2.5.16
1 threads
Q3Map         - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.16
GtkRadiant    - v1.5.0 Oct  8 2004 08:08:27
Voter turnout
VFS Init: G:/Games/UrbanTerror/q3ut4/
VFS Init: G:/Games/UrbanTerror/baseq3/

--- Light ---
Radiosity enabled with 99 bounce(s)
Fast mode enabled
Lighting gamma set to 2.000000
Identical lightmap collapsing disabled
Patch shadow casting enabled
Adaptive supersampling enabled with 2 sample(s) per lightmap texel
Phong shading enabled
Sky/sun light scaled by 1.500000 to 1.500000
entering scripts/shaderlist.txt
entering scripts/shaderlist.txt (2)
entering scripts/shaderlist.txt (3)
entering scripts/shaderlist.txt (4)
entering scripts/common.shader
entering scripts/common_extra.shader
entering scripts/common_alphascale.shader
entering scripts/null_beach.shader
entering scripts/null_clock.shader
entering scripts/null_orb.shader
entering scripts/null_twist.shader
entering scripts/null_urt1.shader
WARNING: Unknown surfaceparm: "nodight"
entering scripts/urban_terror.shader
Script file scripts/urban_terror2.shader was not found
Script file scripts/urban_terror3.shader was not found
Script file scripts/urban_terror4.shader was not found
Script file scripts/urban_terror5.shader was not found
Script file scripts/urban_terror6.shader was not found
Script file scripts/urban_terror7.shader was not found
Script file scripts/urban_terror8.shader was not found
Script file scripts/urban_terror9.shader was not found
entering scripts/ut_turnpike.shader
entering scripts/n_multiplant.shader
entering scripts/n_palms.shader
entering scripts/sweetnutz.shader
WARNING: Unknown surfaceparm: "solid"
entering scripts/watercaulk.shader
entering scripts/ozedood.shader
entering scripts/ut4_vypla.shader
entering scripts/realworld_light.shader
Loading G:\Games\UrbanTerror\q3ut4\maps\ut4_subterra.bsp
Loading G:\Games\UrbanTerror\q3ut4\maps\ut4_subterra.srf
Loading G:\Games\UrbanTerror\q3ut4\maps\ut4_subterra.map
entering G:\Games\UrbanTerror\q3ut4\maps\ut4_subterra.map
--- SmoothNormals ---
0...1...2...3...4...5...6...7...8...9... (77)
--- SetupGrid ---
Grid size = { 64, 64, 128 }
   236340 grid points
      695 point lights
       47 spotlights
      597 diffuse (area) lights
       66 sun/sky lights
     1389 total lights
       16 culled lights
--- TraceGrid ---
0...1...2...3...4...5...6...7...8...9... (40)
156 x 101 x 15 = 236340 grid
--- MapRawLightmap ---
0...1...2...3...4...5...6...7...8...9... (1)
   627790 luxels
   379058 luxels mapped
    19972 luxels occluded
     1389 total lights
        0 culled lights
--- IlluminateRawLightmap ---
0...1...2...3...4...5...6...7...8...9... (194)
   627790 luxels illuminated
--- IlluminateVertexes ---
0...1...2...3...4...5...6...7...8...9... (13)
    69004 vertexes illuminated
--- StoreSurfaceLightmaps ---
   471644 luxels used
   557056 luxels stored (84.67 percent efficiency)
        0 solid surface lightmaps
        0 identical surface lightmaps, using 0 luxels
        0 vertex forced surfaces
        0 vertex approximated surfaces
       34 BSP lightmaps
       34 total lightmaps
      409 unique lightmap/shader combinations
       67 custom shaders emitted
Writing G:\Games\UrbanTerror\q3ut4\maps\ut4_subterra.bsp
Wrote 9.1 MB (9573240 bytes)

--- Radiosity (bounce 1 of 99) ---
0...1...2...3...4...5...6...7...8...9... (1)
    7456 diffuse surfaces
    42211 total lights
     2438 culled lights
--- IlluminateRawLightmap ---
0...1...2...3...4...5...6...7...8...9... (214)
  1255580 luxels illuminated
    69004 vertexes illuminated
--- IlluminateVertexes ---
0...1...2...3...4...5...6...7...8...9... (27)
   140185 vertexes illuminated
--- StoreSurfaceLightmaps ---
   489180 luxels used
   589824 luxels stored (82.94 percent efficiency)
        0 solid surface lightmaps
        0 identical surface lightmaps, using 0 luxels
        0 vertex forced surfaces
        0 vertex approximated surfaces
       36 BSP lightmaps
       36 total lightmaps
      461 unique lightmap/shader combinations
      198 custom shaders emitted
Writing G:\Games\UrbanTerror\q3ut4\maps\ut4_subterra.bsp
Wrote 9.2 MB (9680976 bytes)

--- Radiosity (bounce 2 of 99) ---
0...1...2...3...4...5...6...7...8...9... (3)
    7456 diffuse surfaces
    41263 total lights
     1498 culled lights
--- IlluminateRawLightmap ---
0...1...2...3...4...5...6...7...8...9... (212)
  1883370 luxels illuminated
   140185 vertexes illuminated
--- IlluminateVertexes ---
0...1...2...3...4...5...6...7...8...9... (27)
   214046 vertexes illuminated
--- StoreSurfaceLightmaps ---
   505865 luxels used
   589824 luxels stored (85.77 percent efficiency)
        0 solid surface lightmaps
        0 identical surface lightmaps, using 0 luxels
        0 vertex forced surfaces
        0 vertex approximated surfaces
       36 BSP lightmaps
       36 total lightmaps
      502 unique lightmap/shader combinations
      328 custom shaders emitted
Writing G:\Games\UrbanTerror\q3ut4\maps\ut4_subterra.bsp
Wrote 9.2 MB (9690336 bytes)

--- Radiosity (bounce 3 of 99) ---
0...1...2...3...4...5...6...7...8...9... (4)
    7456 diffuse surfaces
    33981 total lights
      947 culled lights
--- IlluminateRawLightmap ---
0...1...2...3...4...5...6...7...8...9... (183)
  2511160 luxels illuminated
   214046 vertexes illuminated
--- IlluminateVertexes ---
0...1...2...3...4...5...6...7...8...9... (25)
   287907 vertexes illuminated
--- StoreSurfaceLightmaps ---
   505865 luxels used
   589824 luxels stored (85.77 percent efficiency)
        0 solid surface lightmaps
        0 identical surface lightmaps, using 0 luxels
        0 vertex forced surfaces
        0 vertex approximated surfaces
       36 BSP lightmaps
       36 total lightmaps
      502 unique lightmap/shader combinations
      328 custom shaders emitted
Writing G:\Games\UrbanTerror\q3ut4\maps\ut4_subterra.bsp
Wrote 9.2 MB (9690336 bytes)

--- Radiosity (bounce 4 of 99) ---
0...1...2...3...4...5...6...7...8...9... (2)
    7456 diffuse surfaces
    23195 total lights
      457 culled lights
--- IlluminateRawLightmap ---
0...1...2...3...4...5...6...7...8...9... (153)
  3138950 luxels illuminated
   287907 vertexes illuminated
--- IlluminateVertexes ---
0...1...2...3...4...5...6...7...8...9... (21)
   361768 vertexes illuminated
--- StoreSurfaceLightmaps ---
   505865 luxels used
   589824 luxels stored (85.77 percent efficiency)
        0 solid surface lightmaps
        0 identical surface lightmaps, using 0 luxels
        0 vertex forced surfaces
        0 vertex approximated surfaces
       36 BSP lightmaps
       36 total lightmaps
      502 unique lightmap/shader combinations
      328 custom shaders emitted
Writing G:\Games\UrbanTerror\q3ut4\maps\ut4_subterra.bsp
Wrote 9.2 MB (9690336 bytes)

--- Radiosity (bounce 5 of 99) ---
0...1...2...3...4...5...6...7...8...9... (2)
    7456 diffuse surfaces
     7988 total lights
      126 culled lights
--- IlluminateRawLightmap ---
0...1...2...3...4...5...6...7...8...9... (72)
  3766740 luxels illuminated
   361768 vertexes illuminated
--- IlluminateVertexes ---
0...1...2...3...4...5...6...7...8...9... (16)
   435629 vertexes illuminated
--- StoreSurfaceLightmaps ---
   505865 luxels used
   589824 luxels stored (85.77 percent efficiency)
        0 solid surface lightmaps
        0 identical surface lightmaps, using 0 luxels
        0 vertex forced surfaces
        0 vertex approximated surfaces
       36 BSP lightmaps
       36 total lightmaps
      502 unique lightmap/shader combinations
      328 custom shaders emitted
Writing G:\Games\UrbanTerror\q3ut4\maps\ut4_subterra.bsp
Wrote 9.2 MB (9690336 bytes)

--- Radiosity (bounce 6 of 99) ---
0...1...2...3...4...5...6...7...8...9... (4)
    7456 diffuse surfaces
     1284 total lights
        9 culled lights
--- IlluminateRawLightmap ---
0...1...2...3...4...5...6...7...8...9... (11)
  4394530 luxels illuminated
   435629 vertexes illuminated
--- IlluminateVertexes ---
0...1...2...3...4...5...6...7...8...9... (6)
   509490 vertexes illuminated
--- StoreSurfaceLightmaps ---
   505865 luxels used
   589824 luxels stored (85.77 percent efficiency)
        0 solid surface lightmaps
        0 identical surface lightmaps, using 0 luxels
        0 vertex forced surfaces
        0 vertex approximated surfaces
       36 BSP lightmaps
       36 total lightmaps
      502 unique lightmap/shader combinations
      328 custom shaders emitted
Writing G:\Games\UrbanTerror\q3ut4\maps\ut4_subterra.bsp
Wrote 9.2 MB (9690336 bytes)

--- Radiosity (bounce 7 of 99) ---
0...1...2...3...4...5...6...7...8...9... (2)
    7456 diffuse surfaces
        2 total lights
        0 culled lights
--- IlluminateRawLightmap ---
0...1...2...3...4...5...6...7...8...9... (0)
  5022320 luxels illuminated
   509490 vertexes illuminated
--- IlluminateVertexes ---
0...1...2...3...4...5...6...7...8...9... (5)
   583351 vertexes illuminated
--- StoreSurfaceLightmaps ---
   505865 luxels used
   589824 luxels stored (85.77 percent efficiency)
        0 solid surface lightmaps
        0 identical surface lightmaps, using 0 luxels
        0 vertex forced surfaces
        0 vertex approximated surfaces
       36 BSP lightmaps
       36 total lightmaps
      502 unique lightmap/shader combinations
      328 custom shaders emitted
Writing G:\Games\UrbanTerror\q3ut4\maps\ut4_subterra.bsp
Wrote 9.2 MB (9690336 bytes)

--- Radiosity (bounce 8 of 99) ---
0...1...2...3...4...5...6...7...8...9... (2)
    7456 diffuse surfaces
No diffuse light to calculate, ending radiosity.
--- StoreSurfaceLightmaps ---
   505865 luxels used
   589824 luxels stored (85.77 percent efficiency)
        0 solid surface lightmaps
        0 identical surface lightmaps, using 0 luxels
        0 vertex forced surfaces
        0 vertex approximated surfaces
       36 BSP lightmaps
       36 total lightmaps
      502 unique lightmap/shader combinations
      328 custom shaders emitted
Writing G:\Games\UrbanTerror\q3ut4\maps\ut4_subterra.bsp
Wrote 9.2 MB (9690336 bytes)
     1638 seconds elapsed
