v0.1d (based on OSP++ v0.1h and OSP v0.3o)
========================================================================================================
- TODO: fix backpacks not giving armor back when you have goggles selected
- TODO:
"Noticed that too, but i dont consider it a bug. Its fine, you get armor 
when you start out, and have the option of thermals/nightvision, that should 
be enough.
How about also making it so that you can never get nades from a pack, 
or making it so you can have the option of disableing nades from a pack? 
We run a 64 player server, where it would be nice to have instant respawn 
on the health, but not the nades, because the stat whores tend to camp the 
pack for nades. Also making it impossible to grab a pack when you got more 
than 70% health is a good idea too."


v0.1c (based on OSP++ v0.1h and OSP v0.3o)
========================================================================================================
- chg: grenade ordering (when selecting with next and prev) will now sort frags first, and then tactical
- chg: OICW firing alot more accurate, but a little slower


v0.1b (based on OSP++ v0.1g and OSP v0.3n)
========================================================================================================
- fix: smoke sound now stops when round restarts
- chg: m3a1 damage brought down by 5 (since ROF has been increased)
- chg: mp5 ROF made longer by 10% (was a little too fast)
- chg: you now get 2 f1 and 2 mdn11 grenades
- chg: anm14 grenades are now with the tactical grenades (equipment)
- chg: m60 bullets armor protection upped from 15% to 35% (other bullets are 55%)
- chg: m60 less accurate when crouched (0.3 instead of 0.2)
- chg: OICW accuracy recover time put back to default
- chg: silenced socom now more inaccurate (from 0.27 to 0.3)


v0.1a (based on OSP++ v0.1f and OSP v0.3m)
========================================================================================================
- add: silenced us socom with a raise in innacuracy from 0.25 to 0.35, and max innacuracy from 
       2 to 3, select it form the pistols menu
- add: new weapon OICW, fires 35 dmg bullets, has 3 zooms (cant run while zoomed), and 1 firemode where 
       it shoots explosive bullets (kinda like m203, but with less radius and damage), use "ALT" firemode 
       to shoot explosive bullets
- add: new grenade MDN11, you get only 1, it is medium weight (throws normal), has a timer of 5 seconds,        
       but packs a harder punch and on a wider radius than the smohg (dmg:275, rad:350)
- add: new grenade M67, you get 3, it is light weight (throws far), has a timer of 3 seconds(normal),
       gives light damage on a light radius (dmg:125, rad:150)
- add: new grenade F1, you get only 1, it is heavy (throws not far), has a timer of 5 seconds, pretty
       damaging explosion with large radius (dmg:300, rad:400)
- add: new grenade L2A2, you get 2, it is medium weight, has a timer of only 2 seconds, packs a slightly
       harder damage than smohg but has a smaller radius of effect (dmg:200, rad:175)
- add: the equipment panel now contains
       -> NV goggles (vision depth augmented) (does not draw team icons)
       -> thermal goggles (does not draw team icons)
       -> 1 smoke
       -> 1 flash
       -> extra primary ammo (2 clips)
- add: smoke grenade now has a more realistic/useful effect, emits smoke that disperses during
       20 seconds, you can hear a hissing sound while it is active
- add: smoke grenade now has a small radius damage dealing 1 dmg per sec for 30 seconds (the time
       it is active)     
- chg: ak74 ROF increased by 15%         
- chg: all grenades will explode in the air (except anm14 and m15)       
- chg: talon recoil lowered from 10 to 7.5
- chg: talon innacuracy lowered from 0.5 to 0.4
- chg: m1911 recoil lowered from 5 to 4
- chg: sig rof slowed down by 65ms instead of 80ms
- chg: sig recoil lowered to 2.9 from 3
- chg: sig zoomed recoil lowered from 2.5 to 2.45
- chg: increased sig damage to 40
- chg: m4 recoil lowered to 2.85 from 3
- chg: mp5 inaccuracy lowered to 0.12 from 0.2 (like m4)
- chg: mp5 ROF 20% faster
- chg: M3A1 ROF 25% faster
- chg: sniper rifle recoil lowered to 7.5 instead of 15
- chg: armor removed from equipment panel (you always get armor)
- chg: m60 inaccuracy ramps up from ducked->leaning->walking->running(normal)
- chg: m60 now shoots armor piercing bullets (armor will only absorb 15% of m60 bullets)
       compared to 55% for normal bullets
- chg: increased m590 damage to 30 per pellet from 25
- chg: increased m590 spread to 1.75 from 1.5
- chg: lowered m590 inaccuracy to 0.025
- chg: lowered m590 max inaccuracy to 0.125
- chg: increased USAS damage to 25 per pellet from 20
- chg: increased USAS spread to 2.0 from 1.75
- chg: lowered USAS inaccuracy to 0.05
- chg: lowered USAS max inaccuracy to 0.25
- chg: flash grenade timer brought down to 1.5 seconds
- fix: backpack not autoreload m203 