Engine::Get(engine);

	/* XXX: This could turn out to be a timesink on profiles. We could
	 * always just dedicate 65535 bytes for an [engine][train] trampoline
	 * for O(1). Or O(logMlogN) and searching binary tree or smt. like
	 * that. --pasky */

	for (uint i = 0; i < e->overrides_count; i++) {
		const WagonOverride *wo = &e->overrides[i];

		if (wo->cargo != cargo && wo->cargo != CT_DEFAULT) continue;

		for (uint j = 0; j < wo->trains; j++) {
			if (wo->train_id[j] == overriding_engine) return wo->group;
		}
	}
	return NULL;
}

/**
 * Unload all wagon override sprite groups.
 */
void UnloadWagonOverrides(Engine *e)
{
	for (uint i = 0; i < e->overrides_count; i++) {
		WagonOverride *wo = &e->overrides[i];
		free(wo->train_id);
	}
	free(e->overrides);
	e->overrides_count = 0;
	e->overrides = NULL;
}


void SetCustomEngineSprites(EngineID engine, byte cargo, const SpriteGroup *group)
{
	Engine *e = Engine::Get(engine);
	assert(cargo < lengthof(e->grf_prop.spritegroup));

	if (e->grf_prop.spritegroup[cargo] != NULL) {
		grfmsg(6, "SetCustomEngineSprites: engine %d cargo %d already has group -- replacing", engine, cargo);
	}
	e->grf_prop.spritegroup[cargo] = group;
}


/**
 * Tie a GRFFile entry to an engine, to allow us to retrieve GRF parameters
 * etc during a game.
 * @param engine Engine ID to tie the GRFFile to.
 * @param file   Pointer of GRFFile to tie.
 */
void SetEngineGRF(EngineID engine, const GRFFile *file)
{
	Engine *e = Engine::Get(engine);
	e->grf_prop.grffile = file;
}


static int MapOldSubType(const Vehicle *v)
{
	switch (v->type) {
		case VEH_TRAIN:
			if (Train::From(v)->IsEngine()) return 0;
			if (Train::From(v)->IsFreeWagon()) return 4;
			return 2;
		case VEH_ROAD:
		case VEH_SHIP:     return 0;
		case VEH_AIRCRAFT:
		case VEH_DISASTER: return v->subtype;
		case VEH_EFFECT:   return v->subtype << 1;
		default: NOT_REACHED();
	}
}


/* TTDP style aircraft movement states for GRF Action 2 Var 0xE2 */
enum TTDPAircraftMovementStates {
	AMS_TTDP_HANGAR,
	AMS_TTDP_TO_HANGAR,
	AMS_TTDP_TO_PAD1,
	AMS_TTDP_TO_PAD2,
	AMS_TTDP_TO_PAD3,
	AMS_TTDP_TO_ENTRY_2_AND_3,
	AMS_TTDP_TO_ENTRY_2_AND_3_AND_H,
	AMS_TTDP_TO_JUNCTION,
	AMS_TTDP_LEAVE_RUNWAY,
	AMS_TTDP_TO_INWAY,
	AMS_TTDP_TO_RUNWAY,
	AMS_TTDP_TO_OUTWAY,
	AMS_TTDP_WAITING,
	AMS_TTDP_TAKEOFF,
	AMS_TTDP_TO_TAKEOFF,
	AMS_TTDP_CLIMBING,
	AMS_TTDP_FLIGHT_APPROACH,
	AMS_TTDP_UNUSED_0x11,
	AMS_TTDP_FLIGHT_TO_TOWER,
	AMS_TTDP_UNUSED_0x13,
	AMS_TTDP_FLIGHT_FINAL,
	AMS_TTDP_FLIGHT_DESCENT,
	AMS_TTDP_BRAKING,
	AMS_TTDP_HELI_TAKEOFF_AIRPORT,
	AMS_TTDP_HELI_TO_TAKEOFF_AIRPORT,
	AMS_TTDP_HELI_LAND_AIRPORT,
	AMS_TTDP_HELI_TAKEOFF_HELIPORT,
	AMS_TTDP_HELI_TO_TAKEOFF_HELIPORT,
	AMS_TTDP_HELI_LAND_HELIPORT,
};


/**
 * Map OTTD aircraft movement states to TTDPatch style movement states
 * (VarAction 2 Variable 0xE2)
 */
static byte MapAircraftMovementState(const Aircraft *v)
{
	const Station *st = GetTargetAirportIfValid(v);
	if (st == NULL) return AMS_TTDP_FLIGHT_TO_TOWER;

	const AirportFTAClass *afc = st->airport.GetFTA();
	uint16 amdflag = afc->MovingData(v->pos)->flag;

	switch (v->state) {
		case HANGAR:
			/* The international airport is a special case as helicopters can land in
			 * front of the hangar. Helicopters also change their air.state to
			 * AMED_HELI_LOWER some time before actually descending. */

			/* This condition only occurs for helicopters, during descent,
			 * to a landing by the hangar of an international airport. */
			if (amdflag & AMED_HELI_LOWER) return AMS_TTDP_HELI_LAND_AIRPORT;

			/* This condition only occurs for helicopters, before starting descent,
			 * to a landing by the hangar of an international airport. */
			if (amdflag & AMED_SLOWTURN) return AMS_TTDP_FLIGHT_TO_TOWER;

			/* The final two conditions apply to helicopters or aircraft.
			 * Has reached hangar? */
			if (amdflag & AMED_EXACTPOS) return AMS_TTDP_HANGAR;

			/* Still moving towards hangar. */
			return AMS_TTDP_TO_HANGAR;

		case TERM1:
			if (amdflag & AMED_EXACTPOS) return AMS_TTDP_TO_PAD1;
			return AMS_TTDP_TO_JUNCTION;

		case TERM2:
			if (amdflag & AMED_EXACTPOS) return AMS_TTDP_TO_PAD2;
			return AMS_TTDP_TO_ENTRY_2_AND_3_AND_H;

		case TERM3:
		case TERM4:
		case TERM5:
		case TERM6:
		case TERM7:
		case TERM8:
			/* TTDPatch only has 3 terminals, so treat these states the same */
			if (amdflag & AMED_EXACTPOS) return AMS_TTDP_TO_PAD3;
			return AMS_TTDP_TO_ENTRY_2_AND_3_AND_H;

		case HELIPAD1:
		case HELIPAD2:
		case HELIPAD3:
			/* Will only occur for helicopters.*/
			if (amdflag & AMED_HELI_LOWER) return AMS_TTDP_HELI_LAND_AIRPORT; // Descending.
			if (amdflag & AMED_SLOWTURN)   return AMS_TTDP_FLIGHT_TO_TOWER;   // Still hasn't started descent.
			return AMS_TTDP_TO_JUNCTION; // On the ground.

		case TAKEOFF: // Moving to takeoff position.
			return AMS_TTDP_TO_OUTWAY;

		case STARTTAKEOFF: // Accelerating down runway.
			return AMS_TTDP_TAKEOFF;

		case ENDTAKEOFF: // Ascent
			return AMS_TTDP_CLIMBING;

		case HELITAKEOFF: // Helicopter is moving to take off position.
			if (afc->delta_z == 0) {
				return amdflag & AMED_HELI_RAISE ?
					AMS_TTDP_HELI_TAKEOFF_AIRPORT : AMS_TTDP_TO_JUNCTION;
			} else {
				return AMS_TTDP_HELI_TAKEOFF_HELIPORT;
			}

		case FLYING:
			return amdflag & AMED_HOLD ? AMS_TTDP_FLIGHT_APPROACH : AMS_TTDP_FLIGHT_TO_TOWER;

		case LANDING: // Descent
			return AMS_TTDP_FLIGHT_DESCENT;

		case ENDLANDING: // On the runway braking
			if (amdflag & AMED_BRAKE) return AMS_TTDP_BRAKING;
			/* Landed - moving off runway */
			return AMS_TTDP_TO_INWAY;

		case HELILANDING:
		case HELIENDLANDING: // Helicoptor is decending.
			if (amdflag & AMED_HELI_LOWER) {
				return afc->delta_z == 0 ?
					AMS_TTDP_HELI_LAND_AIRPORT : AMS_TTDP_HELI_LAND_HELIPORT;
			} else {
				return AMS_TTDP_FLIGHT_TO_TOWER;
			}

		default:
			return AMS_TTDP_HANGAR;
	}
}


/* TTDP style aircraft movement action for GRF Action 2 Var 0xE6 */
enum TTDPAircraftMovementActions {
	AMA_TTDP_IN_HANGAR,
	AMA_TTDP_ON_PAD1,
	AMA_TTDP_ON_PAD2,
	AMA_TTDP_ON_PAD3,
	AMA_TTDP_HANGAR_TO_PAD1,
	AMA_TTDP_HANGAR_TO_PAD2,
	AMA_TTDP_HANGAR_TO_PAD3,
	AMA_TTDP_LANDING_TO_PAD1,
	AMA_TTDP_LANDING_TO_PAD2,
	AMA_TTDP_LANDING_TO_PAD3,
	AMA_TTDP_PAD1_TO_HANGAR,
	AMA_TTDP_PAD2_TO_HANGAR,
	AMA_TTDP_PAD3_TO_HANGAR,
	AMA_TTDP_PAD1_TO_TAKEOFF,
	AMA_TTDP_PAD2_TO_TAKEOFF,
	AMA_TTDP_PAD3_TO_TAKEOFF,
	AMA_TTDP_HANGAR_TO_TAKOFF,
	AMA_TTDP_LANDING_TO_HANGAR,
	AMA_TTDP_IN_FLIGHT,
};


/**
 * Map OTTD aircraft movement states to TTDPatch style movement actions
 * (VarAction 2 Variable 0xE6)
 * This is not fully supported yet but it's enough for Planeset.
 */
static byte MapAircraftMovementAction(const Aircraft *v)
{
	switch (v->state) {
		case HANGAR:
			return (v->cur_speed > 0) ? AMA_TTDP_LANDING_TO_HANGAR : AMA_TTDP_IN_HANGAR;

		case TERM1:
		case HELIPAD1:
			return (v->current_order.IsType(OT_LOADING)) ? AMA_TTDP_ON_PAD1 : AMA_TTDP_LANDING_TO_PAD1;

		case TERM2:
		case HELIPAD2:
			return (v->current_order.IsType(OT_LOADING)) ? AMA_TTDP_ON_PAD2 : AMA_TTDP_LANDING_TO_PAD2;

		case TERM3:
		case TERM4:
		case TERM5:
		case TERM6:
		case TERM7:
		case TERM8:
		case HELIPAD3:
			return (v->current_order.IsType(OT_LOADING)) ? AMA_TTDP_ON_PAD3 : AMA_TTDP_LANDING_TO_PAD3;

		case TAKEOFF:      // Moving to takeoff position
		case STARTTAKEOFF: // Accelerating down runway
		case ENDTAKEOFF:   // Ascent
		case HELITAKEOFF:
			/* @todo Need to find which terminal (or hangar) we've come from. How? */
			return AMA_TTDP_PAD1_TO_TAKEOFF;

		case FLYING:
			return AMA_TTDP_IN_FLIGHT;

		case LANDING:    // Descent
		case ENDLANDING: // On the runway braking
		case HELILANDING:
		case HELIENDLANDING:
			/* @todo Need to check terminal we're landing to. Is it known yet? */
			return (v->current_order.IsType(OT_GOTO_DEPOT)) ?
				AMA_TTDP_LANDING_TO_HANGAR : AMA_TTDP_LANDING_TO_PAD1;

		default:
			return AMA_TTDP_IN_HANGAR;
	}
}


/* virtual */ uint32 VehicleScopeResolver::GetRandomBits() const
{
	return this->v == NULL ? 0 : this->v->random_bits;
}

/* virtual */ uint32 VehicleScopeResolver::GetTriggers() const
{
	return this->v == NULL ? 0 : this->v->waiting_triggers;
}

/* virtual */ void VehicleScopeResolver::SetTriggers(int triggers) const
{
	/* Evil cast to get around const-ness. This used to be achieved by an
	 * innocent looking function pointer cast... Currently I cannot see a
	 * way of avoiding this without removing consts deep within gui code.
	 */
	Vehicle *v = const_cast<Vehicle *>(this->v);

	/* This function must only be called when processing triggers -- any
	 * other time is an error. */
	assert(this->ro.trigger != 0);

	if (v != NULL) v->waiting_triggers = triggers;
}


/* virtual */ ScopeResolver *VehicleResolverObject::GetScope(VarSpriteGroupScope scope, byte relative)
{
	switch (scope) {
		case VSG_SCOPE_SELF:   return &this->self_scope;
		case VSG_SCOPE_PARENT: return &this->parent_scope;
		case VSG_SCOPE_RELATIVE: {
			int32 count = GB(relative, 0, 4);
			if (this->self_scope.v != NULL && (relative != this->cached_relative_count || count == 0)) {
				/* Note: This caching only works as long as the VSG_SCOPE_RELATIVE cannot be used in
				 *       VarAct2 with procedure calls. */
				if (count == 0) count = GetRegister(0x100);

				const Vehicle *v = NULL;
				switch (GB(relative, 6, 2)) {
					default: NOT_REACHED();
					case 0x00: // count back (away from the engine), starting at this vehicle
						v = this->self_scope.v;
						break;
					case 0x01: // count forward (toward the engine), starting at this vehicle
						v = this->self_scope.v;
						count = -count;
						break;
					case 0x02: // count back, starting at the engine
						v = this->parent_scope.v;
						break;
					case 0x03: { // count back, starting at the first vehicle in this chain of vehicles with the same ID, as for vehicle variable 41
						const Vehicle *self = this->self_scope.v;
						for (const Vehicle *u = self->First(); u != self; u = u->Next()) {
							if (u->engine_type != self->engine_type) {
								v = NULL;
							} else {
								if (v == NULL) v = u;
							}
						}
						if (v == NULL) v = self;
						break;
					}
				}
				this->relative_scope.SetVehicle(v->Move(count));
			}
			return &this->relative_scope;
		}
		default: return ResolverObject::GetScope(scope, relative);
	}
}

/**
 * Determines the livery of an engine.
 *
 * This always uses dual company colours independent of GUI settings. So it is desync-safe.
 *
 * @param engine Engine type
 * @param v Vehicle, NULL in purchase list.
 * @return Livery to use
 */
static const Livery *LiveryHelper(EngineID engine, const Vehicle *v)
{
	const Livery *l;

	if (v == NULL) {
		if (!Company::IsValidID(_current_company)) return NULL;
		l = GetEngineLivery(engine, _current_company, INVALID_ENGINE, NULL, LIT_ALL);
	} else if (v->IsGroundVehicle()) {
		l = GetEngineLivery(v->engine_type, v->owner, v->GetGroundVehicleCache()->first_engine, v, LIT_ALL);
	} else {
		l = GetEngineLivery(v->engine_type, v->owner, INVALID_ENGINE, v, LIT_ALL);
	}

	return l;
}

/**
 * Helper to get the position of a vehicle within a chain of vehicles.
 * @param v the vehicle to get the position of.
 * @param consecutive whether to look at the whole chain or the vehicles
 *                    with the same 'engine type'.
 * @return the position in the chain from front and tail and chain length.
 */
static uint32 PositionHelper(const Vehicle *v, bool consecutive)
{
	const Vehicle *u;
	byte chain_before = 0;
	byte chain_after  = 0;

	for (u = v->First(); u != v; u = u->Next()) {
		chain_before++;
		if (consecutive && u->engine_type != v->engine_type) chain_before = 0;
	}

	while (u->Next() != NULL && (!consecutive || u->Next()->engine_type == v->engine_type)) {
		chain_after++;
		u = u->Next();
	}

	return chain_before | chain_after << 8 | (chain_before + chain_after + consecutive) << 16;
}

static uint32 VehicleGetVariable(Vehicle *v, const VehicleScopeResolver *object, byte variable, uint32 parameter, bool *available)
{
	/* Calculated vehicle parameters */
	switch (variable) {
		case 0x25: // Get engine GRF ID
			return v->GetGRFID();

		case 0x40: // Get length of consist
			if (!HasBit(v->grf_cache.cache_valid, NCVV_POSITION_CONSIST_LENGTH)) {
				v->grf_cache.position_consist_length = PositionHelper(v, false);
				SetBit(v->grf_cache.cache_valid, NCVV_POSITION_CONSIST_LENGTH);
			}
			return v->grf_cache.position_consist_length;

		case 0x41: // Get length of same consecutive wagons
			if (!HasBit(v->grf_cache.cache_valid, NCVV_POSITION_SAME_ID_LENGTH)) {
				v->grf_cache.position_same_id_length = PositionHelper(v, true);
				SetBit(v->grf_cache.cache_valid, NCVV_POSITION_SAME_ID_LENGTH);
			}
			return v->grf_cache.position_same_id_length;

		case 0x42: { // Consist cargo information
			if (!HasBit(v->grf_cache.cache_valid, NCVV_CONSIST_CARGO_INFORMATION)) {
				const Vehicle *u;
				byte cargo_classes = 0;
				uint8 common_cargoes[NUM_CARGO];
				uint8 common_subtypes[256];
				byte user_def_data = 0;
				CargoID common_cargo_type = CT_INVALID;
				uint8 common_subtype = 0xFF; // Return 0xFF if nothing is carried

				/* Reset our arrays */
				memset(common_cargoes, 0, sizeof(common_cargoes));
				memset(common_subtypes, 0, sizeof(common_subtypes));

				for (u = v; u != NULL; u = u->Next()) {
					if (v->type == VEH_TRAIN) user_def_data |= Train::From(u)->tcache.user_def_data;

					/* Skip empty engines */
					if (!u->GetEngine()->CanCarryCargo()) continue;

					cargo_classes |= CargoSpec::Get(u->cargo_type)->classes;
					common_cargoes[u->cargo_type]++;
				}

				/* Pick the most common cargo type */
				uint common_cargo_best_amount = 0;
				for (CargoID cargo = 0; cargo < NUM_CARGO; cargo++) {
					if (common_cargoes[cargo] > common_cargo_best_amount) {
						common_cargo_best_amount = common_cargoes[cargo];
						common_cargo_type = cargo;
					}
				}

				/* Count subcargo types of common_cargo_type */
				for (u = v; u != NULL; u = u->Next()) {
					/* Skip empty engines and engines not carrying common_cargo_type */
					if (u->cargo_type != common_cargo_type || !u->GetEngine()->CanCarryCargo()) continue;

					common_subtypes[u->cargo_subtype]++;
				}

				/* Pick the most common subcargo type*/
				uint common_subtype_best_amount = 0;
				for (uint i = 0; i < lengthof(common_subtypes); i++) {
					if (common_subtypes[i] > common_subtype_best_amount) {
						common_subtype_best_amount = common_subtypes[i];
						common_subtype = i;
					}
				}

				/* Note: We have to store the untranslated cargotype in the cache as the cache can be read by different NewGRFs,
				 *       which will need different translations */
				v->grf_cache.consist_cargo_information = cargo_classes | (common_cargo_type << 8) | (common_subtype << 16) | (user_def_data << 24);
				SetBit(v->grf_cache.cache_valid, NCVV_CONSIST_CARGO_INFORMATION);
			}

			/* The cargo translation is specific to the accessing GRF, and thus cannot be cached. */
			CargoID common_cargo_type = (v->grf_cache.consist_cargo_information >> 8) & 0xFF;

			/* Unlike everywhere else the cargo translation table is only used since grf version 8, not 7.
			 * Note: The grffile == NULL case only happens if this function is called for default vehicles.
			 *       And this is only done by CheckCaches(). */
			const GRFFile *grffile = object->ro.grffile;
			uint8 common_bitnum = (common_cargo_type == CT_INVALID) ? 0xFF :
				(grffile == NULL || grffile->grf_version < 8) ? CargoSpec::Get(common_cargo_type)->bitnum : grffile->cargo_map[common_cargo_type];

			return (v->grf_cache.consist_cargo_information & 0xFFFF00FF) | common_bitnum << 8;
		}

		case 0x43: // Company information
			if (!HasBit(v->grf_cache.cache_valid, NCVV_COMPANY_INFORMATION)) {
				v->grf_cache.company_information = GetCompanyInfo(v->owner, LiveryHelper(v->engine_type, v));
				SetBit(v->grf_cache.cache_valid, NCVV_COMPANY_INFORMATION);
			}
			return v->grf_cache.company_information;

		case 0x44: // Aircraft information
			if (v->type != VEH_AIRCRAFT || !Aircraft::From(v)->IsNormalAircraft()) return UINT_MAX;

			{
				const Vehicle *w = v->Next();
				uint16 altitude = v->z_pos - w->z_pos; // Aircraft height - shadow height
				byte airporttype = ATP_TTDP_LARGE;

				const Station *st = GetTargetAirportIfValid(Aircraft::From(v));

				if (st != NULL && st->airport.tile != INVALID_TILE) {
					airporttype = st->airport.GetSpec()->ttd_airport_type;
				}

				return (Clamp(altitude, 0, 0xFF) << 8) | airporttype;
			}

		case 0x45: { // Curvature info
			/* Format: xxxTxBxF
			 * F - previous wagon to current wagon, 0 if vehicle is first
			 * B - current wagon to next wagon, 0 if wagon is last
			 * T - previous wagon to next wagon, 0 in an S-bend
			 */
			if (!v->IsGroundVehicle()) return 0;

			const Vehicle *u_p = v->Previous();
			const Vehicle *u_n = v->Next();
			DirDiff f = (u_p == NULL) ?  DIRDIFF_SAME : DirDifference(u_p->direction, v->direction);
			DirDiff b = (u_n == NULL) ?  DIRDIFF_SAME : DirDifference(v->direction, u_n->direction);
			DirDiff t = ChangeDirDiff(f, b);

			return ((t > DIRDIFF_REVERSE ? t | 8 : t) << 16) |
			       ((b > DIRDIFF_REVERSE ? b | 8 : b) <<  8) |
			       ( f > DIRDIFF_REVERSE ? f | 8 : f);
		}

		case 0x46: // Motion counter
			return v->motion_counter;

		case 0x47: { // Vehicle cargo info
			/* Format: ccccwwtt
			 * tt - the cargo type transported by the vehicle,
			 *     translated if a translation table has been installed.
			 * ww - cargo unit weight in 1/16 tons, same as cargo prop. 0F.
			 * cccc - the cargo class value of the cargo transported by the vehicle.
			 */
			const CargoSpec *cs = CargoSpec::Get(v->cargo_type);

			return (cs->classes << 16) | (cs->weight << 8) | v->GetGRF()->cargo_map[v->cargo_type];
		}

		case 0x48: return v->GetEngine()->flags; // Vehicle Type Info
		case 0x49: return v->build_year;

		case 0x4A: {
			if (v->type != VEH_TRAIN) return 0;
			RailType rt = GetTileRailType(v->tile);
			return (HasPowerOnRail(Train::From(v)->railtype, rt) ? 0x100 : 0) | GetReverseRailTypeTranslation(rt, object->ro.grffile);
		}

		case 0x4B: // Long date of last service
			return v->date_of_last_service;

		case 0x4C: // Current maximum speed in NewGRF units
			if (!v->IsPrimaryVehicle()) return 0;
			return v->GetCurrentMaxSpeed();

		case 0x4D: // Position within articulated vehicle
			if (!HasBit(v->grf_cache.cache_valid, NCVV_POSITION_IN_VEHICLE)) {
				byte artic_before = 0;
				for (const Vehicle *u = v; u->IsArticulatedPart(); u = u->Previous()) artic_before++;
				byte artic_after = 0;
				for (const Vehicle *u = v; u->HasArticulatedPart(); u = u->Next()) artic_after++;
				v->grf_cache.position_in_vehicle = artic_before | artic_after << 8;
				SetBit(v->grf_cache.cache_valid, NCVV_POSITION_IN_VEHICLE);
			}
			return v->grf_cache.position_in_vehicle;

		/* Variables which use the parameter */
		case 0x60: // Count consist's engine ID occurrence
			if (v->type != VEH_TRAIN) return v->GetEngine()->grf_prop.local_id == parameter ? 1 : 0;

			{
				uint count = 0;
				for (; v != NULL; v = v->Next()) {
					if (v->GetEngine()->grf_prop.local_id == parameter) count++;
				}
				return count;
			}

		case 0x61: // Get variable of n-th vehicle in chain [signed number relative to vehicle]
			if (!v->IsGroundVehicle() || parameter == 0x61) return 0;

			/* Only allow callbacks that don't change properties to avoid circular dependencies. */
			if (object->ro.callback == CBID_NO_CALLBACK || object->ro.callback == CBID_RANDOM_TRIGGER || object->ro.callback == CBID_TRAIN_ALLOW_WAGON_ATTACH ||
					object->ro.callback == CBID_VEHICLE_START_STOP_CHECK || object->ro.callback == CBID_VEHICLE_32DAY_CALLBACK || object->ro.callback == CBID_VEHICLE_COLOUR_MAPPING) {
				Vehicle *u = v->Move((int32)GetRegister(0x10F));
				if (u == NULL) return 0;

				if (parameter == 0x5F) {
					/* This seems to be the only variable that makes sense to access via var 61, but is not handled by VehicleGetVariable */
					return (u->random_bits << 8) | u->waiting_triggers;
				} else {
					return VehicleGetVariable(u, object, parameter, GetRegister(0x10E), available);
				}
			}
			return 0;

		case 0x62: { // Curvature/position difference for n-th vehicle in chain [signed number relative to vehicle]
			/* Format: zzyyxxFD
			 * zz - Signed difference of z position between the selected and this vehicle.
			 * yy - Signed difference of y position between the selected and this vehicle.
			 * xx - Signed difference of x position between the selected and this vehicle.
			 * F  - Flags, bit 7 corresponds to VS_HIDDEN.
			 * D  - Dir difference, like in 0x45.
			 */
			if (!v->IsGroundVehicle()) return 0;

			const Vehicle *u = v->Move((int8)parameter);
			if (u == NULL) return 0;

			/* Get direction difference. */
			bool prev = (int8)parameter < 0;
			uint32 ret = prev ? DirDifference(u->direction, v->direction) : DirDifference(v->direction, u->direction);
			if (ret > DIRDIFF_REVERSE) ret |= 0x08;

			if (u->vehstatus & VS_HIDDEN) ret |= 0x80;

			/* Get position difference. */
			ret |= ((prev ? u->x_pos - v->x_pos : v->x_pos - u->x_pos) & 0xFF) << 8;
			ret |= ((prev ? u->y_pos - v->y_pos : v->y_pos - u->y_pos) & 0xFF) << 16;
			ret |= ((prev ? u->z_pos - v->z_pos : v->z_pos - u->z_pos) & 0xFF) << 24;

			return ret;
		}

		case 0xFE:
		case 0xFF: {
			uint16 modflags = 0;

			if (v->type == VEH_TRAIN) {
				const Train *t = Train::From(v);
				bool is_powered_wagon = HasBit(t->flags, VRF_POWEREDWAGON);
				const Train *u = is_powered_wagon ? t->First() : t; // for powered wagons the engine defines the type of engine (i.e. railtype)
				RailType railtype = GetRailType(v->tile);
				bool powered = t->IsEngine() || is_powered_wagon;
				bool has_power = HasPowerOnRail(u->railtype, railtype);

				if (powered && has_power) SetBit(modflags, 5);
				if (powered && !has_power) SetBit(modflags, 6);
				if (HasBit(t->flags, VRF_TOGGLE_REVERSE)) SetBit(modflags, 8);
			}
			if (HasBit(v->vehicle_flags, VF_BUILT_AS_PROTOTYPE)) SetBit(modflags, 10);

			return variable == 0xFE ? modflags : GB(modflags, 8, 8);
		}
	}

	/* General vehicle properties */
	switch (variable - 0x80) {
		case 0x00: return v->type + 0x10;
		case 0x01: return MapOldSubType(v);
		case 0x04: return v->index;
		case 0x05: return GB(v->index, 8, 8);
		case 0x0A: return v->current_order.MapOldOrder();
		case 0x0B: return v->current_order.GetDestination();
		case 0x0C: return v->GetNumOrders();
		case 0x0D: return v->cur_real_order_index;
		case 0x10:
		case 0x11: {
			uint ticks;
			if (v->current_order.IsType(OT_LOADING)) {
				ticks = v->load_unload_ticks;
			} else {
				switch (v->type) {
					case VEH_TRAIN:    ticks = Train::From(v)->wait_counter; break;
					case VEH_AIRCRAFT: ticks = Aircraft::From(v)->turn_counter; break;
					default:           ticks = 0; break;
				}
			}
			return (variable - 0x80) == 0x10 ? ticks : GB(ticks, 8, 8);
		}
		case 0x12: return Clamp(v->date_of_last_service - DAYS_TILL_ORIGINAL_BASE_YEAR, 0, 0xFFFF);
		case 0x13: return GB(Clamp(v->date_of_last_service - DAYS_TILL_ORIGINAL_BASE_YEAR, 0, 0xFFFF), 8, 8);
		case 0x14: return v->GetServiceInterval();
		case 0x15: return GB(v->GetServiceInterval(), 8, 8);
		case 0x16: return v->last_station_visited;
		case 0x17: return v->tick_counter;
		case 0x18:
		case 0x19: {
			uint max_speed;
			switch (v->type) {
				case VEH_AIRCRAFT:
					max_speed = Aircraft::From(v)->GetSpeedOldUnits(); // Convert to old units.
					break;

				default:
					max_speed = v->vcache.cached_max_speed;
					break;
			}
			return (variable - 0x80) == 0x18 ? max_speed : GB(max_speed, 8, 8);
		}
		case 0x1A: return v->x_pos;
		case 0x1B: return GB(v->x_pos, 8, 8);
		case 0x1C: return v->y_pos;
		case 0x1D: return GB(v->y_pos, 8, 8);
		case 0x1E: return v->z_pos;
		case 0x1F: return object->info_view ? DIR_W : v->direction;
		case 0x28: return 0; // cur_image is a potential desyncer due to Action1 in static NewGRFs.
		case 0x29: return 0; // cur_image is a potential desyncer due to Action1 in static NewGRFs.
		case 0x32: return v->vehstatus;
		case 0x33: return 0; // non-existent high byte of vehstatus
		case 0x34: return v->type == VEH_AIRCRAFT ? (v->cur_speed * 10) / 128 : v->cur_speed;
		case 0x35: return GB(v->type == VEH_AIRCRAFT ? (v->cur_speed * 10) / 128 : v->cur_speed, 8, 8);
		case 0x36: return v->subspeed;
		case 0x37: return v->acceleration;
		case 0x39: return v->cargo_type;
		case 0x3A: return v->cargo_cap;
		case 0x3B: return GB(v->cargo_cap, 8, 8);
		case 0x3C: return ClampToU16(v->cargo.StoredCount());
		case 0x3D: return GB(ClampToU16(v->cargo.StoredCount()), 8, 8);
		case 0x3E: return v->cargo.Source();
		case 0x3F: return ClampU(v->cargo.DaysInTransit(), 0, 0xFF);
		case 0x40: return ClampToU16(v->age);
		case 0x41: return GB(ClampToU16(v->age), 8, 8);
		case 0x42: return ClampToU16(v->max_age);
		case 0x43: return GB(ClampToU16(v->max_age), 8, 8);
		case 0x44: return Clamp(v->build_year, ORIGINAL_BASE_YEAR, ORIGINAL_MAX_YEAR) - ORIGINAL_BASE_YEAR;
		case 0x45: return v->unitnumber;
		case 0x46: return v->GetEngine()->grf_prop.local_id;
		case 0x47: return GB(v->GetEngine()->grf_prop.local_id, 8, 8);
		case 0x48:
			if (v->type != VEH_TRAIN || v->spritenum != 0xFD) return v->spritenum;
			return HasBit(Train::From(v)->flags, VRF_REVERSE_DIRECTION) ? 0xFE : 0xFD;

		case 0x49: return v->day_counter;
		case 0x4A: return v->breakdowns_since_last_service;
		case 0x4B: return v->breakdown_ctr;
		case 0x4C: return v->breakdown_delay;
		case 0x4D: return v->breakdown_chance;
		case 0x4E: return v->reliability;
		case 0x4F: return GB(v->reliability, 8, 8);
		case 0x50: return v->reliability_spd_dec;
		case 0x51: return GB(v->reliability_spd_dec, 8, 8);
		case 0x52: return ClampToI32(v->GetDisplayProfitThisYear());
		case 0x53: return GB(ClampToI32(v->GetDisplayProfitThisYear()),  8, 24);
		case 0x54: return GB(ClampToI32(v->GetDisplayProfitThisYear()), 16, 16);
		case 0x55: return GB(ClampToI32(v->GetDisplayProfitThisYear()), 24,  8);
		case 0x56: return ClampToI32(v->GetDisplayProfitLastYear());
		case 0x57: return GB(ClampToI32(v->GetDisplayProfitLastYear()),  8, 24);
		case 0x58: return GB(ClampToI32(v->GetDisplayProfitLastYear()), 16, 16);
		case 0x59: return GB(ClampToI32(v->GetDisplayProfitLastYear()), 24,  8);
		case 0x5A: return v->Next() == NULL ? INVALID_VEHICLE : v->Next()->index;
		case 0x5C: return ClampToI32(v->value);
		case 0x5D: return GB(ClampToI32(v->value),  8, 24);
		case 0x5E: return GB(ClampToI32(v->value), 16, 16);
		case 0x5F: return GB(ClampToI32(v->value), 24,  8);
		case 0x72: return v->cargo_subtype;
		case 0x7A: return v->random_bits;
		case 0x7B: return v->waiting_triggers;
	}

	/* Vehicle specific properties */
	switch (v->type) {
		case VEH_TRAIN: {
			Train *t = Train::From(v);
			switch (variable - 0x80) {
				case 0x62: return t->track;
				case 0x66: return t->railtype;
				case 0x73: return 0x80 + VEHICLE_LENGTH - t->gcache.cached_veh_length;
				case 0x74: return t->gcache.cached_power;
				case 0x75: return GB(t->gcache.cached_power,  8, 24);
				case 0x76: return GB(t->gcache.cached_power, 16, 16);
				case 0x77: return GB(t->gcache.cached_power, 24,  8);
				case 0x7C: return t->First()->index;
				case 0x7D: return GB(t->First()->index, 8, 8);
				case 0x7F: return 0; // Used for vehicle reversing hack in TTDP
			}
			break;
		}

		case VEH_ROAD: {
			RoadVehicle *rv = RoadVehicle::From(v);
			switch (variable - 0x80) {
				case 0x62: return rv->state;
				case 0x64: return rv->blocked_ctr;
				case 0x65: return GB(rv->blocked_ctr, 8, 8);
				case 0x66: return rv->overtaking;
				case 0x67: return rv->overtaking_ctr;
				case 0x68: return rv->crashed_ctr;
				case 0x69: return GB(rv->crashed_ctr, 8, 8);
			}
			break;
		}

		case VEH_SHIP: {
			Ship *s = Ship::From(v);
			switch (variable - 0x80) {
				case 0x62: return s->state;
			}
			break;
		}

		case VEH_AIRCRAFT: {
			Aircraft *a = Aircraft::From(v);
			switch (variable - 0x80) {
				case 0x62: return MapAircraftMovementState(a);  // Current movement state
				case 0x63: return a->targetairport;             // Airport to which the action refers
				case 0x66: return MapAircraftMovementAction(a); // Current movement action
			}
			break;
		}

		default: break;
	}

	DEBUG(grf, 1, "Unhandled vehicle variable 0x%X, type 0x%X", variable, (uint)v->type);

	*available = false;
	return UINT_MAX;
}

/* virtual */ uint32 VehicleScopeResolver::GetVariable(byte variable, uint32 parameter, bool *available) const
{
	if (this->v == NULL) {
		/* Vehicle does not exist, so we're in a purchase list */
		switch (variable) {
			case 0x43: return GetCompanyInfo(_current_company, LiveryHelper(this->self_type, NULL)); // Owner information
			case 0x46: return 0;               // Motion counter
			case 0x47: { // Vehicle cargo info
				const Engine *e = Engine::Get(this->self_type);
				CargoID cargo_type = e->GetDefaultCargoType();
				if (cargo_type != CT_INVALID) {
					const CargoSpec *cs = CargoSpec::Get(cargo_type);
					return (cs->classes << 16) | (cs->weight << 8) | e->GetGRF()->cargo_map[cargo_type];
				} else {
					return 0x000000FF;
				}
			}
			case 0x48: return Engine::Get(this->self_type)->flags; // Vehicle Type Info
			case 0x49: return _cur_year; // 'Long' format build year
			case 0x4B: return _date; // Long date of last service
			case 0x92: return Clamp(_date - DAYS_TILL_ORIGINAL_BASE_YEAR, 0, 0xFFFF); // Date of last service
			case 0x93: return GB(Clamp(_date - DAYS_TILL_ORIGINAL_BASE_YEAR, 0, 0xFFFF), 8, 8);
			case 0xC4: return Clamp(_cur_year, ORIGINAL_BASE_YEAR, ORIGINAL_MAX_YEAR) - ORIGINAL_BASE_YEAR; // Build year
			case 0xDA: return INVALID_VEHICLE; // Next vehicle
			case 0xF2: return 0; // Cargo subtype
		}

		*available = false;
		return UINT_MAX;
	}

	return VehicleGetVariable(const_cast<Vehicle*>(this->v), this, variable, parameter, available);
}


/* virtual */ const SpriteGroup *VehicleResolverObject::ResolveReal(const RealSpriteGroup *group) const
{
	const Vehicle *v = this->self_scope.v;

	if (v == NULL) {
		if (group->num_loading > 0) return group->loading[0];
		if (group->num_loaded  > 0) return group->loaded[0];
		return NULL;
	}

	bool in_motion = !v->First()->current_order.IsType(OT_LOADING);

	uint totalsets = in_motion ? group->num_loaded : group->num_loading;

	if (totalsets == 0) return NULL;

	uint set = (v->cargo.StoredCount() * totalsets) / max((uint16)1, v->cargo_cap);
	set = min(set, totalsets - 1);

	return in_motion ? group->loaded[set] : group->loading[set];
}

/**
 * Scope resolver of a single vehicle.
 * @param ro Surrounding resolver.
 * @param engine_type Engine type
 * @param v %Vehicle being resolved.
 * @param info_view Indicates if the item is being drawn in an info window.
 */
VehicleScopeResolver::VehicleScopeResolver(ResolverObject &ro, EngineID engine_type, const Vehicle *v, bool info_view)
		: ScopeResolver(ro)
{
	this->v = v;
	this->self_type = engine_type;
	this->info_view = info_view;
}

/**
 * Get the grf file associated with an engine type.
 * @param engine_type Engine to query.
 * @return grf file associated with the engine.
 */
static const GRFFile *GetEngineGrfFile(EngineID engine_type)
{
	const Engine *e = Engine::Get(engine_type);
	return (e != NULL) ? e->GetGRF() : NULL;
}

/**
 * Resolver of a vehicle (chain).
 * @param engine_type Engine type
 * @param v %Vehicle being resolved.
 * @param info_view Indicates if the item is being drawn in an info window.
 * @param callback Callback ID.
 * @param callback_param1 First parameter (var 10) of the callback.
 * @param callback_param2 Second parameter (var 18) of the callback.
 */
VehicleResolverObject::VehicleResolverObject(EngineID engine_type, const Vehicle *v, bool info_view,
		CallbackID callback, uint32 callback_param1, uint32 callback_param2)
	: ResolverObject(GetEngineGrfFile(engine_type), callback, callback_param1, callback_param2),
	self_scope(*this, engine_type, v, info_view),
	parent_scope(*this, engine_type, ((v != NULL) ? v->First() : v), info_view),
	relative_scope(*this, engine_type, v, info_view),
	cached_relative_count(0)
{
}

/**
 * Retrieve the SpriteGroup for the specified vehicle.
 * If the vehicle is not specified, the purchase list group for the engine is
 * chosen. For trains, an additional engine override lookup is performed.
 * @param engine    Engine type of the vehicle.
 * @param v         The vehicle itself.
 * @param use_cache Use cached override
 * @returns         The selected SpriteGroup for the vehicle.
 */
static const SpriteGroup *GetVehicleSpriteGroup(EngineID engine, const Vehicle *v, bool use_cache = true)
{
	const SpriteGroup *group;
	CargoID cargo;

	if (v == NULL) {
		cargo = CT_PURCHASE;
	} else {
		cargo = v->cargo_type;

		if (v->IsGroundVehicle()) {
			/* For trains we always use cached value, except for callbacks because the override spriteset
			 * to use may be different than the one cached. It happens for callback 0x15 (refit engine),
			 * as v->cargo_type is temporary changed to the new type */
			if (use_cache && v->type == VEH_TRAIN) {
				group = Train::From(v)->tcache.cached_override;
			} else {
				group = GetWagonOverrideSpriteSet(v->engine_type, v->cargo_type, v->GetGroundVehicleCache()->first_engine);
			}
			if (group != NULL) return group;
		}
	}

	const Engine *e = Engine::Get(engine);

	assert(cargo < lengthof(e->grf_prop.spritegroup));
	group = e->grf_prop.spritegroup[cargo];
	if (group != NULL) return group;

	/* Fall back to the default set if the selected cargo type is not defined */
	return e->grf_prop.spritegroup[CT_DEFAULT];
}


SpriteID GetCustomEngineSprite(EngineID engine, const Vehicle *v, Direction direction, EngineImageType image_type)
{
	VehicleResolverObject object(engine, v, false, CBID_NO_CALLBACK, image_type);
	const SpriteGroup *group = SpriteGroup::Resolve(GetVehicleSpriteGroup(engine, v), object);
	if (group == NULL || group->GetNumResults() == 0) return 0;

	return group->GetResult() + (direction % group->GetNumResults());
}


SpriteID GetRotorOverrideSprite(EngineID engine, const Aircraft *v, bool info_view, EngineImageType image_type)
{
	const Engine *e = Engine::Get(engine);

	/* Only valid for helicopters */
	assert(e->type == VEH_AIRCRAFT);
	assert(!(e->u.air.subtype & AIR_CTOL));

	VehicleResolverObject object(engine, v, info_view, CBID_NO_CALLBACK, image_type);
	const SpriteGroup *group = GetWagonOverrideSpriteSet(engine, CT_DEFAULT, engine);
	group = SpriteGroup::Resolve(group, object);

	if (group == NULL || group->GetNumResults() == 0) return 0;

	if (v == NULL) return group->GetResult();

	return group->GetResult() + (info_view ? 0 : (v->Next()->Next()->state % group->GetNumResults()));
}


/**
 * Check if a wagon is currently using a wagon override
 * @param v The wagon to check
 * @return true if it is using an override, false otherwise
 */
bool UsesWagonOverride(const Vehicle *v)
{
	assert(v->type == VEH_TRAIN);
	return Train::From(v)->tcache.cached_override != NULL;
}

/**
 * Evaluate a newgrf callback for vehicles
 * @param callback The callback to evaluate
 * @param param1   First parameter of the callback
 * @param param2   Second parameter of the callback
 * @param engine   Engine type of the vehicle to evaluate the callback for
 * @param v        The vehicle to evaluate the callback for, or NULL if it doesnt exist yet
 * @return The value the callback returned, or CALLBACK_FAILED if it failed
 */
uint16 GetVehicleCallback(CallbackID callback, uint32 param1, uint32 param2, EngineID engine, const Vehicle *v)
{
	VehicleResolverObject object(engine, v, false, callback, param1, param2);
	const SpriteGroup *group = SpriteGroup::Resolve(GetVehicleSpriteGroup(engine, v, false), object);
	if (group == NULL) return CALLBACK_FAILED;

	return group->GetCallbackResult();
}

/**
 * Evaluate a newgrf callback for vehicles with a different vehicle for parent scope.
 * @param callback The callback to evaluate
 * @param param1   First parameter of the callback
 * @param param2   Second parameter of the callback
 * @param engine   Engine type of the vehicle to evaluate the callback for
 * @param v        The vehicle to evaluate the callback for, or NULL if it doesn't exist yet
 * @param parent   The vehicle to use for parent scope
 * @return The value the callback returned, or CALLBACK_FAILED if it failed
 */
uint16 GetVehicleCallbackParent(CallbackID callback, uint32 param1, uint32 param2, EngineID engine, const Vehicle *v, const Vehicle *parent)
{
	VehicleResolverObject object(engine, v, false, callback, param1, param2);
	object.parent_scope.SetVehicle(parent);

	const SpriteGroup *group = SpriteGroup::Resolve(GetVehicleSpriteGroup(engine, v, false), object);
	if (group == NULL) return CALLBACK_FAILED;

	return group->GetCallbackResult();
}


/* Callback 36 handlers */
uint GetVehicleProperty(const Vehicle *v, PropertyID property, uint orig_value)
{
	return GetEngineProperty(v->engine_type, property, orig_value, v);
}


uint GetEngineProperty(EngineID engine, PropertyID property, uint orig_value, const Vehicle *v)
{
	uint16 callback = GetVehicleCallback(CBID_VEHICLE_MODIFY_PROPERTY, property, 0, engine, v);
	if (callback != CALLBACK_FAILED) return callback;

	return orig_value;
}


static void DoTriggerVehicle(Vehicle *v, VehicleTrigger trigger, byte base_random_bits, bool first)
{
	/* We can't trigger a non-existent vehicle... */
	assert(v != NULL);

	VehicleResolverObject object(v->engine_type, v, false, CBID_RANDOM_TRIGGER);
	object.trigger = trigger;

	const SpriteGroup *group = SpriteGroup::Resolve(GetVehicleSpriteGroup(v->engine_type, v), object);
	if (group == NULL) return;

	byte new_random_bits = Random();
	uint32 reseed = object.GetReseedSum(); // The scope only affects triggers, not the reseeding
	v->random_bits &= ~reseed;
	v->random_bits |= (first ? new_random_bits : base_random_bits) & reseed;

	switch (trigger) {
		case VEHICLE_TRIGGER_NEW_CARGO:
			/* All vehicles in chain get ANY_NEW_CARGO trigger now.
			 * So we call it for the first one and they will recurse.
			 * Indexing part of vehicle random bits needs to be
			 * same for all triggered vehicles in the chain (to get
			 * all the random-cargo wagons carry the same cargo,
			 * i.e.), so we give them all the NEW_CARGO triggered
			 * vehicle's portion of random bits. */
			assert(first);
			DoTriggerVehicle(v->First(), VEHICLE_TRIGGER_ANY_NEW_CARGO, new_random_bits, false);
			break;

		case VEHICLE_TRIGGER_DEPOT:
			/* We now trigger the next vehicle in chain recursively.
			 * The random bits portions may be different for each
			 * vehicle in chain. */
			if (v->Next() != NULL) DoTriggerVehicle(v->Next(), trigger, 0, true);
			break;

		case VEHICLE_TRIGGER_EMPTY:
			/* We now trigger the next vehicle in chain
			 * recursively.  The random bits portions must be same
			 * for each vehicle in chain, so we give them all
			 * first chained vehicle's portion of random bits. */
			if (v->Next() != NULL) DoTriggerVehicle(v->Next(), trigger, first ? new_random_bits : base_random_bits, false);
			break;

		case VEHICLE_TRIGGER_ANY_NEW_CARGO:
			/* Now pass the trigger recursively to the next vehicle
			 * in chain. */
			assert(!first);
			if (v->Next() != NULL) DoTriggerVehicle(v->Next(), VEHICLE_TRIGGER_ANY_NEW_CARGO, base_random_bits, false);
			break;

		case VEHICLE_TRIGGER_CALLBACK_32:
			/* Do not do any recursion */
			break;
	}
}

void TriggerVehicle(Vehicle *v, VehicleTrigger trigger)
{
	if (trigger == VEHICLE_TRIGGER_DEPOT) {
		/* store that the vehicle entered a depot this tick */
		VehicleEnteredDepotThisTick(v);
	}

	v->InvalidateNewGRFCacheOfChain();
	DoTriggerVehicle(v, trigger, 0, true);
	v->InvalidateNewGRFCacheOfChain();
}

/* Functions for changing the order of vehicle purchase lists */

struct ListOrderChange {
	EngineID engine;
	uint target;      ///< local ID
};

static SmallVector<ListOrderChange, 16> _list_order_changes;

/**
 * Record a vehicle ListOrderChange.
 * @param engine Engine to move
 * @param target Local engine ID to move \a engine in front of
 * @note All sorting is done later in CommitVehicleListOrderChanges
 */
void AlterVehicleListOrder(EngineID engine, uint target)
{
	/* Add the list order change to a queue */
	ListOrderChange *loc = _list_order_changes.Append();
	loc->engine = engine;
	loc->target = target;
}

/**
 * Comparator function to sort engines via scope-GRFID and local ID.
 * @param a left side
 * @param b right side
 * @return comparison result
 */
static int CDECL EnginePreSort(const EngineID *a, const EngineID *b)
{
	const EngineIDMapping *id_a = _engine_mngr.Get(*a);
	const EngineIDMapping *id_b = _engine_mngr.Get(*b);

	/* 1. Sort by engine type */
	if (id_a->type != id_b->type) return (int)id_a->type - (int)id_b->type;

	/* 2. Sort by scope-GRFID */
	if (id_a->grfid != id_b->grfid) return id_a->grfid < id_b->grfid ? -1 : 1;

	/* 3. Sort by local ID */
	return (int)id_a->internal_id - (int)id_b->internal_id;
}

/**
 * Deternine default engine sorting and execute recorded ListOrderChanges from AlterVehicleListOrder.
 */
void CommitVehicleListOrderChanges()
{
	/* Pre-sort engines by scope-grfid and local index */
	SmallVector<EngineID, 16> ordering;
	Engine *e;
	FOR_ALL_ENGINES(e) {
		*ordering.Append() = e->index;
	}
	QSortT(ordering.Begin(), ordering.Length(), EnginePreSort);

	/* Apply Insertion-Sort operations */
	const ListOrderChange *end = _list_order_changes.End();
	for (const ListOrderChange *it = _list_order_changes.Begin(); it != end; ++it) {
		EngineID source = it->engine;
		uint local_target = it->target;

		const EngineIDMapping *id_source = _engine_mngr.Get(source);
		if (id_source->internal_id == local_target) continue;

		EngineID target = _engine_mngr.GetID(id_source->type, local_target, id_source->grfid);
		if (target == INVALID_ENGINE) continue;

		int source_index = ordering.FindIndex(source);
		int target_index = ordering.FindIndex(target);

		assert(source_index >= 0 && target_index >= 0);
		assert(source_index != target_index);

		EngineID *list = ordering.Begin();
		if (source_index < target_index) {
			--target_index;
			for (int i = source_index; i < target_index; ++i) list[i] = list[i + 1];
			list[target_index] = source;
		} else {
			for (int i = source_index; i > target_index; --i) list[i] = list[i - 1];
			list[target_index] = source;
		}
	}

	/* Store final sort-order */
	const EngineID *idend = ordering.End();
	uint index = 0;
	for (const EngineID *it = ordering.Begin(); it != idend; ++it, ++index) {
		Engine::Get(*it)->list_position = index;
	}

	/* Clear out the queue */
	_list_order_changes.Reset();
}

/**
 * Fill the grf_cache of the given vehicle.
 * @param v The vehicle to fill the cache for.
 */
void FillNewGRFVehicleCache(const Vehicle *v)
{
	VehicleResolverObject ro(v->engine_type, v);

	/* These variables we have to check; these are the ones with a cache. */
	static const int cache_entries[][2] = {
		{ 0x40, NCVV_POSITION_CONSIST_LENGTH },
		{ 0x41, NCVV_POSITION_SAME_ID_LENGTH },
		{ 0x42, NCVV_CONSIST_CARGO_INFORMATION },
		{ 0x43, NCVV_COMPANY_INFORMATION },
		{ 0x4D, NCVV_POSITION_IN_VEHICLE },
	};
	assert_compile(NCVV_END == lengthof(cache_entries));

	/* Resolve all the variables, so their caches are set. */
	for (size_t i = 0; i < lengthof(cache_entries); i++) {
		/* Only resolve when the cache isn't valid. */
		if (HasBit(v->grf_cache.cache_valid, cache_entries[i][1])) continue;
		bool stub;
		ro.GetScope(VSG_SCOPE_SELF)->GetVariable(cache_entries[i][0], 0, &stub);
	}

	/* Make sure really all bits are set. */
	assert(v->grf_cache.cache_valid == (1 << NCVV_END) - 1);
}
