OpenTTD: src/gfxinit.cpp Source File

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gfxinit.cpp
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1 /* $Id: gfxinit.cpp 27732 2017-01-14 18:30:26Z frosch $ */
2
3 /*
4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 */
9
12 #include "stdafx.h"
13 #include "fios.h"
14 #include "newgrf.h"
15 #include "3rdparty/md5/md5.h"
16 #include "fontcache.h"
17 #include "gfx_func.h"
18 #include "transparency.h"
19 #include "blitter/factory.hpp"
20 #include "video/video_driver.hpp"
21 #include "window_func.h"
22
23 /* The type of set we're replacing */
24 #define SET_TYPE "graphics"
25 #include "base_media_func.h"
26
27 #include "table/sprites.h"
28
29 #include "safeguards.h"
30
32 bool _palette_remap_grf[MAX_FILE_SLOTS];
33
34 #include "table/landscape_sprite.h"
35
37 static const SpriteID * const _landscape_spriteindexes[] = {
38 _landscape_spriteindexes_arctic,
39 _landscape_spriteindexes_tropic,
40 _landscape_spriteindexes_toyland,
41 };
42
50 static uint LoadGrfFile(const char *filename, uint load_index, int file_index)
51 {
52 uint load_index_org = load_index;
53 uint sprite_id = 0;
54
55 FioOpenFile(file_index, filename, BASESET_DIR);
56
57 DEBUG(sprite, 2, "Reading grf-file '%s'", filename);
58
59 byte container_ver = GetGRFContainerVersion();
60 if (container_ver == 0) usererror("Base grf '%s' is corrupt", filename);
61 ReadGRFSpriteOffsets(container_ver);
62 if (container_ver >= 2) {
63 /* Read compression. */
64 byte compression = FioReadByte();
65 if (compression != 0) usererror("Unsupported compression format");
66 }
67
68 while (LoadNextSprite(load_index, file_index, sprite_id, container_ver)) {
69 load_index++;
70 sprite_id++;
71 if (load_index >= MAX_SPRITES) {
72 usererror("Too many sprites. Recompile with higher MAX_SPRITES value or remove some custom GRF files.");
73 }
74 }
75 DEBUG(sprite, 2, "Currently %i sprites are loaded", load_index);
76
77 return load_index - load_index_org;
78 }
79
87 static void LoadGrfFileIndexed(const char *filename, const SpriteID *index_tbl, int file_index)
88 {
89 uint start;
90 uint sprite_id = 0;
91
92 FioOpenFile(file_index, filename, BASESET_DIR);
93
94 DEBUG(sprite, 2, "Reading indexed grf-file '%s'", filename);
95
96 byte container_ver = GetGRFContainerVersion();
97 if (container_ver == 0) usererror("Base grf '%s' is corrupt", filename);
98 ReadGRFSpriteOffsets(container_ver);
99 if (container_ver >= 2) {
100 /* Read compression. */
101 byte compression = FioReadByte();
102 if (compression != 0) usererror("Unsupported compression format");
103 }
104
105 while ((start = *index_tbl++) != END) {
106 uint end = *index_tbl++;
107
108 do {
109 bool b = LoadNextSprite(start, file_index, sprite_id, container_ver);
110 assert(b);
111 sprite_id++;
112 } while (++start <= end);
113 }
114 }
115
121 void CheckExternalFiles()
122 {
123 if (BaseGraphics::GetUsedSet() == NULL || BaseSounds::GetUsedSet() == NULL) return;
124
125 const GraphicsSet *used_set = BaseGraphics::GetUsedSet();
126
127 DEBUG(grf, 1, "Using the %s base graphics set", used_set->name);
128
129 static const size_t ERROR_MESSAGE_LENGTH = 256;
130 static const size_t MISSING_FILE_MESSAGE_LENGTH = 128;
131
132 /* Allocate for a message for each missing file and for one error
133 * message per set.
134 */
135 char error_msg[MISSING_FILE_MESSAGE_LENGTH * (GraphicsSet::NUM_FILES + SoundsSet::NUM_FILES) + 2 * ERROR_MESSAGE_LENGTH];
136 error_msg[0] = '\0';
137 char *add_pos = error_msg;
138 const char *last = lastof(error_msg);
139
140 if (used_set->GetNumInvalid() != 0) {
141 /* Not all files were loaded successfully, see which ones */
142 add_pos += seprintf(add_pos, last, "Trying to load graphics set '%s', but it is incomplete. The game will probably not run correctly until you properly install this set or select another one. See section 4.1 of readme.txt.\n\nThe following files are corrupted or missing:\n", used_set->name);
143 for (uint i = 0; i < GraphicsSet::NUM_FILES; i++) {
144 MD5File::ChecksumResult res = GraphicsSet::CheckMD5(&used_set->files[i], BASESET_DIR);
145 if (res != MD5File::CR_MATCH) add_pos += seprintf(add_pos, last, "\t%s is %s (%s)\n", used_set->files[i].filename, res == MD5File::CR_MISMATCH ? "corrupt" : "missing", used_set->files[i].missing_warning);
146 }
147 add_pos += seprintf(add_pos, last, "\n");
148 }
149
150 const SoundsSet *sounds_set = BaseSounds::GetUsedSet();
151 if (sounds_set->GetNumInvalid() != 0) {
152 add_pos += seprintf(add_pos, last, "Trying to load sound set '%s', but it is incomplete. The game will probably not run correctly until you properly install this set or select another one. See section 4.1 of readme.txt.\n\nThe following files are corrupted or missing:\n", sounds_set->name);
153
154 assert_compile(SoundsSet::NUM_FILES == 1);
155 /* No need to loop each file, as long as there is only a single
156 * sound file. */
157 add_pos += seprintf(add_pos, last, "\t%s is %s (%s)\n", sounds_set->files->filename, SoundsSet::CheckMD5(sounds_set->files, BASESET_DIR) == MD5File::CR_MISMATCH ? "corrupt" : "missing", sounds_set->files->missing_warning);
158 }
159
160 if (add_pos != error_msg) ShowInfoF("%s", error_msg);
161 }
162
164 static void LoadSpriteTables()
165 {
166 memset(_palette_remap_grf, 0, sizeof(_palette_remap_grf));
167 uint i = FIRST_GRF_SLOT;
168 const GraphicsSet *used_set = BaseGraphics::GetUsedSet();
169
170 _palette_remap_grf[i] = (PAL_DOS != used_set->palette);
171 LoadGrfFile(used_set->files[GFT_BASE].filename, 0, i++);
172
173 /*
174 * The second basic file always starts at the given location and does
175 * contain a different amount of sprites depending on the "type"; DOS
176 * has a few sprites less. However, we do not care about those missing
177 * sprites as they are not shown anyway (logos in intro game).
178 */
179 _palette_remap_grf[i] = (PAL_DOS != used_set->palette);
180 LoadGrfFile(used_set->files[GFT_LOGOS].filename, 4793, i++);
181
182 /*
183 * Load additional sprites for climates other than temperate.
184 * This overwrites some of the temperate sprites, such as foundations
185 * and the ground sprites.
186 */
187 if (_settings_game.game_creation.landscape != LT_TEMPERATE) {
188 _palette_remap_grf[i] = (PAL_DOS != used_set->palette);
189 LoadGrfFileIndexed(
190 used_set->files[GFT_ARCTIC + _settings_game.game_creation.landscape - 1].filename,
191 _landscape_spriteindexes[_settings_game.game_creation.landscape - 1],
192 i++
193 );
194 }
195
196 /* Initialize the unicode to sprite mapping table */
197 InitializeUnicodeGlyphMap();
198
199 /*
200 * Load the base and extra NewGRF with OTTD required graphics as first NewGRF.
201 * However, we do not want it to show up in the list of used NewGRFs,
202 * so we have to manually add it, and then remove it later.
203 */
204 GRFConfig *top = _grfconfig;
205
206 /* Default extra graphics */
207 GRFConfig *master = new GRFConfig("OPENTTD.GRF");
208 master->palette |= GRFP_GRF_DOS;
209 FillGRFDetails(master, false, BASESET_DIR);
210 ClrBit(master->flags, GCF_INIT_ONLY);
211
212 /* Baseset extra graphics */
213 GRFConfig *extra = new GRFConfig(used_set->files[GFT_EXTRA].filename);
214
215 /* We know the palette of the base set, so if the base NewGRF is not
216 * setting one, use the palette of the base set and not the global
217 * one which might be the wrong palette for this base NewGRF.
218 * The value set here might be overridden via action14 later. */
219 switch (used_set->palette) {
220 case PAL_DOS: extra->palette |= GRFP_GRF_DOS; break;
221 case PAL_WINDOWS: extra->palette |= GRFP_GRF_WINDOWS; break;
222 default: break;
223 }
224 FillGRFDetails(extra, false, BASESET_DIR);
225 ClrBit(extra->flags, GCF_INIT_ONLY);
226
227 extra->next = top;
228 master->next = extra;
229 _grfconfig = master;
230
231 LoadNewGRF(SPR_NEWGRFS_BASE, i, 2);
232
233 uint total_extra_graphics = SPR_NEWGRFS_BASE - SPR_OPENTTD_BASE;
234 _missing_extra_graphics = GetSpriteCountForSlot(i, SPR_OPENTTD_BASE, SPR_NEWGRFS_BASE);
235 DEBUG(sprite, 1, "%u extra sprites, %u from baseset, %u from fallback", total_extra_graphics, total_extra_graphics - _missing_extra_graphics, _missing_extra_graphics);
236
237 /* The original baseset extra graphics intentionally make use of the fallback graphics.
238 * Let's say everything which provides less than 500 sprites misses the rest intentionally. */
239 if (500 + _missing_extra_graphics > total_extra_graphics) _missing_extra_graphics = 0;
240
241 /* Free and remove the top element. */
242 delete extra;
243 delete master;
244 _grfconfig = top;
245 }
246
247
252 static bool SwitchNewGRFBlitter()
253 {
254 /* Never switch if the blitter was specified by the user. */
255 if (!_blitter_autodetected) return false;
256
257 /* Null driver => dedicated server => do nothing. */
258 if (BlitterFactory::GetCurrentBlitter()->GetScreenDepth() == 0) return false;
259
260 /* Get preferred depth.
261 * - depth_wanted_by_base: Depth required by the baseset, i.e. the majority of the sprites.
262 * - depth_wanted_by_grf: Depth required by some NewGRF.
263 * Both can force using a 32bpp blitter. depth_wanted_by_base is used to select
264 * between multiple 32bpp blitters, which perform differently with 8bpp sprites.
265 */
266 uint depth_wanted_by_base = BaseGraphics::GetUsedSet()->blitter == BLT_32BPP ? 32 : 8;
267 uint depth_wanted_by_grf = _support8bpp == S8BPP_NONE ? 32 : 8;
268 for (GRFConfig *c = _grfconfig; c != NULL; c = c->next) {
269 if (c->status == GCS_DISABLED || c->status == GCS_NOT_FOUND || HasBit(c->flags, GCF_INIT_ONLY)) continue;
270 if (c->palette & GRFP_BLT_32BPP) depth_wanted_by_grf = 32;
271 }
272
273 /* Search the best blitter. */
274 static const struct {
275 const char *name;
276 uint animation;
277 uint min_base_depth, max_base_depth, min_grf_depth, max_grf_depth;
278 } replacement_blitters[] = {
279 #ifdef WITH_SSE
280 { "32bpp-sse4", 0, 32, 32, 8, 32 },
281 { "32bpp-ssse3", 0, 32, 32, 8, 32 },
282 { "32bpp-sse2", 0, 32, 32, 8, 32 },
283 { "32bpp-sse4-anim", 1, 32, 32, 8, 32 },
284 #endif
285 { "8bpp-optimized", 2, 8, 8, 8, 8 },
286 { "32bpp-optimized", 0, 8, 32, 8, 32 },
287 { "32bpp-anim", 1, 8, 32, 8, 32 },
288 };
289
290 const bool animation_wanted = HasBit(_display_opt, DO_FULL_ANIMATION);
291 const char *cur_blitter = BlitterFactory::GetCurrentBlitter()->GetName();
292
293 for (uint i = 0; i < lengthof(replacement_blitters); i++) {
294 if (animation_wanted && (replacement_blitters[i].animation == 0)) continue;
295 if (!animation_wanted && (replacement_blitters[i].animation == 1)) continue;
296
297 if (!IsInsideMM(depth_wanted_by_base, replacement_blitters[i].min_base_depth, replacement_blitters[i].max_base_depth + 1)) continue;
298 if (!IsInsideMM(depth_wanted_by_grf, replacement_blitters[i].min_grf_depth, replacement_blitters[i].max_grf_depth + 1)) continue;
299 const char *repl_blitter = replacement_blitters[i].name;
300
301 if (strcmp(repl_blitter, cur_blitter) == 0) return false;
302 if (BlitterFactory::GetBlitterFactory(repl_blitter) == NULL) continue;
303
304 DEBUG(misc, 1, "Switching blitter from '%s' to '%s'... ", cur_blitter, repl_blitter);
305 Blitter *new_blitter = BlitterFactory::SelectBlitter(repl_blitter);
306 if (new_blitter == NULL) NOT_REACHED();
307 DEBUG(misc, 1, "Successfully switched to %s.", repl_blitter);
308 break;
309 }
310
311 if (!VideoDriver::GetInstance()->AfterBlitterChange()) {
312 /* Failed to switch blitter, let's hope we can return to the old one. */
313 if (BlitterFactory::SelectBlitter(cur_blitter) == NULL || !VideoDriver::GetInstance()->AfterBlitterChange()) usererror("Failed to reinitialize video driver. Specify a fixed blitter in the config");
314 }
315
316 return true;
317 }
318
320 void CheckBlitter()
321 {
322 if (!SwitchNewGRFBlitter()) return;
323
324 ClearFontCache();
325 GfxClearSpriteCache();
326 ReInitAllWindows();
327 }
328
330 void GfxLoadSprites()
331 {
332 DEBUG(sprite, 2, "Loading sprite set %d", _settings_game.game_creation.landscape);
333
334 SwitchNewGRFBlitter();
335 ClearFontCache();
336 GfxInitSpriteMem();
337 LoadSpriteTables();
338 GfxInitPalettes();
339
340 UpdateCursorSize();
341 }
342
343 bool GraphicsSet::FillSetDetails(IniFile *ini, const char *path, const char *full_filename)
344 {
345 bool ret = this->BaseSet<GraphicsSet, MAX_GFT, true>::FillSetDetails(ini, path, full_filename, false);
346 if (ret) {
347 IniGroup *metadata = ini->GetGroup("metadata");
348 IniItem *item;
349
350 fetch_metadata("palette");
351 this->palette = (*item->value == 'D' || *item->value == 'd') ? PAL_DOS : PAL_WINDOWS;
352
353 /* Get optional blitter information. */
354 item = metadata->GetItem("blitter", false);
355 this->blitter = (item != NULL && *item->value == '3') ? BLT_32BPP : BLT_8BPP;
356 }
357 return ret;
358 }
359
369 /* static */ MD5File::ChecksumResult GraphicsSet::CheckMD5(const MD5File *file, Subdirectory subdir)
370 {
371 size_t size = 0;
372 FILE *f = FioFOpenFile(file->filename, "rb", subdir, &size);
373 if (f == NULL) return MD5File::CR_NO_FILE;
374
375 size_t max = GRFGetSizeOfDataSection(f);
376
377 FioFCloseFile(f);
378
379 return file->CheckMD5(subdir, max);
380 }
381
382
392 MD5File::ChecksumResult MD5File::CheckMD5(Subdirectory subdir, size_t max_size) const
393 {
394 size_t size;
395 FILE *f = FioFOpenFile(this->filename, "rb", subdir, &size);
396
397 if (f == NULL) return CR_NO_FILE;
398
399 size = min(size, max_size);
400
401 Md5 checksum;
402 uint8 buffer[1024];
403 uint8 digest[16];
404 size_t len;
405
406 while ((len = fread(buffer, 1, (size > sizeof(buffer)) ? sizeof(buffer) : size, f)) != 0 && size != 0) {
407 size -= len;
408 checksum.Append(buffer, len);
409 }
410
411 FioFCloseFile(f);
412
413 checksum.Finish(digest);
414 return memcmp(this->hash, digest, sizeof(this->hash)) == 0 ? CR_MATCH : CR_MISMATCH;
415 }
416
418 static const char * const _graphics_file_names[] = { "base", "logos", "arctic", "tropical", "toyland", "extra" };
419
421 template <class T, size_t Tnum_files, bool Tsearch_in_tars>
422 /* static */ const char * const *BaseSet<T, Tnum_files, Tsearch_in_tars>::file_names = _graphics_file_names;
423
424 template <class Tbase_set>
425 /* static */ bool BaseMedia<Tbase_set>::DetermineBestSet()
426 {
427 if (BaseMedia<Tbase_set>::used_set != NULL) return true;
428
429 const Tbase_set *best = NULL;
430 for (const Tbase_set *c = BaseMedia<Tbase_set>::available_sets; c != NULL; c = c->next) {
431 /* Skip unusable sets */
432 if (c->GetNumMissing() != 0) continue;
433
434 if (best == NULL ||
435 (best->fallback && !c->fallback) ||
436 best->valid_files < c->valid_files ||
437 (best->valid_files == c->valid_files && (
438 (best->shortname == c->shortname && best->version < c->version) ||
439 (best->palette != PAL_DOS && c->palette == PAL_DOS)))) {
440 best = c;
441 }
442 }
443
444 BaseMedia<Tbase_set>::used_set = best;
445 return BaseMedia<Tbase_set>::used_set != NULL;
446 }
447
448 template <class Tbase_set>
449 /* static */ const char *BaseMedia<Tbase_set>::GetExtension()
450 {
451 return ".obg"; // OpenTTD Base Graphics
452 }
453
454 INSTANTIATE_BASE_MEDIA_METHODS(BaseMedia<GraphicsSet>, GraphicsSet)