OpenTTD: src/saveload/linkgraph_sl.cpp Source File

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linkgraph_sl.cpp
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1 /* $Id: linkgraph_sl.cpp 27178 2015-03-07 18:27:01Z frosch $ */
2
3 /*
4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 */
9
12 #include "../stdafx.h"
13 #include "../linkgraph/linkgraph.h"
14 #include "../linkgraph/linkgraphjob.h"
15 #include "../linkgraph/linkgraphschedule.h"
16 #include "../settings_internal.h"
17 #include "saveload.h"
18
19 #include "../safeguards.h"
20
21 typedef LinkGraph::BaseNode Node;
22 typedef LinkGraph::BaseEdge Edge;
23
24 const SettingDesc *GetSettingDescription(uint index);
25
26 static uint16 _num_nodes;
27
32 const SaveLoad *GetLinkGraphDesc()
33 {
34 static const SaveLoad link_graph_desc[] = {
35 SLE_VAR(LinkGraph, last_compression, SLE_INT32),
36 SLEG_VAR(_num_nodes, SLE_UINT16),
37 SLE_VAR(LinkGraph, cargo, SLE_UINT8),
38 SLE_END()
39 };
40 return link_graph_desc;
41 }
42
52 const SaveLoad *GetLinkGraphJobDesc()
53 {
54 static SmallVector<SaveLoad, 16> saveloads;
55 static const char *prefix = "linkgraph.";
56
57 /* Build the SaveLoad array on first call and don't touch it later on */
58 if (saveloads.Length() == 0) {
59 size_t offset_gamesettings = cpp_offsetof(GameSettings, linkgraph);
60 size_t offset_component = cpp_offsetof(LinkGraphJob, settings);
61
62 size_t prefixlen = strlen(prefix);
63
64 int setting = 0;
65 const SettingDesc *desc = GetSettingDescription(setting);
66 while (desc->save.cmd != SL_END) {
67 if (desc->desc.name != NULL && strncmp(desc->desc.name, prefix, prefixlen) == 0) {
68 SaveLoad sl = desc->save;
69 char *&address = reinterpret_cast<char *&>(sl.address);
70 address -= offset_gamesettings;
71 address += offset_component;
72 *(saveloads.Append()) = sl;
73 }
74 desc = GetSettingDescription(++setting);
75 }
76
77 const SaveLoad job_desc[] = {
78 SLE_VAR(LinkGraphJob, join_date, SLE_INT32),
79 SLE_VAR(LinkGraphJob, link_graph.index, SLE_UINT16),
80 SLE_END()
81 };
82
83 int i = 0;
84 do {
85 *(saveloads.Append()) = job_desc[i++];
86 } while (saveloads[saveloads.Length() - 1].cmd != SL_END);
87 }
88
89 return &saveloads[0];
90 }
91
96 const SaveLoad *GetLinkGraphScheduleDesc()
97 {
98 static const SaveLoad schedule_desc[] = {
99 SLE_LST(LinkGraphSchedule, schedule, REF_LINK_GRAPH),
100 SLE_LST(LinkGraphSchedule, running, REF_LINK_GRAPH_JOB),
101 SLE_END()
102 };
103 return schedule_desc;
104 }
105
106 /* Edges and nodes are saved in the correct order, so we don't need to save their IDs. */
107
111 static const SaveLoad _node_desc[] = {
112 SLE_CONDVAR(Node, xy, SLE_UINT32, 191, SL_MAX_VERSION),
113 SLE_VAR(Node, supply, SLE_UINT32),
114 SLE_VAR(Node, demand, SLE_UINT32),
115 SLE_VAR(Node, station, SLE_UINT16),
116 SLE_VAR(Node, last_update, SLE_INT32),
117 SLE_END()
118 };
119
123 static const SaveLoad _edge_desc[] = {
124 SLE_CONDNULL(4, 0, 190), // distance
125 SLE_VAR(Edge, capacity, SLE_UINT32),
126 SLE_VAR(Edge, usage, SLE_UINT32),
127 SLE_VAR(Edge, last_unrestricted_update, SLE_INT32),
128 SLE_CONDVAR(Edge, last_restricted_update, SLE_INT32, 187, SL_MAX_VERSION),
129 SLE_VAR(Edge, next_edge, SLE_UINT16),
130 SLE_END()
131 };
132
137 void SaveLoad_LinkGraph(LinkGraph &lg)
138 {
139 uint size = lg.Size();
140 for (NodeID from = 0; from < size; ++from) {
141 Node *node = &lg.nodes[from];
142 SlObject(node, _node_desc);
143 if (IsSavegameVersionBefore(191)) {
144 /* We used to save the full matrix ... */
145 for (NodeID to = 0; to < size; ++to) {
146 SlObject(&lg.edges[from][to], _edge_desc);
147 }
148 } else {
149 /* ... but as that wasted a lot of space we save a sparse matrix now. */
150 for (NodeID to = from; to != INVALID_NODE; to = lg.edges[from][to].next_edge) {
151 SlObject(&lg.edges[from][to], _edge_desc);
152 }
153 }
154 }
155 }
156
161 static void DoSave_LGRJ(LinkGraphJob *lgj)
162 {
163 SlObject(lgj, GetLinkGraphJobDesc());
164 _num_nodes = lgj->Size();
165 SlObject(const_cast<LinkGraph *>(&lgj->Graph()), GetLinkGraphDesc());
166 SaveLoad_LinkGraph(const_cast<LinkGraph &>(lgj->Graph()));
167 }
168
173 static void DoSave_LGRP(LinkGraph *lg)
174 {
175 _num_nodes = lg->Size();
176 SlObject(lg, GetLinkGraphDesc());
177 SaveLoad_LinkGraph(*lg);
178 }
179
183 static void Load_LGRP()
184 {
185 int index;
186 while ((index = SlIterateArray()) != -1) {
187 if (!LinkGraph::CanAllocateItem()) {
188 /* Impossible as they have been present in previous game. */
189 NOT_REACHED();
190 }
191 LinkGraph *lg = new (index) LinkGraph();
192 SlObject(lg, GetLinkGraphDesc());
193 lg->Init(_num_nodes);
194 SaveLoad_LinkGraph(*lg);
195 }
196 }
197
201 static void Load_LGRJ()
202 {
203 int index;
204 while ((index = SlIterateArray()) != -1) {
205 if (!LinkGraphJob::CanAllocateItem()) {
206 /* Impossible as they have been present in previous game. */
207 NOT_REACHED();
208 }
209 LinkGraphJob *lgj = new (index) LinkGraphJob();
210 SlObject(lgj, GetLinkGraphJobDesc());
211 LinkGraph &lg = const_cast<LinkGraph &>(lgj->Graph());
212 SlObject(&lg, GetLinkGraphDesc());
213 lg.Init(_num_nodes);
214 SaveLoad_LinkGraph(lg);
215 }
216 }
217
221 static void Load_LGRS()
222 {
223 SlObject(&LinkGraphSchedule::instance, GetLinkGraphScheduleDesc());
224 }
225
230 void AfterLoadLinkGraphs()
231 {
232 if (IsSavegameVersionBefore(191)) {
233 LinkGraph *lg;
234 FOR_ALL_LINK_GRAPHS(lg) {
235 for (NodeID node_id = 0; node_id < lg->Size(); ++node_id) {
236 (*lg)[node_id].UpdateLocation(Station::Get((*lg)[node_id].Station())->xy);
237 }
238 }
239
240 LinkGraphJob *lgj;
241 FOR_ALL_LINK_GRAPH_JOBS(lgj) {
242 lg = &(const_cast<LinkGraph &>(lgj->Graph()));
243 for (NodeID node_id = 0; node_id < lg->Size(); ++node_id) {
244 (*lg)[node_id].UpdateLocation(Station::Get((*lg)[node_id].Station())->xy);
245 }
246 }
247 }
248
249 LinkGraphSchedule::instance.SpawnAll();
250 }
251
255 static void Save_LGRP()
256 {
257 LinkGraph *lg;
258 FOR_ALL_LINK_GRAPHS(lg) {
259 SlSetArrayIndex(lg->index);
260 SlAutolength((AutolengthProc*)DoSave_LGRP, lg);
261 }
262 }
263
267 static void Save_LGRJ()
268 {
269 LinkGraphJob *lgj;
270 FOR_ALL_LINK_GRAPH_JOBS(lgj) {
271 SlSetArrayIndex(lgj->index);
272 SlAutolength((AutolengthProc*)DoSave_LGRJ, lgj);
273 }
274 }
275
279 static void Save_LGRS()
280 {
281 SlObject(&LinkGraphSchedule::instance, GetLinkGraphScheduleDesc());
282 }
283
287 static void Ptrs_LGRS()
288 {
289 SlObject(&LinkGraphSchedule::instance, GetLinkGraphScheduleDesc());
290 }
291
292 extern const ChunkHandler _linkgraph_chunk_handlers[] = {
293 { 'LGRP', Save_LGRP, Load_LGRP, NULL, NULL, CH_ARRAY },
294 { 'LGRJ', Save_LGRJ, Load_LGRJ, NULL, NULL, CH_ARRAY },
295 { 'LGRS', Save_LGRS, Load_LGRS, Ptrs_LGRS, NULL, CH_LAST }
296 };