OpenTTD: src/terraform_cmd.cpp Source File

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terraform_cmd.cpp
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1 /* $Id: terraform_cmd.cpp 27381 2015-08-10 20:24:13Z michi_cc $ */
2
3 /*
4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 */
9
12 #include "stdafx.h"
13 #include "command_func.h"
14 #include "tunnel_map.h"
15 #include "bridge_map.h"
16 #include "viewport_func.h"
17 #include "genworld.h"
18 #include "object_base.h"
19 #include "company_base.h"
20 #include "company_func.h"
21
22 #include "table/strings.h"
23
24 #include <map>
25 #include <set>
26
27 #include "safeguards.h"
28
30 typedef std::set<TileIndex> TileIndexSet;
32 typedef std::map<TileIndex, int> TileIndexToHeightMap;
33
35 struct TerraformerState {
36 TileIndexSet dirty_tiles;
37 TileIndexToHeightMap tile_to_new_height;
38 };
39
40 TileIndex _terraform_err_tile;
41
49 static int TerraformGetHeightOfTile(const TerraformerState *ts, TileIndex tile)
50 {
51 TileIndexToHeightMap::const_iterator it = ts->tile_to_new_height.find(tile);
52 return it != ts->tile_to_new_height.end() ? it->second : TileHeight(tile);
53 }
54
62 static void TerraformSetHeightOfTile(TerraformerState *ts, TileIndex tile, int height)
63 {
64 ts->tile_to_new_height[tile] = height;
65 }
66
74 static void TerraformAddDirtyTile(TerraformerState *ts, TileIndex tile)
75 {
76 ts->dirty_tiles.insert(tile);
77 }
78
86 static void TerraformAddDirtyTileAround(TerraformerState *ts, TileIndex tile)
87 {
88 /* Make sure all tiles passed to TerraformAddDirtyTile are within [0, MapSize()] */
89 if (TileY(tile) >= 1) TerraformAddDirtyTile(ts, tile + TileDiffXY( 0, -1));
90 if (TileY(tile) >= 1 && TileX(tile) >= 1) TerraformAddDirtyTile(ts, tile + TileDiffXY(-1, -1));
91 if (TileX(tile) >= 1) TerraformAddDirtyTile(ts, tile + TileDiffXY(-1, 0));
92 TerraformAddDirtyTile(ts, tile);
93 }
94
103 static CommandCost TerraformTileHeight(TerraformerState *ts, TileIndex tile, int height)
104 {
105 assert(tile < MapSize());
106
107 /* Check range of destination height */
108 if (height < 0) return_cmd_error(STR_ERROR_ALREADY_AT_SEA_LEVEL);
109 if (height > _settings_game.construction.max_heightlevel) return_cmd_error(STR_ERROR_TOO_HIGH);
110
111 /*
112 * Check if the terraforming has any effect.
113 * This can only be true, if multiple corners of the start-tile are terraformed (i.e. the terraforming is done by towns/industries etc.).
114 * In this case the terraforming should fail. (Don't know why.)
115 */
116 if (height == TerraformGetHeightOfTile(ts, tile)) return CMD_ERROR;
117
118 /* Check "too close to edge of map". Only possible when freeform-edges is off. */
119 uint x = TileX(tile);
120 uint y = TileY(tile);
121 if (!_settings_game.construction.freeform_edges && ((x <= 1) || (y <= 1) || (x >= MapMaxX() - 1) || (y >= MapMaxY() - 1))) {
122 /*
123 * Determine a sensible error tile
124 */
125 if (x == 1) x = 0;
126 if (y == 1) y = 0;
127 _terraform_err_tile = TileXY(x, y);
128 return_cmd_error(STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP);
129 }
130
131 /* Mark incident tiles that are involved in the terraforming. */
132 TerraformAddDirtyTileAround(ts, tile);
133
134 /* Store the height modification */
135 TerraformSetHeightOfTile(ts, tile, height);
136
137 CommandCost total_cost(EXPENSES_CONSTRUCTION);
138
139 /* Increment cost */
140 total_cost.AddCost(_price[PR_TERRAFORM]);
141
142 /* Recurse to neighboured corners if height difference is larger than 1 */
143 {
144 const TileIndexDiffC *ttm;
145
146 TileIndex orig_tile = tile;
147 static const TileIndexDiffC _terraform_tilepos[] = {
148 { 1, 0}, // move to tile in SE
149 {-2, 0}, // undo last move, and move to tile in NW
150 { 1, 1}, // undo last move, and move to tile in SW
151 { 0, -2} // undo last move, and move to tile in NE
152 };
153
154 for (ttm = _terraform_tilepos; ttm != endof(_terraform_tilepos); ttm++) {
155 tile += ToTileIndexDiff(*ttm);
156
157 if (tile >= MapSize()) continue;
158 /* Make sure we don't wrap around the map */
159 if (Delta(TileX(orig_tile), TileX(tile)) == MapSizeX() - 1) continue;
160 if (Delta(TileY(orig_tile), TileY(tile)) == MapSizeY() - 1) continue;
161
162 /* Get TileHeight of neighboured tile as of current terraform progress */
163 int r = TerraformGetHeightOfTile(ts, tile);
164 int height_diff = height - r;
165
166 /* Is the height difference to the neighboured corner greater than 1? */
167 if (abs(height_diff) > 1) {
168 /* Terraform the neighboured corner. The resulting height difference should be 1. */
169 height_diff += (height_diff < 0 ? 1 : -1);
170 CommandCost cost = TerraformTileHeight(ts, tile, r + height_diff);
171 if (cost.Failed()) return cost;
172 total_cost.AddCost(cost);
173 }
174 }
175 }
176
177 return total_cost;
178 }
179
189 CommandCost CmdTerraformLand(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
190 {
191 _terraform_err_tile = INVALID_TILE;
192
193 CommandCost total_cost(EXPENSES_CONSTRUCTION);
194 int direction = (p2 != 0 ? 1 : -1);
195 TerraformerState ts;
196
197 /* Compute the costs and the terraforming result in a model of the landscape */
198 if ((p1 & SLOPE_W) != 0 && tile + TileDiffXY(1, 0) < MapSize()) {
199 TileIndex t = tile + TileDiffXY(1, 0);
200 CommandCost cost = TerraformTileHeight(&ts, t, TileHeight(t) + direction);
201 if (cost.Failed()) return cost;
202 total_cost.AddCost(cost);
203 }
204
205 if ((p1 & SLOPE_S) != 0 && tile + TileDiffXY(1, 1) < MapSize()) {
206 TileIndex t = tile + TileDiffXY(1, 1);
207 CommandCost cost = TerraformTileHeight(&ts, t, TileHeight(t) + direction);
208 if (cost.Failed()) return cost;
209 total_cost.AddCost(cost);
210 }
211
212 if ((p1 & SLOPE_E) != 0 && tile + TileDiffXY(0, 1) < MapSize()) {
213 TileIndex t = tile + TileDiffXY(0, 1);
214 CommandCost cost = TerraformTileHeight(&ts, t, TileHeight(t) + direction);
215 if (cost.Failed()) return cost;
216 total_cost.AddCost(cost);
217 }
218
219 if ((p1 & SLOPE_N) != 0) {
220 TileIndex t = tile + TileDiffXY(0, 0);
221 CommandCost cost = TerraformTileHeight(&ts, t, TileHeight(t) + direction);
222 if (cost.Failed()) return cost;
223 total_cost.AddCost(cost);
224 }
225
226 /* Check if the terraforming is valid wrt. tunnels, bridges and objects on the surface
227 * Pass == 0: Collect tileareas which are caused to be auto-cleared.
228 * Pass == 1: Collect the actual cost. */
229 for (int pass = 0; pass < 2; pass++) {
230 for (TileIndexSet::const_iterator it = ts.dirty_tiles.begin(); it != ts.dirty_tiles.end(); it++) {
231 TileIndex tile = *it;
232
233 assert(tile < MapSize());
234 /* MP_VOID tiles can be terraformed but as tunnels and bridges
235 * cannot go under / over these tiles they don't need checking. */
236 if (IsTileType(tile, MP_VOID)) continue;
237
238 /* Find new heights of tile corners */
239 int z_N = TerraformGetHeightOfTile(&ts, tile + TileDiffXY(0, 0));
240 int z_W = TerraformGetHeightOfTile(&ts, tile + TileDiffXY(1, 0));
241 int z_S = TerraformGetHeightOfTile(&ts, tile + TileDiffXY(1, 1));
242 int z_E = TerraformGetHeightOfTile(&ts, tile + TileDiffXY(0, 1));
243
244 /* Find min and max height of tile */
245 int z_min = min(min(z_N, z_W), min(z_S, z_E));
246 int z_max = max(max(z_N, z_W), max(z_S, z_E));
247
248 /* Compute tile slope */
249 Slope tileh = (z_max > z_min + 1 ? SLOPE_STEEP : SLOPE_FLAT);
250 if (z_W > z_min) tileh |= SLOPE_W;
251 if (z_S > z_min) tileh |= SLOPE_S;
252 if (z_E > z_min) tileh |= SLOPE_E;
253 if (z_N > z_min) tileh |= SLOPE_N;
254
255 if (pass == 0) {
256 /* Check if bridge would take damage */
257 if (IsBridgeAbove(tile)) {
258 int bridge_height = GetBridgeHeight(GetSouthernBridgeEnd(tile));
259
260 /* Check if bridge would take damage. */
261 if (direction == 1 && bridge_height <= z_max) {
262 _terraform_err_tile = tile; // highlight the tile under the bridge
263 return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST);
264 }
265
266 /* Is the bridge above not too high afterwards? */
267 if (direction == -1 && bridge_height > (z_min + _settings_game.construction.max_bridge_height)) {
268 _terraform_err_tile = tile;
269 return_cmd_error(STR_ERROR_BRIDGE_TOO_HIGH_AFTER_LOWER_LAND);
270 }
271 }
272 /* Check if tunnel would take damage */
273 if (direction == -1 && IsTunnelInWay(tile, z_min)) {
274 _terraform_err_tile = tile; // highlight the tile above the tunnel
275 return_cmd_error(STR_ERROR_EXCAVATION_WOULD_DAMAGE);
276 }
277 }
278
279 /* Is the tile already cleared? */
280 const ClearedObjectArea *coa = FindClearedObject(tile);
281 bool indirectly_cleared = coa != NULL && coa->first_tile != tile;
282
283 /* Check tiletype-specific things, and add extra-cost */
284 const bool curr_gen = _generating_world;
285 if (_game_mode == GM_EDITOR) _generating_world = true; // used to create green terraformed land
286 DoCommandFlag tile_flags = flags | DC_AUTO | DC_FORCE_CLEAR_TILE;
287 if (pass == 0) {
288 tile_flags &= ~DC_EXEC;
289 tile_flags |= DC_NO_MODIFY_TOWN_RATING;
290 }
291 CommandCost cost;
292 if (indirectly_cleared) {
293 cost = DoCommand(tile, 0, 0, tile_flags, CMD_LANDSCAPE_CLEAR);
294 } else {
295 cost = _tile_type_procs[GetTileType(tile)]->terraform_tile_proc(tile, tile_flags, z_min, tileh);
296 }
297 _generating_world = curr_gen;
298 if (cost.Failed()) {
299 _terraform_err_tile = tile;
300 return cost;
301 }
302 if (pass == 1) total_cost.AddCost(cost);
303 }
304 }
305
306 Company *c = Company::GetIfValid(_current_company);
307 if (c != NULL && GB(c->terraform_limit, 16, 16) < ts.tile_to_new_height.size()) {
308 return_cmd_error(STR_ERROR_TERRAFORM_LIMIT_REACHED);
309 }
310
311 if (flags & DC_EXEC) {
312 /* change the height */
313 for (TileIndexToHeightMap::const_iterator it = ts.tile_to_new_height.begin();
314 it != ts.tile_to_new_height.end(); it++) {
315 TileIndex tile = it->first;
316 int height = it->second;
317
318 SetTileHeight(tile, (uint)height);
319 }
320
321 /* Finally mark the dirty tiles dirty */
322 for (TileIndexSet::const_iterator it = ts.dirty_tiles.begin(); it != ts.dirty_tiles.end(); it++) {
323 MarkTileDirtyByTile(*it);
324
325 int height = TerraformGetHeightOfTile(&ts, *it);
326
327 /* Now, if we alter the height of the map edge, we need to take care
328 * about repainting the affected areas outside map as well.
329 * Remember:
330 * Outside map, we assume that our landscape descends to
331 * height zero as fast as possible.
332 * Those simulated tiles (they don't exist as datastructure,
333 * only as concept in code) need to be repainted properly,
334 * otherwise we will get ugly glitches.
335 *
336 * Furthermore, note that we have to take care about the possibility,
337 * that landscape was higher before the change,
338 * so also tiles a bit outside need to be repainted.
339 */
340 int x = TileX(*it);
341 int y = TileY(*it);
342 if (x == 0) {
343 if (y == 0) {
344 /* Height of the northern corner is altered. */
345 for (int cx = 0; cx >= -height - 1; cx--) {
346 for (int cy = 0; cy >= -height - 1; cy--) {
347 /* This means, tiles in the sector north of that
348 * corner need to be repainted.
349 */
350 if (cx + cy >= -height - 2) {
351 /* But only tiles that actually might have changed. */
352 MarkTileDirtyByTileOutsideMap(cx, cy);
353 }
354 }
355 }
356 } else if (y < (int)MapMaxY()) {
357 for (int cx = 0; cx >= -height - 1; cx--) {
358 MarkTileDirtyByTileOutsideMap(cx, y);
359 }
360 } else {
361 for (int cx = 0; cx >= -height - 1; cx--) {
362 for (int cy = (int)MapMaxY(); cy <= (int)MapMaxY() + height + 1; cy++) {
363 if (cx + ((int)MapMaxY() - cy) >= -height - 2) {
364 MarkTileDirtyByTileOutsideMap(cx, cy);
365 }
366 }
367 }
368 }
369 } else if (x < (int)MapMaxX()) {
370 if (y == 0) {
371 for (int cy = 0; cy >= -height - 1; cy--) {
372 MarkTileDirtyByTileOutsideMap(x, cy);
373 }
374 } else if (y < (int)MapMaxY()) {
375 /* Nothing to be done here, we are inside the map. */
376 } else {
377 for (int cy = (int)MapMaxY(); cy <= (int)MapMaxY() + height + 1; cy++) {
378 MarkTileDirtyByTileOutsideMap(x, cy);
379 }
380 }
381 } else {
382 if (y == 0) {
383 for (int cx = (int)MapMaxX(); cx <= (int)MapMaxX() + height + 1; cx++) {
384 for (int cy = 0; cy >= -height - 1; cy--) {
385 if (((int)MapMaxX() - cx) + cy >= -height - 2) {
386 MarkTileDirtyByTileOutsideMap(cx, cy);
387 }
388 }
389 }
390 } else if (y < (int)MapMaxY()) {
391 for (int cx = (int)MapMaxX(); cx <= (int)MapMaxX() + height + 1; cx++) {
392 MarkTileDirtyByTileOutsideMap(cx, y);
393 }
394 } else {
395 for (int cx = (int)MapMaxX(); cx <= (int)MapMaxX() + height + 1; cx++) {
396 for (int cy = (int)MapMaxY(); cy <= (int)MapMaxY() + height + 1; cy++) {
397 if (((int)MapMaxX() - cx) + ((int)MapMaxY() - cy) >= -height - 2) {
398 MarkTileDirtyByTileOutsideMap(cx, cy);
399 }
400 }
401 }
402 }
403 }
404 }
405
406 if (c != NULL) c->terraform_limit -= (uint32)ts.tile_to_new_height.size() << 16;
407 }
408 return total_cost;
409 }
410
411
423 CommandCost CmdLevelLand(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
424 {
425 if (p1 >= MapSize()) return CMD_ERROR;
426
427 _terraform_err_tile = INVALID_TILE;
428
429 /* remember level height */
430 uint oldh = TileHeight(p1);
431
432 /* compute new height */
433 uint h = oldh;
434 LevelMode lm = (LevelMode)GB(p2, 1, 2);
435 switch (lm) {
436 case LM_LEVEL: break;
437 case LM_RAISE: h++; break;
438 case LM_LOWER: h--; break;
439 default: return CMD_ERROR;
440 }
441
442 /* Check range of destination height */
443 if (h > _settings_game.construction.max_heightlevel) return_cmd_error((oldh == 0) ? STR_ERROR_ALREADY_AT_SEA_LEVEL : STR_ERROR_TOO_HIGH);
444
445 Money money = GetAvailableMoneyForCommand();
446 CommandCost cost(EXPENSES_CONSTRUCTION);
447 CommandCost last_error(lm == LM_LEVEL ? STR_ERROR_ALREADY_LEVELLED : INVALID_STRING_ID);
448 bool had_success = false;
449
450 const Company *c = Company::GetIfValid(_current_company);
451 int limit = (c == NULL ? INT32_MAX : GB(c->terraform_limit, 16, 16));
452 if (limit == 0) return_cmd_error(STR_ERROR_TERRAFORM_LIMIT_REACHED);
453
454 TileIterator *iter = HasBit(p2, 0) ? (TileIterator *)new DiagonalTileIterator(tile, p1) : new OrthogonalTileIterator(tile, p1);
455 for (; *iter != INVALID_TILE; ++(*iter)) {
456 TileIndex t = *iter;
457 uint curh = TileHeight(t);
458 while (curh != h) {
459 CommandCost ret = DoCommand(t, SLOPE_N, (curh > h) ? 0 : 1, flags & ~DC_EXEC, CMD_TERRAFORM_LAND);
460 if (ret.Failed()) {
461 last_error = ret;
462
463 /* Did we reach the limit? */
464 if (ret.GetErrorMessage() == STR_ERROR_TERRAFORM_LIMIT_REACHED) limit = 0;
465 break;
466 }
467
468 if (flags & DC_EXEC) {
469 money -= ret.GetCost();
470 if (money < 0) {
471 _additional_cash_required = ret.GetCost();
472 delete iter;
473 return cost;
474 }
475 DoCommand(t, SLOPE_N, (curh > h) ? 0 : 1, flags, CMD_TERRAFORM_LAND);
476 } else {
477 /* When we're at the terraform limit we better bail (unneeded) testing as well.
478 * This will probably cause the terraforming cost to be underestimated, but only
479 * when it's near the terraforming limit. Even then, the estimation is
480 * completely off due to it basically counting terraforming double, so it being
481 * cut off earlier might even give a better estimate in some cases. */
482 if (--limit <= 0) {
483 had_success = true;
484 break;
485 }
486 }
487
488 cost.AddCost(ret);
489 curh += (curh > h) ? -1 : 1;
490 had_success = true;
491 }
492
493 if (limit <= 0) break;
494 }
495
496 delete iter;
497 return had_success ? cost : last_error;
498 }