OpenTTD: src/depot_gui.cpp Source File

OpenTTD

- Main Page
- Related Pages
- Modules
- Namespaces
- Data Structures
- Files

- File List
- Globals

depot_gui.cpp
Go to the documentation of this file.
1 /* $Id: depot_gui.cpp 27450 2015-11-20 09:25:27Z alberth $ */
2
3 /*
4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 */
9
12 #include "stdafx.h"
13 #include "train.h"
14 #include "roadveh.h"
15 #include "ship.h"
16 #include "aircraft.h"
17 #include "gui.h"
18 #include "textbuf_gui.h"
19 #include "viewport_func.h"
20 #include "command_func.h"
21 #include "depot_base.h"
22 #include "spritecache.h"
23 #include "strings_func.h"
24 #include "vehicle_func.h"
25 #include "company_func.h"
26 #include "tilehighlight_func.h"
27 #include "window_gui.h"
28 #include "vehiclelist.h"
29 #include "order_backup.h"
30 #include "zoom_func.h"
31
32 #include "widgets/depot_widget.h"
33
34 #include "table/strings.h"
35
36 #include "safeguards.h"
37
38 /*
39 * Since all depot window sizes aren't the same, we need to modify sizes a little.
40 * It's done with the following arrays of widget indexes. Each of them tells if a widget side should be moved and in what direction.
41 * How long they should be moved and for what window types are controlled in ShowDepotWindow()
42 */
43
45 static const NWidgetPart _nested_train_depot_widgets[] = {
46 NWidget(NWID_HORIZONTAL),
47 NWidget(WWT_CLOSEBOX, COLOUR_GREY),
48 NWidget(WWT_CAPTION, COLOUR_GREY, WID_D_CAPTION), SetDataTip(STR_DEPOT_CAPTION, STR_NULL),
49 NWidget(WWT_SHADEBOX, COLOUR_GREY),
50 NWidget(WWT_DEFSIZEBOX, COLOUR_GREY),
51 NWidget(WWT_STICKYBOX, COLOUR_GREY),
52 EndContainer(),
53 NWidget(NWID_HORIZONTAL),
54 NWidget(NWID_VERTICAL),
55 NWidget(WWT_MATRIX, COLOUR_GREY, WID_D_MATRIX), SetResize(1, 1), SetScrollbar(WID_D_V_SCROLL),
56 NWidget(NWID_SELECTION, INVALID_COLOUR, WID_D_SHOW_H_SCROLL),
57 NWidget(NWID_HSCROLLBAR, COLOUR_GREY, WID_D_H_SCROLL),
58 EndContainer(),
59 EndContainer(),
60 NWidget(NWID_VERTICAL),
61 NWidget(WWT_IMGBTN, COLOUR_GREY, WID_D_SELL), SetDataTip(0x0, STR_NULL), SetResize(0, 1), SetFill(0, 1),
62 NWidget(NWID_SELECTION, INVALID_COLOUR, WID_D_SHOW_SELL_CHAIN),
63 NWidget(WWT_IMGBTN, COLOUR_GREY, WID_D_SELL_CHAIN), SetDataTip(SPR_SELL_CHAIN_TRAIN, STR_DEPOT_DRAG_WHOLE_TRAIN_TO_SELL_TOOLTIP), SetResize(0, 1), SetFill(0, 1),
64 EndContainer(),
65 NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_D_SELL_ALL), SetDataTip(0x0, STR_NULL),
66 NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_D_AUTOREPLACE), SetDataTip(0x0, STR_NULL),
67 EndContainer(),
68 NWidget(NWID_VSCROLLBAR, COLOUR_GREY, WID_D_V_SCROLL),
69 EndContainer(),
70 NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
71 NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_D_BUILD), SetDataTip(0x0, STR_NULL), SetFill(1, 1), SetResize(1, 0),
72 NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_D_CLONE), SetDataTip(0x0, STR_NULL), SetFill(1, 1), SetResize(1, 0),
73 NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_D_LOCATION), SetDataTip(STR_BUTTON_LOCATION, STR_NULL), SetFill(1, 1), SetResize(1, 0),
74 NWidget(NWID_SELECTION, INVALID_COLOUR, WID_D_SHOW_RENAME), // rename button
75 NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_D_RENAME), SetDataTip(STR_BUTTON_RENAME, STR_DEPOT_RENAME_TOOLTIP), SetFill(1, 1), SetResize(1, 0),
76 EndContainer(),
77 NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_D_VEHICLE_LIST), SetDataTip(0x0, STR_NULL), SetFill(0, 1),
78 NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_D_STOP_ALL), SetDataTip(SPR_FLAG_VEH_STOPPED, STR_NULL), SetFill(0, 1),
79 NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_D_START_ALL), SetDataTip(SPR_FLAG_VEH_RUNNING, STR_NULL), SetFill(0, 1),
80 NWidget(WWT_RESIZEBOX, COLOUR_GREY),
81 EndContainer(),
82 };
83
84 static WindowDesc _train_depot_desc(
85 WDP_AUTO, "depot_train", 362, 123,
86 WC_VEHICLE_DEPOT, WC_NONE,
87 0,
88 _nested_train_depot_widgets, lengthof(_nested_train_depot_widgets)
89 );
90
91 static WindowDesc _road_depot_desc(
92 WDP_AUTO, "depot_roadveh", 316, 97,
93 WC_VEHICLE_DEPOT, WC_NONE,
94 0,
95 _nested_train_depot_widgets, lengthof(_nested_train_depot_widgets)
96 );
97
98 static WindowDesc _ship_depot_desc(
99 WDP_AUTO, "depot_ship", 306, 99,
100 WC_VEHICLE_DEPOT, WC_NONE,
101 0,
102 _nested_train_depot_widgets, lengthof(_nested_train_depot_widgets)
103 );
104
105 static WindowDesc _aircraft_depot_desc(
106 WDP_AUTO, "depot_aircraft", 332, 99,
107 WC_VEHICLE_DEPOT, WC_NONE,
108 0,
109 _nested_train_depot_widgets, lengthof(_nested_train_depot_widgets)
110 );
111
112 extern void DepotSortList(VehicleList *list);
113
121 void CcCloneVehicle(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
122 {
123 if (result.Failed()) return;
124
125 const Vehicle *v = Vehicle::Get(_new_vehicle_id);
126
127 ShowVehicleViewWindow(v);
128 }
129
130 static void TrainDepotMoveVehicle(const Vehicle *wagon, VehicleID sel, const Vehicle *head)
131 {
132 const Vehicle *v = Vehicle::Get(sel);
133
134 if (v == wagon) return;
135
136 if (wagon == NULL) {
137 if (head != NULL) wagon = head->Last();
138 } else {
139 wagon = wagon->Previous();
140 if (wagon == NULL) return;
141 }
142
143 if (wagon == v) return;
144
145 DoCommandP(v->tile, v->index | (_ctrl_pressed ? 1 : 0) << 20, wagon == NULL ? INVALID_VEHICLE : wagon->index, CMD_MOVE_RAIL_VEHICLE | CMD_MSG(STR_ERROR_CAN_T_MOVE_VEHICLE));
146 }
147
148 static VehicleCellSize _base_block_sizes_depot[VEH_COMPANY_END];
149 static VehicleCellSize _base_block_sizes_purchase[VEH_COMPANY_END];
150
158 VehicleCellSize GetVehicleImageCellSize(VehicleType type, EngineImageType image_type)
159 {
160 switch (image_type) {
161 case EIT_IN_DEPOT: return _base_block_sizes_depot[type];
162 case EIT_PURCHASE: return _base_block_sizes_purchase[type];
163 default: NOT_REACHED();
164 }
165 }
166
167 static void InitBlocksizeForVehicles(VehicleType type, EngineImageType image_type)
168 {
169 int max_extend_left = 0;
170 int max_extend_right = 0;
171 uint max_height = 0;
172
173 const Engine *e;
174 FOR_ALL_ENGINES_OF_TYPE(e, type) {
175 if (!e->IsEnabled()) continue;
176
177 EngineID eid = e->index;
178 uint x, y;
179 int x_offs, y_offs;
180
181 switch (type) {
182 default: NOT_REACHED();
183 case VEH_TRAIN: GetTrainSpriteSize( eid, x, y, x_offs, y_offs, image_type); break;
184 case VEH_ROAD: GetRoadVehSpriteSize( eid, x, y, x_offs, y_offs, image_type); break;
185 case VEH_SHIP: GetShipSpriteSize( eid, x, y, x_offs, y_offs, image_type); break;
186 case VEH_AIRCRAFT: GetAircraftSpriteSize(eid, x, y, x_offs, y_offs, image_type); break;
187 }
188 if (y > max_height) max_height = y;
189 if (-x_offs > max_extend_left) max_extend_left = -x_offs;
190 if ((int)x + x_offs > max_extend_right) max_extend_right = x + x_offs;
191 }
192
193 int min_extend = ScaleGUITrad(16);
194 int max_extend = ScaleGUITrad(98);
195
196 switch (image_type) {
197 case EIT_IN_DEPOT:
198 _base_block_sizes_depot[type].height = max<uint>(ScaleGUITrad(GetVehicleHeight(type)), max_height);
199 _base_block_sizes_depot[type].extend_left = Clamp(max_extend_left, min_extend, max_extend);
200 _base_block_sizes_depot[type].extend_right = Clamp(max_extend_right, min_extend, max_extend);
201 break;
202 case EIT_PURCHASE:
203 _base_block_sizes_purchase[type].height = max<uint>(ScaleGUITrad(GetVehicleHeight(type)), max_height);
204 _base_block_sizes_purchase[type].extend_left = Clamp(max_extend_left, min_extend, max_extend);
205 _base_block_sizes_purchase[type].extend_right = Clamp(max_extend_right, min_extend, max_extend);
206 break;
207
208 default: NOT_REACHED();
209 }
210 }
211
216 void InitDepotWindowBlockSizes()
217 {
218 for (VehicleType vt = VEH_BEGIN; vt < VEH_COMPANY_END; vt++) {
219 InitBlocksizeForVehicles(vt, EIT_IN_DEPOT);
220 InitBlocksizeForVehicles(vt, EIT_PURCHASE);
221 }
222 }
223
224 static void DepotSellAllConfirmationCallback(Window *w, bool confirmed);
225 const Sprite *GetAircraftSprite(EngineID engine);
226
227 struct DepotWindow : Window {
228 VehicleID sel;
229 VehicleID vehicle_over;
230 VehicleType type;
231 bool generate_list;
232 int hovered_widget;
233 VehicleList vehicle_list;
234 VehicleList wagon_list;
235 uint unitnumber_digits;
236 uint num_columns;
237 Scrollbar *hscroll;
238 Scrollbar *vscroll;
239
240 DepotWindow(WindowDesc *desc, TileIndex tile, VehicleType type) : Window(desc)
241 {
242 assert(IsCompanyBuildableVehicleType(type)); // ensure that we make the call with a valid type
243
244 this->sel = INVALID_VEHICLE;
245 this->vehicle_over = INVALID_VEHICLE;
246 this->generate_list = true;
247 this->hovered_widget = -1;
248 this->type = type;
249 this->num_columns = 1; // for non-trains this gets set in FinishInitNested()
250 this->unitnumber_digits = 2;
251
252 this->CreateNestedTree();
253 this->hscroll = (this->type == VEH_TRAIN ? this->GetScrollbar(WID_D_H_SCROLL) : NULL);
254 this->vscroll = this->GetScrollbar(WID_D_V_SCROLL);
255 /* Don't show 'rename button' of aircraft hangar */
256 this->GetWidget<NWidgetStacked>(WID_D_SHOW_RENAME)->SetDisplayedPlane(type == VEH_AIRCRAFT ? SZSP_NONE : 0);
257 /* Only train depots have a horizontal scrollbar and a 'sell chain' button */
258 if (type == VEH_TRAIN) this->GetWidget<NWidgetCore>(WID_D_MATRIX)->widget_data = 1 << MAT_COL_START;
259 this->GetWidget<NWidgetStacked>(WID_D_SHOW_H_SCROLL)->SetDisplayedPlane(type == VEH_TRAIN ? 0 : SZSP_HORIZONTAL);
260 this->GetWidget<NWidgetStacked>(WID_D_SHOW_SELL_CHAIN)->SetDisplayedPlane(type == VEH_TRAIN ? 0 : SZSP_NONE);
261 this->SetupWidgetData(type);
262 this->FinishInitNested(tile);
263
264 this->owner = GetTileOwner(tile);
265 OrderBackup::Reset();
266 }
267
268 ~DepotWindow()
269 {
270 DeleteWindowById(WC_BUILD_VEHICLE, this->window_number);
271 OrderBackup::Reset(this->window_number);
272 }
273
281 void DrawVehicleInDepot(const Vehicle *v, int left, int right, int y) const
282 {
283 bool free_wagon = false;
284 int sprite_y = y + (this->resize.step_height - ScaleGUITrad(GetVehicleHeight(v->type))) / 2;
285
286 bool rtl = _current_text_dir == TD_RTL;
287 int image_left = rtl ? left + this->count_width : left + this->header_width;
288 int image_right = rtl ? right - this->header_width : right - this->count_width;
289
290 switch (v->type) {
291 case VEH_TRAIN: {
292 const Train *u = Train::From(v);
293 free_wagon = u->IsFreeWagon();
294
295 uint x_space = free_wagon ? ScaleGUITrad(TRAININFO_DEFAULT_VEHICLE_WIDTH) : 0;
296 DrawTrainImage(u, image_left + (rtl ? 0 : x_space), image_right - (rtl ? x_space : 0), sprite_y - 1,
297 this->sel, EIT_IN_DEPOT, free_wagon ? 0 : this->hscroll->GetPosition(), this->vehicle_over);
298
299 /* Length of consist in tiles with 1 fractional digit (rounded up) */
300 SetDParam(0, CeilDiv(u->gcache.cached_total_length * 10, TILE_SIZE));
301 SetDParam(1, 1);
302 DrawString(rtl ? left + WD_FRAMERECT_LEFT : right - this->count_width, rtl ? left + this->count_width : right - WD_FRAMERECT_RIGHT, y + (this->resize.step_height - FONT_HEIGHT_SMALL) / 2, STR_TINY_BLACK_DECIMAL, TC_FROMSTRING, SA_RIGHT); // Draw the counter
303 break;
304 }
305
306 case VEH_ROAD: DrawRoadVehImage( v, image_left, image_right, sprite_y, this->sel, EIT_IN_DEPOT); break;
307 case VEH_SHIP: DrawShipImage( v, image_left, image_right, sprite_y, this->sel, EIT_IN_DEPOT); break;
308 case VEH_AIRCRAFT: DrawAircraftImage(v, image_left, image_right, sprite_y, this->sel, EIT_IN_DEPOT); break;
309 default: NOT_REACHED();
310 }
311
312 uint diff_x, diff_y;
313 if (v->IsGroundVehicle()) {
314 /* Arrange unitnumber and flag horizontally */
315 diff_x = this->flag_width + WD_FRAMERECT_LEFT;
316 diff_y = (this->resize.step_height - this->flag_height) / 2 - 2;
317 } else {
318 /* Arrange unitnumber and flag vertically */
319 diff_x = WD_FRAMERECT_LEFT;
320 diff_y = FONT_HEIGHT_NORMAL + WD_PAR_VSEP_NORMAL;
321 }
322 int text_left = rtl ? right - this->header_width - 1 : left + diff_x;
323 int text_right = rtl ? right - diff_x : left + this->header_width - 1;
324
325 if (free_wagon) {
326 DrawString(text_left, text_right, y + 2, STR_DEPOT_NO_ENGINE);
327 } else {
328 DrawSprite((v->vehstatus & VS_STOPPED) ? SPR_FLAG_VEH_STOPPED : SPR_FLAG_VEH_RUNNING, PAL_NONE, rtl ? right - this->flag_width : left + WD_FRAMERECT_LEFT, y + diff_y);
329
330 SetDParam(0, v->unitnumber);
331 DrawString(text_left, text_right, y + 2, (uint16)(v->max_age - DAYS_IN_LEAP_YEAR) >= v->age ? STR_BLACK_COMMA : STR_RED_COMMA);
332 }
333 }
334
335 void DrawWidget(const Rect &r, int widget) const
336 {
337 if (widget != WID_D_MATRIX) return;
338
339 bool rtl = _current_text_dir == TD_RTL;
340
341 /* Set the row and number of boxes in each row based on the number of boxes drawn in the matrix */
342 const NWidgetCore *wid = this->GetWidget<NWidgetCore>(WID_D_MATRIX);
343 uint16 rows_in_display = wid->current_y / wid->resize_y;
344
345 uint16 num = this->vscroll->GetPosition() * this->num_columns;
346 int maxval = min(this->vehicle_list.Length(), num + (rows_in_display * this->num_columns));
347 int y;
348 for (y = r.top + 1; num < maxval; y += this->resize.step_height) { // Draw the rows
349 for (byte i = 0; i < this->num_columns && num < maxval; i++, num++) {
350 /* Draw all vehicles in the current row */
351 const Vehicle *v = this->vehicle_list[num];
352 if (this->num_columns == 1) {
353 this->DrawVehicleInDepot(v, r.left, r.right, y);
354 } else {
355 int x = r.left + (rtl ? (this->num_columns - i - 1) : i) * this->resize.step_width;
356 this->DrawVehicleInDepot(v, x, x + this->resize.step_width - 1, y);
357 }
358 }
359 }
360
361 maxval = min(this->vehicle_list.Length() + this->wagon_list.Length(), (this->vscroll->GetPosition() * this->num_columns) + (rows_in_display * this->num_columns));
362
363 /* Draw the train wagons without an engine in front. */
364 for (; num < maxval; num++, y += this->resize.step_height) {
365 const Vehicle *v = this->wagon_list[num - this->vehicle_list.Length()];
366 this->DrawVehicleInDepot(v, r.left, r.right, y);
367 }
368 }
369
370 void SetStringParameters(int widget) const
371 {
372 if (widget != WID_D_CAPTION) return;
373
374 /* locate the depot struct */
375 TileIndex tile = this->window_number;
376 SetDParam(0, this->type);
377 SetDParam(1, (this->type == VEH_AIRCRAFT) ? GetStationIndex(tile) : GetDepotIndex(tile));
378 }
379
380 struct GetDepotVehiclePtData {
381 const Vehicle *head;
382 const Vehicle *wagon;
383 };
384
385 enum DepotGUIAction {
386 MODE_ERROR,
387 MODE_DRAG_VEHICLE,
388 MODE_SHOW_VEHICLE,
389 MODE_START_STOP,
390 };
391
392 DepotGUIAction GetVehicleFromDepotWndPt(int x, int y, const Vehicle **veh, GetDepotVehiclePtData *d) const
393 {
394 const NWidgetCore *matrix_widget = this->GetWidget<NWidgetCore>(WID_D_MATRIX);
395 /* In case of RTL the widgets are swapped as a whole */
396 if (_current_text_dir == TD_RTL) x = matrix_widget->current_x - x;
397
398 uint xt = 0, xm = 0, ym = 0;
399 if (this->type == VEH_TRAIN) {
400 xm = x;
401 } else {
402 xt = x / this->resize.step_width;
403 xm = x % this->resize.step_width;
404 if (xt >= this->num_columns) return MODE_ERROR;
405 }
406 ym = y % this->resize.step_height;
407
408 uint row = y / this->resize.step_height;
409 if (row >= this->vscroll->GetCapacity()) return MODE_ERROR;
410
411 uint pos = ((row + this->vscroll->GetPosition()) * this->num_columns) + xt;
412
413 if (this->vehicle_list.Length() + this->wagon_list.Length() <= pos) {
414 /* Clicking on 'line' / 'block' without a vehicle */
415 if (this->type == VEH_TRAIN) {
416 /* End the dragging */
417 d->head = NULL;
418 d->wagon = NULL;
419 return MODE_DRAG_VEHICLE;
420 } else {
421 return MODE_ERROR; // empty block, so no vehicle is selected
422 }
423 }
424
425 bool wagon = false;
426 if (this->vehicle_list.Length() > pos) {
427 *veh = this->vehicle_list[pos];
428 /* Skip vehicles that are scrolled off the list */
429 if (this->type == VEH_TRAIN) x += this->hscroll->GetPosition();
430 } else {
431 pos -= this->vehicle_list.Length();
432 *veh = this->wagon_list[pos];
433 /* free wagons don't have an initial loco. */
434 x -= ScaleGUITrad(VEHICLEINFO_FULL_VEHICLE_WIDTH);
435 wagon = true;
436 }
437
438 const Train *v = NULL;
439 if (this->type == VEH_TRAIN) {
440 v = Train::From(*veh);
441 d->head = d->wagon = v;
442 }
443
444 if (xm <= this->header_width) {
445 switch (this->type) {
446 case VEH_TRAIN:
447 if (wagon) return MODE_ERROR;
448 /* FALL THROUGH */
449 case VEH_ROAD:
450 if (xm <= this->flag_width) return MODE_START_STOP;
451 break;
452
453 case VEH_SHIP:
454 case VEH_AIRCRAFT:
455 if (xm <= this->flag_width && ym >= (uint)(FONT_HEIGHT_NORMAL + WD_PAR_VSEP_NORMAL)) return MODE_START_STOP;
456 break;
457
458 default: NOT_REACHED();
459 }
460 return MODE_SHOW_VEHICLE;
461 }
462
463 if (this->type != VEH_TRAIN) return MODE_DRAG_VEHICLE;
464
465 /* Clicking on the counter */
466 if (xm >= matrix_widget->current_x - this->count_width) return wagon ? MODE_ERROR : MODE_SHOW_VEHICLE;
467
468 /* Account for the header */
469 x -= this->header_width;
470
471 /* find the vehicle in this row that was clicked */
472 for (; v != NULL; v = v->Next()) {
473 x -= v->GetDisplayImageWidth();
474 if (x < 0) break;
475 }
476
477 d->wagon = (v != NULL ? v->GetFirstEnginePart() : NULL);
478
479 return MODE_DRAG_VEHICLE;
480 }
481
487 void DepotClick(int x, int y)
488 {
489 GetDepotVehiclePtData gdvp = { NULL, NULL };
490 const Vehicle *v = NULL;
491 DepotGUIAction mode = this->GetVehicleFromDepotWndPt(x, y, &v, &gdvp);
492
493 if (this->type == VEH_TRAIN) v = gdvp.wagon;
494
495 switch (mode) {
496 case MODE_ERROR: // invalid
497 return;
498
499 case MODE_DRAG_VEHICLE: { // start dragging of vehicle
500 if (v != NULL && VehicleClicked(v)) return;
501
502 VehicleID sel = this->sel;
503
504 if (this->type == VEH_TRAIN && sel != INVALID_VEHICLE) {
505 this->sel = INVALID_VEHICLE;
506 TrainDepotMoveVehicle(v, sel, gdvp.head);
507 } else if (v != NULL) {
508 bool rtl = _current_text_dir == TD_RTL;
509 int image = v->GetImage(rtl ? DIR_E : DIR_W, EIT_IN_DEPOT);
510 SetObjectToPlaceWnd(image, GetVehiclePalette(v), HT_DRAG, this);
511
512 this->sel = v->index;
513 this->SetDirty();
514
515 _cursor.short_vehicle_offset = v->IsGroundVehicle() ? (16 - v->GetGroundVehicleCache()->cached_veh_length * 2) * (rtl ? -1 : 1) : 0;
516 _cursor.vehchain = _ctrl_pressed;
517 }
518 break;
519 }
520
521 case MODE_SHOW_VEHICLE: // show info window
522 ShowVehicleViewWindow(v);
523 break;
524
525 case MODE_START_STOP: // click start/stop flag
526 StartStopVehicle(v, false);
527 break;
528
529 default: NOT_REACHED();
530 }
531 }
532
539 void SetupWidgetData(VehicleType type)
540 {
541 this->GetWidget<NWidgetCore>(WID_D_STOP_ALL)->tool_tip = STR_DEPOT_MASS_STOP_DEPOT_TRAIN_TOOLTIP + type;
542 this->GetWidget<NWidgetCore>(WID_D_START_ALL)->tool_tip = STR_DEPOT_MASS_START_DEPOT_TRAIN_TOOLTIP + type;
543 this->GetWidget<NWidgetCore>(WID_D_SELL)->tool_tip = STR_DEPOT_TRAIN_SELL_TOOLTIP + type;
544 this->GetWidget<NWidgetCore>(WID_D_SELL_ALL)->tool_tip = STR_DEPOT_SELL_ALL_BUTTON_TRAIN_TOOLTIP + type;
545
546 this->GetWidget<NWidgetCore>(WID_D_BUILD)->SetDataTip(STR_DEPOT_TRAIN_NEW_VEHICLES_BUTTON + type, STR_DEPOT_TRAIN_NEW_VEHICLES_TOOLTIP + type);
547 this->GetWidget<NWidgetCore>(WID_D_CLONE)->SetDataTip(STR_DEPOT_CLONE_TRAIN + type, STR_DEPOT_CLONE_TRAIN_DEPOT_INFO + type);
548
549 this->GetWidget<NWidgetCore>(WID_D_LOCATION)->tool_tip = STR_DEPOT_TRAIN_LOCATION_TOOLTIP + type;
550 this->GetWidget<NWidgetCore>(WID_D_VEHICLE_LIST)->tool_tip = STR_DEPOT_VEHICLE_ORDER_LIST_TRAIN_TOOLTIP + type;
551 this->GetWidget<NWidgetCore>(WID_D_AUTOREPLACE)->tool_tip = STR_DEPOT_AUTOREPLACE_TRAIN_TOOLTIP + type;
552 this->GetWidget<NWidgetCore>(WID_D_MATRIX)->tool_tip = STR_DEPOT_TRAIN_LIST_TOOLTIP + this->type;
553
554 switch (type) {
555 default: NOT_REACHED();
556
557 case VEH_TRAIN:
558 this->GetWidget<NWidgetCore>(WID_D_VEHICLE_LIST)->widget_data = STR_TRAIN;
559
560 /* Sprites */
561 this->GetWidget<NWidgetCore>(WID_D_SELL)->widget_data = SPR_SELL_TRAIN;
562 this->GetWidget<NWidgetCore>(WID_D_SELL_ALL)->widget_data = SPR_SELL_ALL_TRAIN;
563 this->GetWidget<NWidgetCore>(WID_D_AUTOREPLACE)->widget_data = SPR_REPLACE_TRAIN;
564 break;
565
566 case VEH_ROAD:
567 this->GetWidget<NWidgetCore>(WID_D_VEHICLE_LIST)->widget_data = STR_LORRY;
568
569 /* Sprites */
570 this->GetWidget<NWidgetCore>(WID_D_SELL)->widget_data = SPR_SELL_ROADVEH;
571 this->GetWidget<NWidgetCore>(WID_D_SELL_ALL)->widget_data = SPR_SELL_ALL_ROADVEH;
572 this->GetWidget<NWidgetCore>(WID_D_AUTOREPLACE)->widget_data = SPR_REPLACE_ROADVEH;
573 break;
574
575 case VEH_SHIP:
576 this->GetWidget<NWidgetCore>(WID_D_VEHICLE_LIST)->widget_data = STR_SHIP;
577
578 /* Sprites */
579 this->GetWidget<NWidgetCore>(WID_D_SELL)->widget_data = SPR_SELL_SHIP;
580 this->GetWidget<NWidgetCore>(WID_D_SELL_ALL)->widget_data = SPR_SELL_ALL_SHIP;
581 this->GetWidget<NWidgetCore>(WID_D_AUTOREPLACE)->widget_data = SPR_REPLACE_SHIP;
582 break;
583
584 case VEH_AIRCRAFT:
585 this->GetWidget<NWidgetCore>(WID_D_VEHICLE_LIST)->widget_data = STR_PLANE;
586
587 /* Sprites */
588 this->GetWidget<NWidgetCore>(WID_D_SELL)->widget_data = SPR_SELL_AIRCRAFT;
589 this->GetWidget<NWidgetCore>(WID_D_SELL_ALL)->widget_data = SPR_SELL_ALL_AIRCRAFT;
590 this->GetWidget<NWidgetCore>(WID_D_AUTOREPLACE)->widget_data = SPR_REPLACE_AIRCRAFT;
591 break;
592 }
593 }
594
595 uint count_width;
596 uint header_width;
597 uint flag_width;
598 uint flag_height;
599
600 virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
601 {
602 switch (widget) {
603 case WID_D_MATRIX: {
604 uint min_height = 0;
605
606 if (this->type == VEH_TRAIN) {
607 SetDParamMaxValue(0, 1000, 0, FS_SMALL);
608 SetDParam(1, 1);
609 this->count_width = GetStringBoundingBox(STR_TINY_BLACK_DECIMAL).width + WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT;
610 } else {
611 this->count_width = 0;
612 }
613
614 SetDParamMaxDigits(0, this->unitnumber_digits);
615 Dimension unumber = GetStringBoundingBox(STR_BLACK_COMMA);
616 const Sprite *spr = GetSprite(SPR_FLAG_VEH_STOPPED, ST_NORMAL);
617 this->flag_width = UnScaleGUI(spr->width) + WD_FRAMERECT_RIGHT;
618 this->flag_height = UnScaleGUI(spr->height);
619
620 if (this->type == VEH_TRAIN || this->type == VEH_ROAD) {
621 min_height = max<uint>(unumber.height + WD_MATRIX_TOP, UnScaleGUI(spr->height));
622 this->header_width = unumber.width + this->flag_width + WD_FRAMERECT_LEFT;
623 } else {
624 min_height = unumber.height + UnScaleGUI(spr->height) + WD_MATRIX_TOP + WD_PAR_VSEP_NORMAL + WD_MATRIX_BOTTOM;
625 this->header_width = max<uint>(unumber.width, this->flag_width) + WD_FRAMERECT_RIGHT;
626 }
627 int base_width = this->count_width + this->header_width;
628
629 resize->height = max<uint>(GetVehicleImageCellSize(this->type, EIT_IN_DEPOT).height, min_height);
630 if (this->type == VEH_TRAIN) {
631 resize->width = 1;
632 size->width = base_width + 2 * ScaleGUITrad(29); // about 2 parts
633 size->height = resize->height * 6;
634 } else {
635 resize->width = base_width + GetVehicleImageCellSize(this->type, EIT_IN_DEPOT).extend_left + GetVehicleImageCellSize(this->type, EIT_IN_DEPOT).extend_right;
636 size->width = resize->width * (this->type == VEH_ROAD ? 5 : 3);
637 size->height = resize->height * (this->type == VEH_ROAD ? 5 : 3);
638 }
639 fill->width = resize->width;
640 fill->height = resize->height;
641 break;
642 }
643 }
644 }
645
651 virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
652 {
653 this->generate_list = true;
654 }
655
656 virtual void OnPaint()
657 {
658 if (this->generate_list) {
659 /* Generate the vehicle list
660 * It's ok to use the wagon pointers for non-trains as they will be ignored */
661 BuildDepotVehicleList(this->type, this->window_number, &this->vehicle_list, &this->wagon_list);
662 this->generate_list = false;
663 DepotSortList(&this->vehicle_list);
664
665 uint new_unitnumber_digits = GetUnitNumberDigits(this->vehicle_list);
666 if (this->unitnumber_digits != new_unitnumber_digits) {
667 this->unitnumber_digits = new_unitnumber_digits;
668 this->ReInit();
669 }
670 }
671
672 /* determine amount of items for scroller */
673 if (this->type == VEH_TRAIN) {
674 uint max_width = ScaleGUITrad(VEHICLEINFO_FULL_VEHICLE_WIDTH);
675 for (uint num = 0; num < this->vehicle_list.Length(); num++) {
676 uint width = 0;
677 for (const Train *v = Train::From(this->vehicle_list[num]); v != NULL; v = v->Next()) {
678 width += v->GetDisplayImageWidth();
679 }
680 max_width = max(max_width, width);
681 }
682 /* Always have 1 empty row, so people can change the setting of the train */
683 this->vscroll->SetCount(this->vehicle_list.Length() + this->wagon_list.Length() + 1);
684 this->hscroll->SetCount(max_width);
685 } else {
686 this->vscroll->SetCount(CeilDiv(this->vehicle_list.Length(), this->num_columns));
687 }
688
689 /* Setup disabled buttons. */
690 TileIndex tile = this->window_number;
691 this->SetWidgetsDisabledState(!IsTileOwner(tile, _local_company),
692 WID_D_STOP_ALL,
693 WID_D_START_ALL,
694 WID_D_SELL,
695 WID_D_SELL_CHAIN,
696 WID_D_SELL_ALL,
697 WID_D_BUILD,
698 WID_D_CLONE,
699 WID_D_RENAME,
700 WID_D_AUTOREPLACE,
701 WIDGET_LIST_END);
702
703 this->DrawWidgets();
704 }
705
706 virtual void OnClick(Point pt, int widget, int click_count)
707 {
708 switch (widget) {
709 case WID_D_MATRIX: { // List
710 NWidgetBase *nwi = this->GetWidget<NWidgetBase>(WID_D_MATRIX);
711 this->DepotClick(pt.x - nwi->pos_x, pt.y - nwi->pos_y);
712 break;
713 }
714
715 case WID_D_BUILD: // Build vehicle
716 ResetObjectToPlace();
717 ShowBuildVehicleWindow(this->window_number, this->type);
718 break;
719
720 case WID_D_CLONE: // Clone button
721 this->SetWidgetDirty(WID_D_CLONE);
722 this->ToggleWidgetLoweredState(WID_D_CLONE);
723
724 if (this->IsWidgetLowered(WID_D_CLONE)) {
725 static const CursorID clone_icons[] = {
726 SPR_CURSOR_CLONE_TRAIN, SPR_CURSOR_CLONE_ROADVEH,
727 SPR_CURSOR_CLONE_SHIP, SPR_CURSOR_CLONE_AIRPLANE
728 };
729
730 SetObjectToPlaceWnd(clone_icons[this->type], PAL_NONE, HT_VEHICLE, this);
731 } else {
732 ResetObjectToPlace();
733 }
734 break;
735
736 case WID_D_LOCATION:
737 if (_ctrl_pressed) {
738 ShowExtraViewPortWindow(this->window_number);
739 } else {
740 ScrollMainWindowToTile(this->window_number);
741 }
742 break;
743
744 case WID_D_RENAME: // Rename button
745 SetDParam(0, this->type);
746 SetDParam(1, Depot::GetByTile((TileIndex)this->window_number)->index);
747 ShowQueryString(STR_DEPOT_NAME, STR_DEPOT_RENAME_DEPOT_CAPTION, MAX_LENGTH_DEPOT_NAME_CHARS, this, CS_ALPHANUMERAL, QSF_ENABLE_DEFAULT | QSF_LEN_IN_CHARS);
748 break;
749
750 case WID_D_STOP_ALL:
751 case WID_D_START_ALL: {
752 VehicleListIdentifier vli(VL_DEPOT_LIST, this->type, this->owner);
753 DoCommandP(this->window_number, (widget == WID_D_START_ALL ? (1 << 0) : 0), vli.Pack(), CMD_MASS_START_STOP);
754 break;
755 }
756
757 case WID_D_SELL_ALL:
758 /* Only open the confirmation window if there are anything to sell */
759 if (this->vehicle_list.Length() != 0 || this->wagon_list.Length() != 0) {
760 TileIndex tile = this->window_number;
761 byte vehtype = this->type;
762
763 SetDParam(0, vehtype);
764 SetDParam(1, (vehtype == VEH_AIRCRAFT) ? GetStationIndex(tile) : GetDepotIndex(tile));
765 ShowQuery(
766 STR_DEPOT_CAPTION,
767 STR_DEPOT_SELL_CONFIRMATION_TEXT,
768 this,
769 DepotSellAllConfirmationCallback
770 );
771 }
772 break;
773
774 case WID_D_VEHICLE_LIST:
775 ShowVehicleListWindow(GetTileOwner(this->window_number), this->type, (TileIndex)this->window_number);
776 break;
777
778 case WID_D_AUTOREPLACE:
779 DoCommandP(this->window_number, this->type, 0, CMD_DEPOT_MASS_AUTOREPLACE);
780 break;
781
782 }
783 }
784
785 virtual void OnQueryTextFinished(char *str)
786 {
787 if (str == NULL) return;
788
789 /* Do depot renaming */
790 DoCommandP(0, GetDepotIndex(this->window_number), 0, CMD_RENAME_DEPOT | CMD_MSG(STR_ERROR_CAN_T_RENAME_DEPOT), NULL, str);
791 }
792
793 virtual bool OnRightClick(Point pt, int widget)
794 {
795 if (widget != WID_D_MATRIX) return false;
796
797 GetDepotVehiclePtData gdvp = { NULL, NULL };
798 const Vehicle *v = NULL;
799 NWidgetBase *nwi = this->GetWidget<NWidgetBase>(WID_D_MATRIX);
800 DepotGUIAction mode = this->GetVehicleFromDepotWndPt(pt.x - nwi->pos_x, pt.y - nwi->pos_y, &v, &gdvp);
801
802 if (this->type == VEH_TRAIN) v = gdvp.wagon;
803
804 if (v == NULL || mode != MODE_DRAG_VEHICLE) return false;
805
806 CargoArray capacity, loaded;
807
808 /* Display info for single (articulated) vehicle, or for whole chain starting with selected vehicle */
809 bool whole_chain = (this->type == VEH_TRAIN && _ctrl_pressed);
810
811 /* loop through vehicle chain and collect cargoes */
812 uint num = 0;
813 for (const Vehicle *w = v; w != NULL; w = w->Next()) {
814 if (w->cargo_cap > 0 && w->cargo_type < NUM_CARGO) {
815 capacity[w->cargo_type] += w->cargo_cap;
816 loaded [w->cargo_type] += w->cargo.StoredCount();
817 }
818
819 if (w->type == VEH_TRAIN && !w->HasArticulatedPart()) {
820 num++;
821 if (!whole_chain) break;
822 }
823 }
824
825 /* Build tooltipstring */
826 static char details[1024];
827 details[0] = '\0';
828 char *pos = details;
829
830 for (CargoID cargo_type = 0; cargo_type < NUM_CARGO; cargo_type++) {
831 if (capacity[cargo_type] == 0) continue;
832
833 SetDParam(0, cargo_type); // {CARGO} #1
834 SetDParam(1, loaded[cargo_type]); // {CARGO} #2
835 SetDParam(2, cargo_type); // {SHORTCARGO} #1
836 SetDParam(3, capacity[cargo_type]); // {SHORTCARGO} #2
837 pos = GetString(pos, STR_DEPOT_VEHICLE_TOOLTIP_CARGO, lastof(details));
838 }
839
840 /* Show tooltip window */
841 uint64 args[2];
842 args[0] = (whole_chain ? num : v->engine_type);
843 args[1] = (uint64)(size_t)details;
844 GuiShowTooltips(this, whole_chain ? STR_DEPOT_VEHICLE_TOOLTIP_CHAIN : STR_DEPOT_VEHICLE_TOOLTIP, 2, args, TCC_RIGHT_CLICK);
845
846 return true;
847 }
848
854 virtual bool OnVehicleSelect(const Vehicle *v)
855 {
856 if (DoCommandP(this->window_number, v->index, _ctrl_pressed ? 1 : 0, CMD_CLONE_VEHICLE | CMD_MSG(STR_ERROR_CAN_T_BUY_TRAIN + v->type), CcCloneVehicle)) {
857 ResetObjectToPlace();
858 }
859 return true;
860 }
861
862 virtual void OnPlaceObjectAbort()
863 {
864 /* abort clone */
865 this->RaiseWidget(WID_D_CLONE);
866 this->SetWidgetDirty(WID_D_CLONE);
867
868 /* abort drag & drop */
869 this->sel = INVALID_VEHICLE;
870 this->vehicle_over = INVALID_VEHICLE;
871 this->SetWidgetDirty(WID_D_MATRIX);
872
873 if (this->hovered_widget != -1) {
874 this->SetWidgetLoweredState(this->hovered_widget, false);
875 this->SetWidgetDirty(this->hovered_widget);
876 this->hovered_widget = -1;
877 }
878 }
879
880 virtual void OnMouseDrag(Point pt, int widget)
881 {
882 if (this->sel == INVALID_VEHICLE) return;
883 if (widget != this->hovered_widget) {
884 if (this->hovered_widget == WID_D_SELL || this->hovered_widget == WID_D_SELL_CHAIN) {
885 this->SetWidgetLoweredState(this->hovered_widget, false);
886 this->SetWidgetDirty(this->hovered_widget);
887 }
888 this->hovered_widget = widget;
889 if (this->hovered_widget == WID_D_SELL || this->hovered_widget == WID_D_SELL_CHAIN) {
890 this->SetWidgetLoweredState(this->hovered_widget, true);
891 this->SetWidgetDirty(this->hovered_widget);
892 }
893 }
894 if (this->type != VEH_TRAIN) return;
895
896 /* A rail vehicle is dragged.. */
897 if (widget != WID_D_MATRIX) { // ..outside of the depot matrix.
898 if (this->vehicle_over != INVALID_VEHICLE) {
899 this->vehicle_over = INVALID_VEHICLE;
900 this->SetWidgetDirty(WID_D_MATRIX);
901 }
902 return;
903 }
904
905 NWidgetBase *matrix = this->GetWidget<NWidgetBase>(widget);
906 const Vehicle *v = NULL;
907 GetDepotVehiclePtData gdvp = {NULL, NULL};
908
909 if (this->GetVehicleFromDepotWndPt(pt.x - matrix->pos_x, pt.y - matrix->pos_y, &v, &gdvp) != MODE_DRAG_VEHICLE) return;
910
911 VehicleID new_vehicle_over = INVALID_VEHICLE;
912 if (gdvp.head != NULL) {
913 if (gdvp.wagon == NULL && gdvp.head->Last()->index != this->sel) { // ..at the end of the train.
914 /* NOTE: As a wagon can't be moved at the begin of a train, head index isn't used to mark a drag-and-drop
915 * destination inside a train. This head index is then used to indicate that a wagon is inserted at
916 * the end of the train.
917 */
918 new_vehicle_over = gdvp.head->index;
919 } else if (gdvp.wagon != NULL && gdvp.head != gdvp.wagon &&
920 gdvp.wagon->index != this->sel &&
921 gdvp.wagon->Previous()->index != this->sel) { // ..over an existing wagon.
922 new_vehicle_over = gdvp.wagon->index;
923 }
924 }
925
926 if (this->vehicle_over == new_vehicle_over) return;
927
928 this->vehicle_over = new_vehicle_over;
929 this->SetWidgetDirty(widget);
930 }
931
932 virtual void OnDragDrop(Point pt, int widget)
933 {
934 switch (widget) {
935 case WID_D_MATRIX: {
936 const Vehicle *v = NULL;
937 VehicleID sel = this->sel;
938
939 this->sel = INVALID_VEHICLE;
940 this->SetDirty();
941
942 NWidgetBase *nwi = this->GetWidget<NWidgetBase>(WID_D_MATRIX);
943 if (this->type == VEH_TRAIN) {
944 GetDepotVehiclePtData gdvp = { NULL, NULL };
945
946 if (this->GetVehicleFromDepotWndPt(pt.x - nwi->pos_x, pt.y - nwi->pos_y, &v, &gdvp) == MODE_DRAG_VEHICLE && sel != INVALID_VEHICLE) {
947 if (gdvp.wagon != NULL && gdvp.wagon->index == sel && _ctrl_pressed) {
948 DoCommandP(Vehicle::Get(sel)->tile, Vehicle::Get(sel)->index, true,
949 CMD_REVERSE_TRAIN_DIRECTION | CMD_MSG(STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE));
950 } else if (gdvp.wagon == NULL || gdvp.wagon->index != sel) {
951 this->vehicle_over = INVALID_VEHICLE;
952 TrainDepotMoveVehicle(gdvp.wagon, sel, gdvp.head);
953 } else if (gdvp.head != NULL && gdvp.head->IsFrontEngine()) {
954 ShowVehicleViewWindow(gdvp.head);
955 }
956 }
957 } else if (this->GetVehicleFromDepotWndPt(pt.x - nwi->pos_x, pt.y - nwi->pos_y, &v, NULL) == MODE_DRAG_VEHICLE && v != NULL && sel == v->index) {
958 ShowVehicleViewWindow(v);
959 }
960 break;
961 }
962
963 case WID_D_SELL: case WID_D_SELL_CHAIN: {
964 if (this->IsWidgetDisabled(widget)) return;
965 if (this->sel == INVALID_VEHICLE) return;
966
967 this->HandleButtonClick(widget);
968
969 const Vehicle *v = Vehicle::Get(this->sel);
970 this->sel = INVALID_VEHICLE;
971 this->SetDirty();
972
973 int sell_cmd = (v->type == VEH_TRAIN && (widget == WID_D_SELL_CHAIN || _ctrl_pressed)) ? 1 : 0;
974 DoCommandP(v->tile, v->index | sell_cmd << 20 | MAKE_ORDER_BACKUP_FLAG, 0, GetCmdSellVeh(v->type));
975 break;
976 }
977
978 default:
979 this->sel = INVALID_VEHICLE;
980 this->SetDirty();
981 break;
982 }
983 this->hovered_widget = -1;
984 _cursor.vehchain = false;
985 }
986
987 virtual void OnTimeout()
988 {
989 if (!this->IsWidgetDisabled(WID_D_SELL)) {
990 this->RaiseWidget(WID_D_SELL);
991 this->SetWidgetDirty(WID_D_SELL);
992 }
993 if (this->nested_array[WID_D_SELL] != NULL && !this->IsWidgetDisabled(WID_D_SELL_CHAIN)) {
994 this->RaiseWidget(WID_D_SELL_CHAIN);
995 this->SetWidgetDirty(WID_D_SELL_CHAIN);
996 }
997 }
998
999 virtual void OnResize()
1000 {
1001 this->vscroll->SetCapacityFromWidget(this, WID_D_MATRIX);
1002 NWidgetCore *nwi = this->GetWidget<NWidgetCore>(WID_D_MATRIX);
1003 if (this->type == VEH_TRAIN) {
1004 this->hscroll->SetCapacity(nwi->current_x - this->header_width - this->count_width);
1005 } else {
1006 this->num_columns = nwi->current_x / nwi->resize_x;
1007 }
1008 }
1009
1010 virtual EventState OnCTRLStateChange()
1011 {
1012 if (this->sel != INVALID_VEHICLE) {
1013 _cursor.vehchain = _ctrl_pressed;
1014 this->SetWidgetDirty(WID_D_MATRIX);
1015 return ES_HANDLED;
1016 }
1017
1018 return ES_NOT_HANDLED;
1019 }
1020 };
1021
1022 static void DepotSellAllConfirmationCallback(Window *win, bool confirmed)
1023 {
1024 if (confirmed) {
1025 DepotWindow *w = (DepotWindow*)win;
1026 TileIndex tile = w->window_number;
1027 byte vehtype = w->type;
1028 DoCommandP(tile, vehtype, 0, CMD_DEPOT_SELL_ALL_VEHICLES);
1029 }
1030 }
1031
1037 void ShowDepotWindow(TileIndex tile, VehicleType type)
1038 {
1039 if (BringWindowToFrontById(WC_VEHICLE_DEPOT, tile) != NULL) return;
1040
1041 WindowDesc *desc;
1042 switch (type) {
1043 default: NOT_REACHED();
1044 case VEH_TRAIN: desc = &_train_depot_desc; break;
1045 case VEH_ROAD: desc = &_road_depot_desc; break;
1046 case VEH_SHIP: desc = &_ship_depot_desc; break;
1047 case VEH_AIRCRAFT: desc = &_aircraft_depot_desc; break;
1048 }
1049
1050 new DepotWindow(desc, tile, type);
1051 }
1052
1057 void DeleteDepotHighlightOfVehicle(const Vehicle *v)
1058 {
1059 DepotWindow *w;
1060
1061 /* If we haven't got any vehicles on the mouse pointer, we haven't got any highlighted in any depots either
1062 * If that is the case, we can skip looping though the windows and save time
1063 */
1064 if (_special_mouse_mode != WSM_DRAGDROP) return;
1065
1066 w = dynamic_cast<DepotWindow*>(FindWindowById(WC_VEHICLE_DEPOT, v->tile));
1067 if (w != NULL) {
1068 if (w->sel == v->index) ResetObjectToPlace();
1069 }
1070 }