OpenTTD: src/blitter/32bpp_anim_sse4.hpp Source File

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32bpp_anim_sse4.hpp
1 /* $Id: 32bpp_anim_sse4.hpp 26260 2014-01-13 18:20:23Z rubidium $ */
2
3 /*
4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 */
9
12 #ifndef BLITTER_32BPP_SSE4_ANIM_HPP
13 #define BLITTER_32BPP_SSE4_ANIM_HPP
14
15 #ifdef WITH_SSE
16
17 #ifndef SSE_VERSION
18 #define SSE_VERSION 4
19 #endif
20
21 #ifndef FULL_ANIMATION
22 #define FULL_ANIMATION 1
23 #endif
24
25 #include "32bpp_anim.hpp"
26 #include "32bpp_sse4.hpp"
27
28 #undef MARGIN_NORMAL_THRESHOLD
29 #define MARGIN_NORMAL_THRESHOLD 4
30
32 class Blitter_32bppSSE4_Anim FINAL : public Blitter_32bppAnim, public Blitter_32bppSSE_Base {
33 private:
34
35 public:
36 template <BlitterMode mode, Blitter_32bppSSE_Base::ReadMode read_mode, Blitter_32bppSSE_Base::BlockType bt_last, bool translucent, bool animated>
37 /* virtual */ void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom);
38 /* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
39 /* virtual */ Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator) {
40 return Blitter_32bppSSE_Base::Encode(sprite, allocator);
41 }
42 /* virtual */ const char *GetName() { return "32bpp-sse4-anim"; }
43 };
44
46 class FBlitter_32bppSSE4_Anim: public BlitterFactory {
47 public:
48 FBlitter_32bppSSE4_Anim() : BlitterFactory("32bpp-sse4-anim", "SSE4 Blitter (palette animation)", HasCPUIDFlag(1, 2, 19)) {}
49 /* virtual */ Blitter *CreateInstance() { return new Blitter_32bppSSE4_Anim(); }
50 };
51
52 #endif /* WITH_SSE */
53 #endif /* BLITTER_32BPP_SSE4_ANIM_HPP */