OpenTTD: src/blitter/32bpp_optimized.hpp Source File

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32bpp_optimized.hpp
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1 /* $Id: 32bpp_optimized.hpp 26209 2014-01-02 22:41:58Z rubidium $ */
2
3 /*
4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 */
9
12 #ifndef BLITTER_32BPP_OPTIMIZED_HPP
13 #define BLITTER_32BPP_OPTIMIZED_HPP
14
15 #include "32bpp_simple.hpp"
16
18 class Blitter_32bppOptimized : public Blitter_32bppSimple {
19 public:
21 struct SpriteData {
22 uint32 offset[ZOOM_LVL_COUNT][2];
23 byte data[];
24 };
25
26 /* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
27 /* virtual */ Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator);
28
29 /* virtual */ const char *GetName() { return "32bpp-optimized"; }
30
31 template <BlitterMode mode> void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom);
32 };
33
35 class FBlitter_32bppOptimized : public BlitterFactory {
36 public:
37 FBlitter_32bppOptimized() : BlitterFactory("32bpp-optimized", "32bpp Optimized Blitter (no palette animation)") {}
38 /* virtual */ Blitter *CreateInstance() { return new Blitter_32bppOptimized(); }
39 };
40
41 #endif /* BLITTER_32BPP_OPTIMIZED_HPP */