================================================================================
================================================================================
EUSKERA-EUSKERA-EUSKERA-EUSKERA-EUSKERA-EUSKERA-EUSKERA-EUSKERA-EUSKERA-EUSKERA
================================================================================
================================================================================
================================================================================
* Urban Terror Level * 
--------------------------------------------------------------------------------
Title			: [Txantrea]
Filename		: [ut_txantrea_beta2]
Author			: [Yamagata {K-nut} Iker da nire izena.]
Date			: [Jueves 30-10-2003]
E-mail address		: [yamagata__@hotmail.com]
Homepage URL		: [nahiko nuke, bai....]


--------------------------------------------------------------------------------
* Level Description *
--------------------------------------------------------------------------------
[joku pantaila hau nere auzoan oinarrituta dago. Eraikin mota guztiak benetazkoak 
 eta eskala berekoak dira, enparantzan egindako mozketa bat izan ezik txikiago izan
 zedin, eta asmatu ditudan barrukalde guztiak ez ezik. Ondoren eraikin guzti hauek 
 nahastu nituen urban terror-en pantaila batean pentsatzen, bere ibilbide kopuruak
 eta abar. Hau horrela izanda, orain nire etxea enparantzaren aurrean dago kokatuta
 besteren artean, pantailaren jolasgarritasuna haundiago izateko asmoz. Espero dut 
 nire auzoan tirokatzea zuen gustokoa izatea, ni nere etxean itxoiten egongo   
 natzaizkizue, ajajjajaj...
     Nik egin ditut textura guztiak (sua eta errejilla izan ezezik). Mapeaketaren 
 prozesu guztia egin nahi izan dut, eta horretarako photoshop-ez, gtk-z, milkshape-z
 eta beste programa pila batez ikasi egin behar izan dut (inoiz ukitu egin ez 
 ditudan programak). Badakit inongo artistarik ez naizaela phtoshop-en texturak 
 egiten, baina saiatzen jarraituko naiz, benetan. Helburua nire auzoaren pantaila 
 jolasgarri bat egitea zen, txantrea (www.txantrea.net). Auzo hau Franco-ren 
 aginduz eraiki zuten, 1950.en urtean, gerora bertan biziko ziren langileak. 
 Barricada musika taldearen jaiotza ikusi zuen auzoa, zeinek "barrio conflictivo"
 deitu zuten. Hauek enparantzaren bajera batetan jotzen zuten, baina enparantza
 haundiegia zenez moztu behar izan nuen (bi denda zeuden alde bakoitzean, eta 
 orain bakarra dago) eta horregatik eskuinaldean dago haien bajera. Izan ere, 
 ezkerraldean dagoen denda txikia pasabide moduan mantendu nahi nuen. Guzti 
 hau eta askoz gehio bultzatu nau nire auzo eta hemengo jendeari homenaia egitera. 


--------------------------------------------------------------------------------
Single Player		: [bai]
Gamemodes		: [Free for all, Team Deadmach, Team Survivor, 
			   bomb mode, Capture The Flag]
Suggested player load	: [????????]

New Textures		: [bai]
New Sounds		: [bai]


--------------------------------------------------------------------------------
* Construction *
--------------------------------------------------------------------------------
Map Base		: [Txantrea eta ut_txan serieak, guztiak, pikutara joan ziren
			   ixiltasun minutu bat haiengatik, ordu asko galdu bait nituen..
                           txan*.map serietik,txan40.map-era arte,beta1 izan ziren.
                           beta2-an, txan2_84.map-ra arte]

Prefabs used		: [erabiltzen hasi nintzen, bainan gero konturatu nintzen hobe
                           zela kopiatu eta itsastea, eta ez nituen gehio erabili. Norbaitek 
                           edozer gauza nahi izanez gero, baita map artxiboa ere, nerekin 
                           kontaktatuz emango diot gustora.]

Mapobjects used		: [Erabili ditudan eredu md3ak hurrengoak dira:
                           gehienak q3ut3 karpetatik lapurtu ditut eta readmerik ez dutenez
                           ez dakit nori eskertu. BARKATUUUUU!!!

			   -sofadd01-->Q3ut3-tik lapurtuta, ez dakit nor da egilea.
				       eskerrikasko.
			   -banqueta_bar-->Q3ut3-tik lapurtuta, izena aldatu nion nuerria 
                                           txikitzeko. (barset/stool).Milaesker
			   -quakecone-->Q3ut3-tik lapurtuta (bbq/quakecone). Eskerrikasko
			   -camioncillo-->Q3ut3-tik lapurtuta, izena aldatu nion nuerria 
                                          txikitzeko. (boxtruck/truck).Milaesker
					  uste dut eredu hau LT1-ena dela.
			   -copymachine-->q3ut3-tik lapututa.eskerrikasko.Ez zegoen readmerik 
                                          ezta :(
			   -escoba-->q3ut3-tik lapurtuta. (broom/broom) eskerrikasko.
			   -farola_calle-->q3ut3-tik lapurtuta. Eskerrikasko. Ez zegoen 
                                           readmerik :(
			   -farola_pared-->Uste dut internetetik jetisi nuela, ez dut aurkitzen
                                           readme-a (bfp/gothl). Eskerrikasko egin duenari.
			   -Fuente --> Esker bereziak LT1-i, md3 eredu hau bereziki niretzat egin
                                       bait zuen :) milaeskeeeeeeeeeer!!!!
			   -gmc_van-->q3ut3-tik lapurtuta.Eskerrikasko Anders Kjellstrom (Beardmonkey)
			   -tree6-->q3ut3-tik lapurtuta (GR_trees/tree6)
			   -jeep_volcado-->q3ut3-tik lapurtuta, izena aldatu nion botata uzteko
					   Eskerrik. (jeepgrand/jeepgrand)
			   -mercedes-->ut_automotive-tik lapurtuta, zeinatik asko ikasi nuen, 
                                       eskerrikasko.
			   -toilet-->internetetik jeitsita (qktoilet) eskerrikasko.
			   -sink-->internet-etik jeitsita (qktoilet) eskerrikasko.
			   -tv-->q3ut3-tik lapurtuta.Eskerrikasko (tv/tv)
			   -speaker2-->q3ut3-tik lapurtuta.Eskerrikasko (tv/speaker2)
			   -volvo_xc-->q3ut3-tik lapurtuta.Eskerrikasko Anders Kjellstrom (Beardmonkey)
			   -taps-->q3ut3-tik lapurtuta.Eskerrikasko (bar/taps)]

Editor used		: [GtkRadiant 1.3.11 beta to make a map and GtkRadiant 1.4 to compile it]

Other utilities used	: [photoshop 6.0 texturentzat]
			: [notebook-a shaders-entzat, eta azalen ediziorako 
			   (ut_txantrea_beta2.surface)]
			: [Acdsee32-a ikusi behar izan nituen txetura makinarentzat]
			: [Milkshape 1.6.5 eta MD3Compiler-a zenbait md3ren neurria aldatzeko
			   edota biratzeko]
			: [BSP.exe mapari azalak gehitzeko]
			: [Paint de windows. Textura bateonbat sortzeko]
			: [Nero burning room. Beharrezkoa den kalitatea aldatzeko musika wav-ei]
			: [windows-en doinu grabatzailea. Soinuak mozteko eta beharrezkoak diren
                           segunduak soilik uzteko]
			: [SoundForge-a doinu tonua jeisteko eta wav-ekin loop  bat egiteko, HANDE-ren
                           eskutik]
			: [MD3viewer-a hainbat md3 objektu ikusteko]

Known Bugs		: [r_speeds gehiegi enparantzaren ezkerreko erpinetik begiratuz gero]
			: [Erakin batzu "agertuz" doaz hurbiltzen zaren einean, baina mapa moztu  
			   behar nuen jolasgarritasuna dela eta]
			: [Zenbait tokitan pareta ikustezin batek aurrera botatzea galerazten duenaren
			   sentzazioa izan dezakezu, ez da sentsazioa, egia baizik jejejjeje..... 
			   beti jolasgarritasunaren onuran]

Unknow Bugs             : [Bug bat aurkitzen duen edonork e-mail bat bidal ditzala, hau da nire helbidea 
			   yamagata__@hotmail.com (Adi ibili 2 _ direlako ) ESKERRIKASKO]
			
Compile machine		: [Pentium 4 1500Mhz, 1024Mb DDR]

BSP time		: [6 ordu t'erdi guztira]
VIS time		: [6 ordu t'erdi guztira]
RAD time		: [6 ordu t'erdi guztira]

Total Brushes		: [5191 brushes]
DM spawns		: [18]
TP spawns		: [12]
CAH capturepoints	: [2]
Locations		: [hogeitapiku, jada ez dut gogoratzen ere]


--------------------------------------------------------------------------------
* OTHER LEVELS BY THE AUTHOR *
--------------------------------------------------------------------------------
: [Bai zera, eta lo? noiz?]


--------------------------------------------------------------------------------
* CREDITS *
--------------------------------------------------------------------------------
[Bueno, bueno.... ekerrak ematea. Hainbat  da eskertu behar dudana, ez dakidala nondik
 hasi ere. 
	Eskerrak Mayfair-ri bere ideiengatik, gixajoak mpaeatzen ikasi du GTK ukitu
 barik. Badaki gtk-ren akatsei buruz, phtoshop-i buruz, md3-z... baina batez ere niri 
 aguantatzeaz eta animatzeari buruz.Eskerrak ere Karlousmarlous-i, Txeta-ri, Pomix-i 
 eta Broder-i mapa kutreak frogatzeagatik eta animatzeagatik. Eskerrak nire gurasoei
 be bai, haien interes eta ideiengatik.
	Eskerrak zonaurbanako faroari. Ingelesez tutik ere ez dakidanez, haien 
 laguntzaren atzetik ibili nintzen, batez ere hasieran (oso ondo aguantatu ninduten).
 Bereziki, Handeri zonaurbana.net-eko buruzagia, foroan erantzun eta laguntzeaz gain,
 pertsonalki ere lagundu didalako. Berak ikutu zituen prodigy eta barricadaren soinuak
 askoz hobe utziz. Triberi, zeinak 10 segundutan pikutara bidali zuen ia mapa guztia, 
 jajajaja.... Hari ere asko galdetu nion, brusheak ezin direla gurutzatu bezalako gauza 
 sinplea irakatsi zidan, nire maparen adibide bat bidali nionean. Kikillori, Fumori eta 
 Thunder power-i msn-n igarotako ordu luze hoiengatik, zeinetan pixkat ikasten genuen.
 Kazamari bere ideiengatik. Wolfeyeri, urbanbase.net-eko admina, hainbeste garrantzia 
 emateagatik nire mapari, bere server-ean lekua agiteagatik, eta bere lagunak 
 mugiarazteagatik egin didaten test luzeena gauzatzeko.
 Eskerrikasko ere LT1-i, iturriaren md3 eredua egin zuena, Irueko iturri berezia bait da, 
 nahiz eta ni ez ezagutu ere. Milaesker eredua egiteagatik eta barkatu beste hainbat 
 lapurtzeagatik, bai? SENTITZEN DuUuUuUuUuUtTtTt!!!!
	Eskerrikasko itzulpeneko lanean lagundu didatenei: Ana eta Saioa.
  	Eskerrikasko md3ak lapurtu dizkiodan guztiei, eta nahita edo nahigabe beta hau 
 eraikitzera lagundu didaten guztiei.]

================================================================================
* COPYRIGHT / PERMISSIONS *
--------------------------------------------------------------------------------
[The legal mumbo jumbo here, I have an example below]

Authors MAY NOT use this level as a base to build additional levels.
This map MAY NOT be sold, or in any other way turn into profit for any other
person than the author. This map MAY be distributed on any media as long as this
media is distributed freely without anyone having to pay for it.
This level is designed for the Quake 3 Total Conversion "Urban Terror" and is not
to be used, replicated or edited for any other Mod, Total Conversion, Game or
Game Engine.











================================================================================
================================================================================
CASTELLANO-CASTELLANO-CASTELLANO-CASTELLANO-CASTELLANO-CASTELLANO-CASTELLANO
================================================================================
================================================================================
================================================================================
* Urban Terror Level * 
--------------------------------------------------------------------------------
Title			: [Txantrea]
Filename		: [ut_txantrea_beta2]
Author			: [Yamagata {K-nut} .My name is Iker]
Date			: [Jueves 30-10-2003]
E-mail address		: [yamagata__@hotmail.com]
Homepage URL		: [ya quisiera yo, ya....]


--------------------------------------------------------------------------------
* Level Description *
--------------------------------------------------------------------------------
[Este nivel est basado en mi barrio.Todos los tipos de edificaciones son reales 
 y a escala, excepto un "recorte" que le hice a la plaza para que fuese ms 
 pequea, y los interiores que me los he inventado todos.Despues, mezcl estos 
 edificios, pensando en un nivel de urban terror; su numero de vas, tal y tal.
 De esta manera, ahora mi casa queda delante de la plaza entre otras cosas, 
 cosa que aunque no sea asi,lo hago con la intencin de que el nivel sea ms 
 jugable. Espero que os guste a todos pegaros tiros en mi barrio. yo, os espero
 en mi casa. jajajja....
 Todas las texturas(menos el fuego y la rejilla)las he hecho yo.He querido
 hacer todos los procesos del mapeado yo mismo, por lo que he tenido que aprender
 de gtk, photoshop, milkshape, y muchos mas, los cuales no haba tocado en mi vida.
 Ya s que no soy ningun artista haciendo texturas, seguire intentandolo, de verd.
 El objetivo era hacer un nivel jugable de mi barrio, la txantrea (www.txantrea.net)
 Este barrio que Franco mando hacer en 1950, el cual fu construido por los propios 
 vecinos que luego vivieron en el. El barrio que vio nacer a barricada, los cuales 
 lo llamaron "barrio conflictivo", y que ensayaban sus canciones en una de las 
 bajeras de la plaza que hay en este mapa (pena que en el "recorte" de plaza, quite
 2 comercios de cada uno de los lados dejando solo 1, y que la bajera de barricada 
 la haya tenido que poner en el otro extremo,para asi conservar la pequea tienda, 
 como lugar de paso). Por todo esto, y por mucho mas, he querido hacer este homenaje 
 a mi barrio y sus gentes.]


--------------------------------------------------------------------------------
Single Player		: [si]
Gamemodes		: [Free for all, Team Deadmach, Team Survivor, 
			   bomb mode, Capture The Flag]
Suggested player load	: [????????]

New Textures		: [Yes]
New Sounds		: [Yes]


--------------------------------------------------------------------------------
* Construction *
--------------------------------------------------------------------------------
Map Base		: [Las series Txantrea, y ut_txan, se fueron todas al garete.
			   1 minuto de silencio por ellas, que perd muchas horas....
                           La serie txan*.map, hasta la txan40.map,fueron la beta1.
                           en la beta2, la serie es txan2_*.map]

Prefabs used		: [uf, empez usandolos, pero abandon porque me era ms 
			   facil copiar y pegar. Si os interesase sacar algo, 
			   no dudeis en mandarme un e-moal, y os mando el prefab 
			   que querais, o el map si lo preferis]

Mapobjects used		: [Los modelos md3 que he usado, son los siguientes:
                           la mayoria son robados de la carpeta q3ut3, y al no
                           tener readme, no se ni a quien agradecerselo. PERDOOON!!!

			   -sofadd01-->Robado de q3ut3, no s quien es el autor.
				       gracias.
			   -banqueta_bar-->Robado de q3ut3, le cambi el nombre para 
					   reducirla a escala. (barset/stool).garcias
			   -quakecone-->Robado de q3ut3 (bbq/quakecone).gracias
			   -camioncillo-->Robado de q3ut3, le cambi el nombre para 
					  reducirla a escala.(boxtruck/truck).gracias
					  creo que este modelo es de LT1
			   -copymachine-->Robado de q3ut3.gracias.tampoco habia readme :(
			   -escoba-->Robado de q3ut3. (broom/broom)gracias.
			   -farola_calle-->Robado de q3ut3.gracias.tampoco habia readme :(
			   -farola_pared-->Creo que lo baje de internet (bfp/gothl)No 
					   encuentro el readme. gracias a quien sea.
			   -Fuente --> Agradecimientos especiales a LT1, que me hizo este modelo
                                       md3, exclusivamente para mi :) graciaaaaaaaaaaas!!!!
			   -gmc_van-->Robado de q3ut3.Gracias Anders Kjellstrom (Beardmonkey)
			   -tree6-->Robado de q3ut3 (GR_trees/tree6)
			   -jeep_volcado-->Robado de q3ut3, cambiado de nombre para volcarlo
					   Gracias. (jeepgrand/jeepgrand)
			   -mercedes-->Robado de ut_automotive, de el cual aprend 
					mucho.Gracias.
			   -toilet-->Bajado de internet (qktoilet) gracias.
			   -sink-->Bajado de internet (qktoilet) gracias.
			   -tv-->Robado de q3ut3.Gracias (tv/tv)
			   -speaker2-->Robado de q3ut3.Gracias (tv/speaker2)
			   -volvo_xc-->Robado de q3ut3.Gracias Anders Kjellstrom (Beardmonkey)
			   -taps-->Robado de q3ut3.Gracias (bar/taps)]

Editor used		: [GtkRadiant 1.3.11 beta to make a map and GtkRadiant 1.4 to compile it]

Other utilities used	: [photoshop 6.0 para las texturas]
			: [block de notas para los shaders, y la edicin de superficies 
			   (ut_txantrea_beta2.surface)]
			: [Acdsee32 para ver las mil texturas que me tube que tragar]
			: [Milkshape 1.6.5 y MD3Compiler para cambiar algunos md3 en 
			   escala y/o rotarlos]
			: [BSP.exe para aadir las superficies al mapa]
			: [Paint de windows. Para crear alguna textura]
			: [Nero burning room. Para guardar en la calidad necesaria los 
			   wav de la musica]
			: [Grabadora de sonidos de windows. Para cortar el sonido y 
			   quedarme con los segundos necesarios]
			: [SoundForge para reducir el volumen y retocar los wav, por HANDE]
			: [MD3viewer para ver tantos y tantos objetos md3]

Known Bugs		: [demasiados r_speeds desde la esquina izquierda de la plaza, 
			   mirando hacia la otra esquina]
			: [Algunas de las construcciones "aparecen" segn te vas 
			   acercando, pero tena que "cortar" el mapa para hacerlo 
			   jugable]
			: [En ciertos sitios puede dar la sensacin de que tienes un 
			   muro invisible que no te deja abanzar. no es sensacin, es 
			   asi.jejejj... la razn, conseguir jugabilidad]

Unknow Bugs             : [Cualquiera que encontrase un bug, por favor envien e-moal a 
			   yamagata__@hotmail.com (al loro que son 2 _ ) GRACIAS]
			
Compile machine		: [Pentium 4 1500Mhz, 1024Mb DDR]

BSP time		: [6 horas y media todos los procesos]
VIS time		: [6 horas y media todos los procesos]
RAD time		: [6 horas y media todos los procesos]

Total Brushes		: [5191 brushes]
DM spawns		: [18]
TP spawns		: [12]
CAH capturepoints	: [2]
Locations		: [veintipico, ya ni me acuerdo]


--------------------------------------------------------------------------------
* OTHER LEVELS BY THE AUTHOR *
--------------------------------------------------------------------------------
: [Si hombre, y dormir? cuando?]


--------------------------------------------------------------------------------
* CREDITS *
--------------------------------------------------------------------------------
[Bueno, bueno.... agradecimientos. Tengo tanto que agradecer que no s ni por 
 donde empezar.
	Gracias a Mayfair por sus ideas, que la pobre a aprendido a mapear, 
 sin tocar el GTK. sabe de errores en gtk, de photoshop, de md3-s, y sobre 
 todo sabe aguantarme, y animarme. Gracias a Karlousmarlous, Txeta, Pomix, y 
 Broder, por probar cutre-mapas, y por animar. Gracias a mis padres tb, por su 
 interes, e ideas.	
	Gracias al foro de zonaurbana. Como soy nulo en ingles, les d
 la bara cosa mala para aprender algo, sobre todo al principio.(me aguantaron 
 muy bien). En especial, a Hande el jefe d zonaurbana.net, porque adems de contestar 
 y ayudar siempre en el foro, le he dado la bara tambien en persona. El me retoc los 
 audios de prodigy y barricada, dejandolos muchisimo mejor. A Tribe, que mand a tom
 pol culo, el mapa casi entero, en cosa de 10 seg. jajajaj....No, a el tb le di
 la chapa mucho, y me enseo una cosa tan simple, como que los brushes no se pueden 
 cruzar, cuando le mand uno de mis maps. A Kikillo, a Fumo,y a thunder power por esas 
 largas horas msn on-line, en las que todos aprendamos un poco. A kazama por sus ideas.
 A wolfeye, admin de urbanbase.net, por animarme tanto al darle tanta importancia a este
 mapa, por hacerle sitio en su server, y por movilizar a sus amigos para hacerme el test 
 mas largo y sobrau de todos los que me han hecho. 
 Gracias tambien a LT1, que hizo el modelo MD3 de la fuente, muy tipica en pamplona, sin
 ni siquiera conocerme. Muchas gracias por hacerme el modelo, y perdona por haberte robado
 muchos otros vale? LO SIENT0o0o0o0o0o0o0o!!!!!!
	Gracias a las que me habeis ayudado a traducir los textos: Ana y Saioa.
	Gracias a todos aquellos a los que les he robado los md3, y todos aquellos
 que han contribuido directa e indirectamente en la construccin de esta beta.]

================================================================================
* COPYRIGHT / PERMISSIONS *
--------------------------------------------------------------------------------
[The legal mumbo jumbo here, I have an example below]

Authors MAY NOT use this level as a base to build additional levels.
This map MAY NOT be sold, or in any other way turn into profit for any other
person than the author. This map MAY be distributed on any media as long as this
media is distributed freely without anyone having to pay for it.
This level is designed for the Quake 3 Total Conversion "Urban Terror" and is not
to be used, replicated or edited for any other Mod, Total Conversion, Game or
Game Engine.










================================================================================
================================================================================
ENGLISH-ENGLISH-ENGLISH-ENGLISH-ENGLISH-ENGLISH-ENGLISH-ENGLISH-ENGLISH-ENGLISH
================================================================================
================================================================================
================================================================================
* Urban Terror Level *
--------------------------------------------------------------------------------
Title			: [Txantrea]
Filename		: [ut_txantrea_beta2]
Author			: [Yamagata {K-nut} .My name is Iker]
Date			: [Jueves 30-10-2003]
E-mail address		: [yamagata__@hotmail.com]
Homepage URL		: [thats what i hope....]


--------------------------------------------------------------------------------
* Level Description *
--------------------------------------------------------------------------------

[This level is based on mi neighbourhood. All the buildings are real and made on
scale, except the square which is made smaller, and the interiors which are all
invented. Then I mixed these buildings adaptating them to an urban terror's level;
the amount of ways and so. In this way, my house is now in front of the square, which
is not true, but it's made with the intention to adapt it to the game. I hope you all
like shooting in my neighbourhood. I wait you at home. Jajajaja
I made by myself every texture (except the fire and the grille). I wanted to make
by myself every process of the map, so I had to learn from gtk, photoshop, milkshape
and more, which I didn't have used in my life. I know that I'm not an artist making
textures, I'll keep on trying.
The objective was to make a level with my neighbourhood,"la txantrea"(www.txantrea.net)
Franco ordered to build this neighbourhood in 1.950, and it was made by the neighbours
that have lived there after. The neighbourhood where "Barricada" were born, who called
it "conflictive neighbourhood", and they practised their songs in the premises which
are in the sqare that is in this map (it's a shame that I took two shops off the sqare,
from both sides, leaving just one, and "Barricada"'s premises had to be put in the other
extreme, to keep the little shop as place of croosing). These are some of the reasons
that pulled me to pay homage to my neighbourhood and it's people.]



--------------------------------------------------------------------------------
Single Player		: [yes]
Gamemodes		: [Free for all, Team Deadmach, Team Survivor,
			   bomb mode, Capture The Flag]
Suggested player load	: [????????]

New Textures		: [Yes]
New Sounds		: [Yes]


--------------------------------------------------------------------------------
* Construction *
--------------------------------------------------------------------------------
Map Base		: [Txantrea and ut_txan series, are dead. 
                           from txan*.map, to txan40.map, became into 
			   ut_txantrea_beta1. from txan2_41.map to txan2_84,
			   ut_txantrea_beta2.]

Prefabs used		: [i dont have prefabs files, i prefer copy and paste. if
			   nobody want something from my map (or the map file) contact
			   me at yamagata__@hotmail.com]

Mapobjects used		: [The Md3 models used in my map, generaly are stolen from
                           zq3ut3.pk3. I havent found any readme file of these models.
			   I dont know who is the author of these models, so thanks, and
                           sorry]
                       
			   -sofadd01-->stole from zq3ut3, i dont know who made it, thanks
			   -banqueta_bar-->stole from zq3ut3, i dont know who made it, thanks                                            i changed the name beacouse i want to resize it
                                           (barset/stool)
			   -quakecone-->stole from zq3ut3, i dont know who made it, thanks 				                                 (bbq/quakecone)
			   -camioncillo-->stole from zq3ut3, i dont know who made it, thanks                                                        i changed the name beacouse i want to resize it
					  (boxtruck/truck) i think that this model author is LT1.
			   -copymachine-->stole from zq3ut3, i dont know who made it, thanks
			   -escoba-->stole from zq3ut3, i dont know who made it,thanks(broom/broom)
			   -farola_calle-->stole from zq3ut3, i dont know who made it, thanks
			   -farola_pared-->i think that this model i had downloaded from 					                           inet, but i dont find the readme file(bfp/gothl) 
					   sorry man :(
			   -Fuente --> Special thanks to LT1, he made this model specify for me.
                                       its a tipical fountain in my city.
			   -gmc_van-->stole from zq3ut3, thanks Anders Kjellstrom (Beardmonkey)
			   -tree6-->stole from zq3ut3, i dont know who made it, thanks(GR_trees/tree6)
			   -jeep_volcado-->stole from zq3ut3, i dont know who made it, thanks                                            i changed the name beacouse i want to rotate                                                              it (jeepgrand/jeepgrand)
			   -mercedes-->stole from ut_automotive, from this map i learn too much, thanks.
            		   -toilet-->downloaded from inet (qktoilet) thanks.
			   -sink-->downloaded from inet (qktoilet) thanks.
			   -tv-->stole from zq3ut3, i dont know who made it, thanks (tv/tv)
			   -speaker2-->stole from zq3ut3, i dont know who made it, thanks (tv/speaker2)
			   -volvo_xc-->stole from zq3ut3, thanks Anders Kjellstrom (Beardmonkey)
			   -taps-->stole from zq3ut3, i dont know who made it, thanks (bar/taps)]

Editor used		: [GtkRadiant 1.3.11 beta to make a map and GtkRadiant 1.4 to compile it]

Other utilities used	: [photoshop 6.0 for the textures]
			: [notebook for shaders, and surface edition (ut_txantrea_beta2.surface)]
			: [Acdsee32 to see all the textures that i had to see]
			: [Milkshape 1.6.5 and MD3Compiler to change position of some md3 models, and
			   resize them.]
			: [BSP.exe to add surfaces in a bsp file]
			: [paintbrush of windows, to create some easy textures]
			: [Nero burning room. to change the sound cuality]
			: [windows media recorder, to cut sounds and create loops.]
			: [SoundForge to change these sounds, by HANDE (thx :))]
			: [MD3viewer to view 10000 md3 models]

Known Bugs		: [to many r_speeds in towards the corners of the square]
			: [some buidings appears and disappears when you walk]
			: [some skybox and player clips dosent let you advance, but this bug is 
                           for cut the map. sorry :(]

Unknow Bugs             : [if anyone finds another bug, please contact me at
			   yamagata__@hotmail.com (thanks)]

Compile machine		: [Pentium 4 1500Mhz, 1024Mb DDR]

BSP time		: [6h and 30 min all procesors]
VIS time		: [6h and 30 min all procesors]
RAD time		: [6h and 30 min all procesors]

Total Brushes		: [5191 brushes]
DM spawns		: [18]
TP spawns		: [12]
CAH capturepoints	: [2]
Locations		: [27]


--------------------------------------------------------------------------------
* OTHER LEVELS BY THE AUTHOR *
--------------------------------------------------------------------------------
: [.....but....and sleep? when?]


--------------------------------------------------------------------------------
* CREDITS *
--------------------------------------------------------------------------------

[Well...and now thanking. I have so much to thank, that I don't know where to
start.
	Thanks to Mayfair for her ideas, she has learnt to make maps without
using GTK, she knows about mistakes in GTK, photoshop, md3-s, but first of all
she knows to stand by me. Thanks to Karlousmarlous, Txeta, Pomix and Broder,
because they've been trying out grotty maps and always cheering. Thanks also
to my parents because of their interest and ideas.
	Thanks to zonaurbana's forum.As I'm very bad speaking English, I was a pain
trying to learn anything, specially at the begining (they put up with me very well)
Special thanks to Hande, zonaurbana.net's boss, because not only he answered my
questions and helped me in the forum, he also helped me in person. He edited
Prodigy and Barricada's audios, improving them. To Tribe, who lost the map, almost
all, in about 10 seg. jajajaja....No...I also was a pain with him, and he taught
me something so simple as brushes can't be crossed, when I sent him one of my maps.
To Kikillo, to Fumo and to thunder power, because of the long hours in msn on-line,
where everybody learnt a little. To kazama for his ideas. To wolfeye, urbanbase.net's
administrator, because he cheered me up giving so much inportance to this map, because
he put it in his server and because he and his friends made me the biggest test from
all the test that had made me.
Thanks also to LT1, who made the MD3 model of the fountain, very tipic in Pamplona,
and he didn't even know me. Thank you very much for making the model, and sorry for
stealing you many others, ok?  I'M SORRYYYYYYYYYYYYYYYYYYYYYYY!!!!!!!!!!
	Thanks for translation this text: Ana and Saioa.
	Thanks to all the people whose md3 I've stolen, and to everybody who has
contributed directly or indirectly to build this beta.]




================================================================================
* COPYRIGHT / PERMISSIONS *
--------------------------------------------------------------------------------
[The legal mumbo jumbo here, I have an example below]

Authors MAY NOT use this level as a base to build additional levels.
This map MAY NOT be sold, or in any other way turn into profit for any other
person than the author. This map MAY be distributed on any media as long as this
media is distributed freely without anyone having to pay for it.
This level is designed for the Quake 3 Total Conversion "Urban Terror" and is not
to be used, replicated or edited for any other Mod, Total Conversion, Game or
Game Engine.

